From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Subject: [Bug 96274] New: [NVC0] Failure when compiling compute shader: Assertion `bb->getFirst()->serial <= bb->getExit()->serial' failed
Date: Mon, 30 May 2016 04:06:06 +0000 [thread overview]
Message-ID: <bug-96274-8800@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=96274
Bug ID: 96274
Summary: [NVC0] Failure when compiling compute shader:
Assertion `bb->getFirst()->serial <=
bb->getExit()->serial' failed
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Reporter: imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org
QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Created attachment 124171
--> https://bugs.freedesktop.org/attachment.cgi?id=124171&action=edit
failing tgsi shader
This happens in GRID Autosport, when selecting one of the advanced graphics
options (global illumination or the one right next to it). The issue appears to
be squarely in nouveau's optimizations.
It looks like we end up deciding that the first while loop can be removed? Or
somehow lose track of those BBs? Unclear. This in turn leads to BB:11 being
completely lost.
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next reply other threads:[~2016-05-30 4:06 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-05-30 4:06 bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ [this message]
[not found] ` <bug-96274-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2016-08-23 22:34 ` [Bug 96274] [NVC0] Failure when compiling compute shader: Assertion `bb->getFirst()->serial <= bb->getExit()->serial' failed bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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