* [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine)
@ 2015-02-10 20:01 bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=89069
Bug ID: 89069
Summary: Lack of grass in The Talos Principle on radeonsi
(native\wine\nine)
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: pontostroy@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Kernel 3.19
LLVM 3.7~svn20150205
Mesa git 2015.02.08 10.6.0-devel git-345e8cc
hd 7790
Intel(hd2500) and r600(hd6770) have no problems with grass
The game looks as
http://www.gearsongallium.com/wp-content/uploads/2015/02/talos-native.png
and should look like this:
http://www.gearsongallium.com/wp-content/uploads/2015/02/opengl.png
Changing settings from ultra to low does not help, but grass should be at all
settings.
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* [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine)
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https://bugs.freedesktop.org/show_bug.cgi?id=89069
--- Comment #1 from smoki <smoki00790@gmail.com> ---
It works for me with mesa 10.2, so bisecting would help.
Just guessing, but might be the same as bug 89064
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* [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine)
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https://bugs.freedesktop.org/show_bug.cgi?id=89069
--- Comment #2 from smoki <smoki00790@gmail.com> ---
OK it is not the same, bisected this to
0e9cdedd2e3943bdb7f3543a3508b883b167e427
radeon/llvm: enable unsafe math for graphics shaders
This optimization looks like should be disabled for graphic too on 32bit, but
will slow down things a little of course because it will render proper :D ...
at least guessing should be disabled for 32bit only until sameone approve it
happens on 64bit mesa/software too.
Ha, this one looks like good potentional candidate who made those GTT_WC
issues on 32bit, need to recheck that...
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* [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine)
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--- Comment #3 from smoki <smoki00790@gmail.com> ---
But i tested this on Kabini, so who knows... Iaroslav can you test if
reverting 0e9cdedd2e3943bdb7f3543a3508b883b167e427 fixes your issue?
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* [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine)
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--- Comment #4 from commiethebeastie@gmail.com ---
Yes, you are right. Commenting of a 0e9cdedd2e3943bdb7f3543a3508b883b167e427 in
mesa-10.6 helped me.
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* [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine)
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--- Comment #5 from Iaroslav Andrusyak <pontostroy@gmail.com> ---
(In reply to smoki from comment #3)
> But i tested this on Kabini, so who knows... Iaroslav can you test if
> reverting 0e9cdedd2e3943bdb7f3543a3508b883b167e427 fixes your issue?
Yes, it helps.
i think we need something like
R600_DEBUG=nosfmath in this case
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* [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine)
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--- Comment #6 from smoki <smoki00790@gmail.com> ---
Thanks for confirmation.
I know those float point math optimization behave like this, if someone build
llvm with gcc and with '-Ofast' that is '-O3 -ffast-math' there are visual
regressions (missing fog, etc), but piglits also shows that regression.
Weird thing about this is that piglit does not show any regression :( but well
as we confirm visually grass is not there... Lately '-no-nans-fp-math' is also
enabled, so i am a little bit suspicious that it might show similar issue
somewhere too.
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* [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine)
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--- Comment #7 from Daniel Scharrer <daniel@constexpr.org> ---
Same here on TAHITI (Radeon HD 7950) with Mesa git e93566a, LLVM svn r228889
and kernel 3.18.6-gentoo.
I can confirm that reverting 0e9cdedd2e3943bdb7f3543a3508b883b167e427 fixes the
grass, but it also brings back the GPU fault errors in dmesg from bug #87278,
although not reproducible with the first apitrace there. Here's a new apitrace
showing both the missing grass (with 0e9cded) or GPU faults (with 0e9cded
reverted):
http://constexpr.org/tmp/TalosDemo-radeonsi.2.trace.xz (83 MiB)
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--- Comment #8 from smoki <smoki00790@gmail.com> ---
I can't reproduce any GPU faults on CIK Kabini with that trace (probably
Iaroslav can't on Bonaire too), those GPU faults seems SI or Tahiti specific.
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--- Comment #9 from smoki <smoki00790@gmail.com> ---
(In reply to Daniel Scharrer from comment #7)
> I can confirm that reverting 0e9cdedd2e3943bdb7f3543a3508b883b167e427 fixes
> the grass, but it also brings back the GPU fault errors in dmesg from bug
> #87278, although not reproducible with the first apitrace there...
