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* [Bug 94275] Separate shader program's variable mismatch
@ 2016-02-24  3:00 bugzilla-daemon
  2016-02-24  3:08 ` bugzilla-daemon
  0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2016-02-24  3:00 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94275

            Bug ID: 94275
           Summary: Separate shader program's variable mismatch
           Product: Mesa
           Version: 11.1
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: pavol@klacansky.com
        QA Contact: dri-devel@lists.freedesktop.org

Created attachment 121933
  --> https://bugs.freedesktop.org/attachment.cgi?id=121933&action=edit
apitrace

Without explicit layout(location = x) qualifier, the v_id seems to get values
from v_pos.

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* [Bug 94275] Separate shader program's variable mismatch
  2016-02-24  3:00 [Bug 94275] Separate shader program's variable mismatch bugzilla-daemon
@ 2016-02-24  3:08 ` bugzilla-daemon
  0 siblings, 0 replies; 2+ messages in thread
From: bugzilla-daemon @ 2016-02-24  3:08 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94275

Timothy Arceri <t_arceri@yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |DUPLICATE

--- Comment #1 from Timothy Arceri <t_arceri@yahoo.com.au> ---
That bugs been fixed in 11.2 the v_pos in the frag shader is unused and will
get dead code eliminated in 11.1.2.

In 11.2 we don't remove unused varyings that don't have explicit locations with
SSO.

*** This bug has been marked as a duplicate of bug 79783 ***

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