From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 92079] Crash during load on wine d3dadapter during Heroes of the Storm loading
Date: Tue, 22 Sep 2015 20:08:29 +0000 [thread overview]
Message-ID: <bug-92079-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=92079
Bug ID: 92079
Summary: Crash during load on wine d3dadapter during Heroes of
the Storm loading
Product: Mesa
Version: 11.0
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: patricknicolas@laposte.net
QA Contact: dri-devel@lists.freedesktop.org
Since mesa 11, most of the times game loading crashes, either with a freeze or
a blizzard error window.
I use a Sandy Bridge IGP and a Radeon HD 7970 with DRI_PRIME, using dri3 and
wine with d3dadapter (so it uses mesa d3d state tracker).
Sometimes, an error is printed in kernel messages:
[ 7481.648047] radeon 0000:01:00.0: GPU fault detected: 146 0x0feb6014
[ 7481.648051] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR
0x0000EEFF
[ 7481.648052] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS
0x0B060014
I have bisected and the issue seems to come from
commit 719f124620d3c9b4d6ce14db3dbfc7af05626e5b
Author: Axel Davy <axel.davy@ens.fr>
Date: Sun Aug 9 19:06:01 2015 +0200
st/nine: Catch setting the same shader
This is quite rare that an app does set again
the same shaders, but it isn't an expensive check
either.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
How can I provide more debugging info so we can find the specific issue in the
commit ?
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next reply other threads:[~2015-09-22 20:08 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-09-22 20:08 bugzilla-daemon [this message]
2015-09-22 21:06 ` [Bug 92079] Crash on wine d3dadapter during Heroes of the Storm loading bugzilla-daemon
2015-12-02 9:32 ` bugzilla-daemon
2016-04-05 18:05 ` bugzilla-daemon
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