* [Bug 91726] R600 asserts in tgsi_cmp/make_src_for_op3
@ 2015-08-22 21:12 bugzilla-daemon
2015-08-23 7:41 ` bugzilla-daemon
0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2015-08-22 21:12 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=91726
Bug ID: 91726
Summary: R600 asserts in tgsi_cmp/make_src_for_op3
Product: Mesa
Version: git
Hardware: x86 (IA32)
OS: All
Status: NEW
Severity: major
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: ikalvachev@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 117866
--> https://bugs.freedesktop.org/attachment.cgi?id=117866&action=edit
Four shaders causing the problem in TGSI code. Created by Nine. Included
backtraces by winedbg.
The exact error message is:
---
r600_shader.c:4891: tgsi_make_src_for_op3: Assertion `temp!=0' failed.
...
4 0x7dddf84c tgsi_make_src_for_op3+0x66(ctx=0xc9d930, temp=0, chan=0,
bc_src=0xc9d120, shader_src=0xc9e3e0)
[/tmp/mesa-11.0.99/src/gallium/drivers/r600/r600_shader.c:4891] in
d3dadapter9.so.1 (0x00000000)
5 0x7dddf9fd tgsi_cmp+0xeb(ctx=0xc9d930)
[/tmp/mesa-11.0.99/src/gallium/drivers/r600/r600_shader.c:6154] in
d3dadapter9.so.1 (0x00c9d930)
6 0x7dde633a r600_shader_from_tgsi+0xb6d(rctx=0x7cf0eb50, pipeshader=<is not
available>, key={ps={nr_cbufs=0x2, color_two_side=0, alpha_to_one=0},
vs={prim_id_out=0x2, as_es=0, as_gs_a=0}})
[/tmp/mesa-11.0.99/src/gallium/drivers/r600/r600_shader.c:2199] in
d3dadapter9.so.1 (0x6a8d4c00)
---
My hardware is Radeon HD5670 (Redwood). I've used Mesa
git807b1e5b05dacd46b5f563f5c6e561e660a2872e.
I'm attaching a file containing 4 different shaders triggering this issue. It's
created by running 4 different trace samples (of the games
BorderlandsPreSequel, FullMojo, WorldOfTanks, Prototype2). Then extracting the
last shader. In all cases the last shader is only in TGSI code, no R600
compiled version is available and R600_DEBUG=nosb doesn't workaround this
issue.
The issue is reproducible only with Nine. The native wined3d opengl wrapper
seems to work fine.
That's why I've first reported the issue to the iXit tracker:
https://github.com/iXit/Mesa-3D/issues/131
To reproduce the issue you'd need Mesa git compiled with Nine support; Wine
patched with iXit Nine; apitrace for windows (pre-build available at their
download page); some of the trace files from the ixit ftp or the original game.
"World of Tanks" is free2play (I haven't tried it myself yet).
If you need more info, feel free to ask me.
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