* [Bug 87059] Graphical glitches r9290
2014-12-06 23:09 [Bug 87059] Graphical glitches r9290 bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=87059
Ilia Mirkin <imirkin@alum.mit.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #110519|text/plain |image/png
mime type| |
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Jarkko K <jarkko_korpi@hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jarkko_korpi@hotmail.com
--- Comment #1 from Jarkko K <jarkko_korpi@hotmail.com> ---
Actually those boxes are while playing the game. I just tried shortly.
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--- Comment #2 from smoki <smoki00790@gmail.com> ---
I just got that game too, but can't reproduce this on Kabini - 3.18 kernel,
mesa git 043b7946, llvm 3.6~svn223349
So Jarkko i think more information is needed, so which card you use, kernel,
mesa, llvm version...
Also you might mention game version, because it is currently new game and
frequently updated.
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--- Comment #3 from Jarkko K <jarkko_korpi@hotmail.com> ---
Can you provide me info how to get this info?
Linux 3.18.0-031800rc7-generic
DISTRIB_DESCRIPTION="Linux Mint 17 Qiana"
[Properties]
"opengl.version"="3.0 Mesa 10.5.0-devel (git-d8da6de 2014-12-06
trusty-oibaf-ppa)"
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--- Comment #4 from Jarkko K <jarkko_korpi@hotmail.com> ---
I think game version is 1.1.3
Also I noticed on second run that Some of those black boxes go away temporary
and come back on next second.
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--- Comment #5 from smoki <smoki00790@gmail.com> ---
(In reply to Jarkko K from comment #3)
>
> [Properties]
> "opengl.version"="3.0 Mesa 10.5.0-devel (git-d8da6de 2014-12-06
> trusty-oibaf-ppa)"
That ppa still use llvm-3.5, OK. Yes i manage to reporuduce it now with
llvm-3.5 and with GFX Quality high setted in game, but with low issue is not
there.
Anyway issue as i see is mostly fixed if current mesa is compiled against
llvm-3.6 svn.
I don't use ubuntu but you might want to try some ppas which does that like
this one - not day to day up to date, but hopefully should work at least for
you to check if this issue still appear there for you?
https://launchpad.net/~paulo-miguel-dias/+archive/ubuntu/mesa
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--- Comment #6 from Jarkko K <jarkko_korpi@hotmail.com> ---
I am not so keen on changing ppa, but I tried the graphic quality. I changed it
from high to low and the boxes are gone.
Any idea what causes this?
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--- Comment #7 from smoki <smoki00790@gmail.com> ---
(In reply to Jarkko K from comment #6)
>
> Any idea what causes this?
Not sure probably what happens in some other games like in bug 86038 , major
blackiness which came from lighting seems to gone using llvm-3.6 there too, but
still not completely even if you use llvm-3.6, most likely this comment goes to
the right track:
https://bugs.freedesktop.org/show_bug.cgi?id=83510#c8
It is discussed on mesa ml, so hopefully it will get fixed soon :)
http://lists.freedesktop.org/archives/mesa-dev/2014-December/071973.html
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--- Comment #8 from Jarkko K <jarkko_korpi@hotmail.com> ---
I visited some place during night at the game, the black boxes game back on
that map, but not on the starting map.
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--- Comment #9 from Jarkko K <jarkko_korpi@hotmail.com> ---
Empire total war came to linux (9.12) and I just shortly tried it. There are
some flags in the game, from far distance they sometimes become white. The
effect is similar to this.
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--- Comment #10 from Marek Olšák <maraeo@gmail.com> ---
This looks like the issue with NaNs. NaNs are currently disabled in the driver.
The glitches should either be gone or manifest in a different way. Can you
re-test?
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--- Comment #11 from Timothy Arceri <t_arceri@yahoo.com.au> ---
The black boxes are gone but there are other rendering issues. I've create an
apitrace [1].
There is a shader that fails to compile due to a shader bug but thats not the
problem as the trace runs fine on the Nvidia blob.
Running on Nvidia also produces warnings:
"Texture state usage warning: Texture 0 is base level inconsistent. Check
texture size."
[1] https://drive.google.com/open?id=1v94W9c_H9EAF4iWQYUXU9oux5RPt0vw_
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Timothy Arceri <t_arceri@yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #12 from Timothy Arceri <t_arceri@yahoo.com.au> ---
(In reply to Timothy Arceri from comment #11)
> The black boxes are gone but there are other rendering issues. I've create
> an apitrace [1].
>
> There is a shader that fails to compile due to a shader bug but thats not
> the problem as the trace runs fine on the Nvidia blob.
>
> Running on Nvidia also produces warnings:
> "Texture state usage warning: Texture 0 is base level inconsistent. Check
> texture size."
>
> [1] https://drive.google.com/open?id=1v94W9c_H9EAF4iWQYUXU9oux5RPt0vw_
Nevermind, I think I have some kind of hardware (memory) fault with one of my
gpus. I've retested and this game works fine.
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