I also tried that one and no GPU faults... but you already say that OK.
As you say that you can't reproduce it with some traces, you may try to
research which exact option in game (and there are planty of them in this game)
introduce those GPU faults... start with the lowest one and go up, etc... Also
yo can start a game with env MESA_GL_VERSION_OVERRIDE, beceuse it then pick
different shaders depending on the version, you may try 2.1, 3.0 or 3.3COMPAT,
etc...
Anyway reverting that unsafe optimization which broke rendering sholudn't do
anything other then fix rendering, but if that holding SI cards to not made GPU
faults then it should be reverted for sure right in the mesa git, so that
developers can find where are real problems with SI is.
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* [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine)
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--- Comment #10 from Daniel Scharrer <daniel@constexpr.org> ---
(In reply to smoki from comment #9)
> As you say that you can't reproduce it with some traces, you may try to
> research which exact option in game
The reason the first trace doesn't show the same GPU faults is because it's
only up to the main menu. That used to be enough for the GPU faults, but some
recent change in mesa seems to have 'fixed' those. The new trace is longer and
all GPU faults happen while loading an actual game or walking around.
Anyway, I don't want to derail this bug too much with the GPU faults - just
though it was an interesting detail. If 0e9cded is reverted or another fix
lands in mesa master that happens to reintroduce the GPU faults I'll be sure to
reopen #87278.
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--- Comment #11 from smoki <smoki00790@gmail.com> ---
> (In reply to smoki from comment #9)
>
> Anyway, I don't want to derail this bug too much with the GPU faults - just
> though it was an interesting detail. If 0e9cded is reverted or another fix
> lands in mesa master that happens to reintroduce the GPU faults I'll be sure
> to reopen #87278.
You can open new bug right now and say "If i revert commit mentioned in this
bug, which fixes rendering in Talos Principle for all people there are GPU
faults reintroduced for SI".
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--- Comment #12 from smoki <smoki00790@gmail.com> ---
Daniel i forget to mention most important thing :D you can disable rendering
of grass/flowers/etc... in that game, there is an option called 'Render Crumbs'
disable that and you are fine.
Do you still have GPU faults on SI if you disable that?
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--- Comment #13 from Daniel Scharrer <daniel@constexpr.org> ---
Disabling crumbs does not get rid of the GPU faults, at least not all of them.
Even with all settings turned down there are occasional faults, but less than
there are with higher settings.
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--- Comment #14 from smoki <smoki00790@gmail.com> ---
(In reply to Daniel Scharrer from comment #13)
> Disabling crumbs does not get rid of the GPU faults, at least not all of
> them. Even with all settings turned down there are occasional faults, but
> less than there are with higher settings.
And all those GPU faults are caused now only by reverting that
0e9cdedd2e3943bdb7f3543a3508b883b167e427 commit?
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--- Comment #15 from Daniel Scharrer <daniel@constexpr.org> ---
Yes, there are no faults without reverting that commit (with current Mesa git
and LLVM svn).
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--- Comment #16 from Iaroslav Andrusyak <pontostroy@gmail.com> ---
(In reply to smoki from comment #8)
> I can't reproduce any GPU faults on CIK Kabini with that trace (probably
> Iaroslav can't on Bonaire too), those GPU faults seems SI or Tahiti specific.
Yes no GPU faults on Bonaire with this trace.
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* [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine)
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https://bugs.freedesktop.org/show_bug.cgi?id=89069
--- Comment #17 from smoki <smoki00790@gmail.com> ---
(In reply to Daniel Scharrer from comment #15)
> Yes, there are no faults without reverting that commit (with current Mesa
> git and LLVM svn).
As i said open a bug about, this reverted should and should preferably always
work. You have another SI specific bug when GPU rendering more, in this case
when rendering correctly.
(In reply to Iaroslav Andrusyak from comment #16)
>
> Yes no GPU faults on Bonaire with this trace.
Yes i know CIK are not affacted, keep it reverted and test.
