* [Bug 93300] New: Two Worlds 2 renders water incorrectly
@ 2015-12-08 19:18 bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
[not found] ` <bug-93300-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
0 siblings, 1 reply; 5+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-12-08 19:18 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
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https://bugs.freedesktop.org/show_bug.cgi?id=93300
Bug ID: 93300
Summary: Two Worlds 2 renders water incorrectly
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Keywords: regression
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Reporter: gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org
QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
CC: imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org
Created attachment 120416
--> https://bugs.freedesktop.org/attachment.cgi?id=120416&action=edit
screenshot
In Two Worlds 2 (running in Wine 1.8-rc3) water is not rendered properly: it
looks as if textures are "split up" into several pieces, as it can be seen in
the attached screenshot.
The problem doesn't occur with the software renderer (LIBGL_ALWAYS_SOFTWARE=1).
Disabling optimizations doesn't help (NV50_PROG_OPTIMIZE=0).
According to my testing the problem was introduced by
commit abd326e81b06f58797be94bd655ee06b17a34f0c
Author: Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org>
Date: Fri Dec 4 15:21:11 2015 -0500
nv50/ir: propagate indirect loads into instructions
This way $r1 = $r0 + 4; c1[$r1] becomes c1[$r0+4].
On SM35:
total instructions in shared programs : 6206257 -> 6185058 (-0.34%)
total gprs used in shared programs : 911045 -> 910722 (-0.04%)
total local used in shared programs : 39072 -> 39072 (0.00%)
local gpr inst bytes
helped 0 417 4195 4195
hurt 0 280 0 0
Reverting the commit on current Mesa git resolves the problem here.
Apitrace log (uncompressed 150 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOQ0xNMFJlSS00S1E
The trace replays correctly on Nvidia binary drivers 340.96.
Fedora 23 32-bit
Kernel 4.4.0-rc4
X Server 1.18.0
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel
(git-f61ceeb)
OpenGL core profile shading language version string: 3.30
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* [Bug 93300] Two Worlds 2 renders water incorrectly
[not found] ` <bug-93300-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
@ 2015-12-08 19:23 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-12-08 20:10 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
` (2 subsequent siblings)
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-12-08 19:23 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
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https://bugs.freedesktop.org/show_bug.cgi?id=93300
--- Comment #1 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Thanks for testing :) I find it difficult to believe that NV50_PROG_OPTIMIZE=0
wouldn't fix the issue -- probably you just don't have a debug mesa build.
However I find it easy to believe that this commit breaks something, esp on
nv50, as that (a) has a lot more restrictions and (b) has separate address
registers. Will investigate the trace to see what's up.
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* [Bug 93300] Two Worlds 2 renders water incorrectly
[not found] ` <bug-93300-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2015-12-08 19:23 ` [Bug 93300] " bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-12-08 20:10 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-12-08 20:36 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-12-09 4:29 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-12-08 20:10 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
[-- Attachment #1.1: Type: text/plain, Size: 449 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=93300
--- Comment #2 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Created attachment 120418
--> https://bugs.freedesktop.org/attachment.cgi?id=120418&action=edit
potential patch
Does the attached patch help? If so I'll put something a bit more generic
together.
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* [Bug 93300] Two Worlds 2 renders water incorrectly
[not found] ` <bug-93300-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2015-12-08 19:23 ` [Bug 93300] " bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-12-08 20:10 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-12-08 20:36 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-12-09 4:29 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-12-08 20:36 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
[-- Attachment #1.1: Type: text/plain, Size: 1167 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=93300
Béla Gyebrószki <gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org
--- Comment #3 from Béla Gyebrószki <gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
(In reply to Ilia Mirkin from comment #1)
> Thanks for testing :) I find it difficult to believe that NV50_PROG_OPTIMIZE=0 > wouldn't fix the issue -- probably you just don't have a debug mesa build.
Yes indeed, disabling optimizations works around the problem with a debug build
(originally I tested with a non-debug Mesa build).
(In reply to Ilia Mirkin from comment #2)
> Created attachment 120418 [details] [review]
> potential patch
>
> Does the attached patch help? If so I'll put something a bit more generic
> together.
The patch fixes the problem, thank you.
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* [Bug 93300] Two Worlds 2 renders water incorrectly
[not found] ` <bug-93300-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
` (2 preceding siblings ...)
2015-12-08 20:36 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2015-12-09 4:29 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2015-12-09 4:29 UTC (permalink / raw)
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW
[-- Attachment #1.1: Type: text/plain, Size: 1111 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=93300
Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #4 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Fix pushed:
commit 0f647bd65bae16c7a2dc7a960c96593ad6ab729c
Author: Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org>
Date: Tue Dec 8 16:48:06 2015 -0500
nv50/ir: check if the target supports the new offset before inlining
Fixes: abd326e81b (nv50/ir: propagate indirect loads into instructions)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93300
Signed-off-by: Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org>
Double-checked that this updated version actually fixed your trace as well.
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2015-12-08 19:18 [Bug 93300] New: Two Worlds 2 renders water incorrectly bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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2015-12-08 19:23 ` [Bug 93300] " bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2015-12-08 20:10 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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