It is just matter of time until someone found what other issues this causes...
i just found for now that this causes also posibile artifacts when vdpau/flash
is used in browser... this optimization breaking more things then it is useful
because of little speedness and should be disabled if someone asks me ;)
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--- Comment #18 from Iaroslav Andrusyak <pontostroy@gmail.com> ---
Compiler optimization does not change anything.
llvm + gcc -03 missing grass
llvm + clang -03 missing grass
llvm + clang -02 missing grass
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--- Comment #19 from smoki <smoki00790@gmail.com> ---
I forgot to ask Daniel what happens if you disable optimization for just
TGSI_PROCESSOR_FRAGMENT as this missing crumbs happens on that case...
one-liner change line 84. Does that still lockup SI card?
if (type != TGSI_PROCESSOR_COMPUTE && TGSI_PROCESSOR_FRAGMENT) {
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--- Comment #20 from Michel Dänzer <michel@daenzer.net> ---
(In reply to smoki from comment #19)
> if (type != TGSI_PROCESSOR_COMPUTE && TGSI_PROCESSOR_FRAGMENT) {
That always evaluates as false, because TGSI_PROCESSOR_FRAGMENT is 0. You
probably meant
if (type != TGSI_PROCESSOR_COMPUTE && type != TGSI_PROCESSOR_FRAGMENT) {
but that might not work, I suspect this problem is more likely related to the
vertex shader.
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--- Comment #21 from smoki <smoki00790@gmail.com> ---
Ah OK then, it is vertex or vertex+fragment... Best solution currently seems
to be that we disable this optimization until someone found why unsafe-fp-math
is unsafe :D
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Michel Dänzer <michel@daenzer.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #22 from Michel Dänzer <michel@daenzer.net> ---
Module: Mesa
Branch: master
Commit: 4db985a5fa9ea985616a726b1770727309502d81
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=4db985a5fa9ea985616a726b1770727309502d81
Author: Michel Dänzer <michel.daenzer@amd.com>
Date: Tue Feb 17 17:03:35 2015 +0900
Revert "radeon/llvm: enable unsafe math for graphics shaders"
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--- Comment #23 from Daniel Scharrer <daniel@constexpr.org> ---
FWIW, grass (and GPU faults) disappears when setting "unsafe-fp-math" for
*either* vertex or fragment shaders - or does this attribute affect the whole
program?
VS GS PS Grass missing GPU faults
✗ ✗ ✗ ✗ ✓
✗ ✗ ✓ ✓ ✗
✗ ✓ ✗ ✗ ✓
✗ ✓ ✓ ✓ ✗
✓ ✗ ✗ ✓ ✗
✓ ✗ ✓ ✓ ✗
✓ ✓ ✗ ✓ ✗
✓ ✓ ✓ ✓ ✗
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--- Comment #24 from Marek Olšák <maraeo@gmail.com> ---
I don't understand. Shaders are whole programs. The OpenGL program object has
no meaning to gallium drivers.
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--- Comment #25 from Daniel Scharrer <daniel@constexpr.org> ---
(In reply to Marek Olšák from comment #24)
> I don't understand.
Since setting the unsafe-fp-math attribute just for vertex shaders or just for
fragment shaders was both enough to trigger the bug (break grass and hide the
GPU faults), I was just wondering if setting that attribute on one of the
shader stages somehow also affected the optimization passes and/or codegen for
the other shader stages.
> Shaders are whole programs. The OpenGL program object
> has no meaning to gallium drivers.
I'm really not that familiar with the Mesa / Gallium internals, so thanks for
clearing that up.
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--- Comment #26 from Marek Olšák <maraeo@gmail.com> ---
A wild guess: do the VM faults go away if you turn off DPM?
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--- Comment #27 from Daniel Scharrer <daniel@constexpr.org> ---
No, I still get GPU faults when booting with radeon.dpm=0.
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--- Comment #28 from smoki <smoki00790@gmail.com> ---
After
http://cgit.freedesktop.org/mesa/mesa/commit/?id=c6d79ed289a75f13c65f011be870f7e43a0fedc7
which improve code quality i can enable unsafe-fp-math and grass is now there
with trace from Comment 7
Daniel and others, you might want to recheck this.
I guess unsafe-fp-math might be reenabled now if is stabilise SI and of course
because of better radeonsi performance.
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--- Comment #29 from Michel Dänzer <michel@daenzer.net> ---
(In reply to smoki from comment #28)
> I guess unsafe-fp-math might be reenabled now if is stabilise SI and of
> course because of better radeonsi performance.
Do you have any numbers for the effect of enabling unsafe-fp-math?
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--- Comment #30 from smoki <smoki00790@gmail.com> ---
(In reply to Michel Dänzer from comment #29)
> (In reply to smoki from comment #28)
> > I guess unsafe-fp-math might be reenabled now if is stabilise SI and of
> > course because of better radeonsi performance.
>
> Do you have any numbers for the effect of enabling unsafe-fp-math?
I see something like +5% in quake 3 engine games like ioRTCW, OpenJK and older
OpenArena 0.8.5.
https://github.com/iortcw/iortcw
https://github.com/JACoders/OpenJK
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--- Comment #31 from smoki <smoki00790@gmail.com> ---
OpenArena 0.8.8 is also a bit faster here on Kabini, etc...
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--- Comment #32 from Michel Dänzer <michel@daenzer.net> ---
Sounds like it may be worth a shot to enable it again then.
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--- Comment #33 from Marek Olšák <maraeo@gmail.com> ---
(In reply to Michel Dänzer from comment #32)
> Sounds like it may be worth a shot to enable it again then.
I think unsafe-fp-math enables Abs and Neg source modifiers and other
optimizations, so it's definitely worth it.
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* [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine)
2015-02-10 20:01 [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine) bugzilla-daemon
` (32 preceding siblings ...)
2015-05-03 11:30 ` bugzilla-daemon
@ 2015-05-04 22:47 ` bugzilla-daemon
2015-05-08 23:09 ` bugzilla-daemon
34 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon @ 2015-05-04 22:47 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 1455 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=89069
--- Comment #34 from Daniel Scharrer <daniel@constexpr.org> ---
(In reply to smoki from comment #28)
> After
> http://cgit.freedesktop.org/mesa/mesa/commit/
> ?id=c6d79ed289a75f13c65f011be870f7e43a0fedc7 which improve code quality i
> can enable unsafe-fp-math and grass is now there with trace from Comment 7
>
> Daniel and others, you might want to recheck this.
I can confirm that there is still grass with Mesa git-e1ae0c3 + LLVM r236436
and
diff --git a/src/gallium/drivers/radeon/radeon_llvm_emit.c.old
b/src/gallium/drivers/radeon/radeon_llvm_emit.c
index 624077c..0f9dbab 100644
--- a/src/gallium/drivers/radeon/radeon_llvm_emit.c.old
+++ b/src/gallium/drivers/radeon/radeon_llvm_emit.c
@@ -80,6 +80,10 @@ void radeon_llvm_shader_type(LLVMValueRef F, unsigned type)
sprintf(Str, "%1d", llvm_type);
LLVMAddTargetDependentFunctionAttr(F, "ShaderType", Str);
+
+ if (type != TGSI_PROCESSOR_COMPUTE) {
+ LLVMAddTargetDependentFunctionAttr(F, "unsafe-fp-math",
"true");
+ }
}
I still get GPU faults with The Talos Principle, even with "unsafe-fp-math"
enabled now - although not with either of the traces I posted. I also get some
garbage rendered / flickering stuff, but I don't think it's related to
"unsafe-fp-math". I'll test more and post a new trace when I have time.
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^ permalink raw reply related [flat|nested] 36+ messages in thread
* [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine)
2015-02-10 20:01 [Bug 89069] Lack of grass in The Talos Principle on radeonsi (native\wine\nine) bugzilla-daemon
` (33 preceding siblings ...)
2015-05-04 22:47 ` bugzilla-daemon
@ 2015-05-08 23:09 ` bugzilla-daemon
34 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon @ 2015-05-08 23:09 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=89069
--- Comment #35 from Daniel Scharrer <daniel@constexpr.org> ---
Confirmed that both GPU faults and garbage being rendered happens independently
of unsafe-fp-math. New trace in bug 87278 comment 29.
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