* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
@ 2016-06-29 19:06 bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
Bug ID: 96731
Summary: [RADEONSI] [LLVM] [bisected] GPU lockups when running
Alien: Isolation
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: arek.rusi@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 124784
--> https://bugs.freedesktop.org/attachment.cgi?id=124784&action=edit
gpu lockups part from dmesg
Hi, GPU trying reset few times but hang at the end.
ArchLinux 64
Radeon HD 7770
mesa latest from git
kernel 4.7rc
libdrm latest from git
first bad commit is:
r273467 | arsenm | 2016-06-22 22:15:28 +0200 |
AMDGPU: Fix verifier errors in SILowerControlFlow
The main sin this was committing was using terminator
instructions in the middle of the block, and then
not updating the block successors / predecessors.
Split the blocks up to avoid this and introduce new
pseudo instructions for branches taken with exec masking.
Also use a pseudo instead of emitting s_endpgm and erasing
it in the special case of a non-void return.
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
2016-06-29 19:06 [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
Michel Dänzer <michel@daenzer.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |arsenm2@gmail.com
--- Comment #1 from Michel Dänzer <michel@daenzer.net> ---
Matt, any ideas offhand?
Arek, can you attach the stderr output from running the game with the
environment variable
R600_DEBUG=fs,vs,gs,ps,cs,tcs,tes
with and without the commit in question?
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
2016-06-29 19:06 [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
--- Comment #2 from Arek Ruśniak <arek.rusi@gmail.com> ---
Created attachment 124796
--> https://bugs.freedesktop.org/attachment.cgi?id=124796&action=edit
R600_DEBUG=fs,vs,gs,ps,cs,tcs,tes ./AlienIsolation for r273466
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
2016-06-29 19:06 [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
--- Comment #3 from Arek Ruśniak <arek.rusi@gmail.com> ---
Created attachment 124797
--> https://bugs.freedesktop.org/attachment.cgi?id=124797&action=edit
R600_DEBUG=fs,vs,gs,ps,cs,tcs,tes ./AlienIsolation for r273467
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
--- Comment #4 from Arek Ruśniak <arek.rusi@gmail.com> ---
I didn't mention before but intro,loading screen and main menu works. Game
hangs right after everything is loaded.
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
--- Comment #5 from Matt Arsenault <arsenm2@gmail.com> ---
r274275 fixes a problem I noticed while doing more work on this, although I
wouldn't expect it to change much
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
--- Comment #6 from Matt Arsenault <arsenm2@gmail.com> ---
The only obvious difference I see in the dump diffs without looking at any
particular shader is the number of used registers changed. This is probably
because previously the implicit uses of the super registers were missing when
the AsmPrinter counts them. If the dynamic was out of bounds, it is more likely
to be out of bounds of the allocated VGPRs, in which case the hardware behavior
is to return v0. If there are out of bounds accesses, it would now read an
undefined register. I don't know if there are any actual out of bounds dynamic
vector accesses
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
--- Comment #7 from Nicolai Hähnle <nhaehnle@gmail.com> ---
There is nothing obviously wrong with the last shader(s) in the bad log - and
unfortunately, the logs are not really comparable: the first genuine difference
is in TGSI, which means that a different sequence of OpenGL calls happened in
the two runs. This makes it basically impossible to figure out the problem.
To make progress on this bug, could you please record an apitrace of the game,
and see if you can reproduce the lockups by playing back the trace? If this
works, please provide
1. the trace file itself (e.g. upload on Google Drive)
2. before and after logs of playing back the trace like Michel asked for.
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
--- Comment #8 from Arek Ruśniak <arek.rusi@gmail.com> ---
Hi guys, replay causes gpu lockup as well.
apitrace is here:
https://drive.google.com/open?id=0Bx3qMdwakiQMaTNxd0JsazA4ejA
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
--- Comment #9 from Arek Ruśniak <arek.rusi@gmail.com> ---
Created attachment 124857
--> https://bugs.freedesktop.org/attachment.cgi?id=124857&action=edit
R600_DEBUG=fs,vs,gs,ps,cs,tcs,tes apitrace replay AlienIsolation.1.trace
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
Arek Ruśniak <arek.rusi@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #124857|R600_DEBUG=fs,vs,gs,ps,cs,t |R600_DEBUG=fs,vs,gs,ps,cs,t
description|cs,tes apitrace replay |cs,tes apitrace replay
|AlienIsolation.1.trace |AlienIsolation.1.trace
| |r273466
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
--- Comment #10 from Arek Ruśniak <arek.rusi@gmail.com> ---
Created attachment 124858
--> https://bugs.freedesktop.org/attachment.cgi?id=124858&action=edit
R600_DEBUG=fs,vs,gs,ps,cs,tcs,tes apitrace replay AlienIsolation.1.trace
r273467
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
--- Comment #11 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Hi Arek, thanks for the trace and new logs!
Looking at the logs, the only diff is in branch instructions. Perhaps there is
a bug in how kill instructions are lowered now? Since there are several shaders
with differences, it's not clear yet. I'm going to try to narrow it down to a
single shader using the trace.
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
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--- Comment #12 from Nicolai Hähnle <nhaehnle@gmail.com> ---
The first bug that I noticed in the shaders was in return handling for
non-monolithic shader parts. Fix for that bug is here:
http://reviews.llvm.org/D21975
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--- Comment #13 from Arek Ruśniak <arek.rusi@gmail.com> ---
Nocolai, thanks for fix. That did the job. The game now looks even better:)
Really! I'll try revert llvm to old revision and play it again, maybe it's just
my imagination.
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
Michel Dänzer <michel@daenzer.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |t.hirsch@web.de
--- Comment #14 from Michel Dänzer <michel@daenzer.net> ---
*** Bug 96794 has been marked as a duplicate of this bug. ***
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
Nicolai Hähnle <nhaehnle@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #15 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Fixed in LLVM r274612 "AMDGPU: Fix return of non-void-returning shaders".
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* [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation
2016-06-29 19:06 [Bug 96731] [RADEONSI] [LLVM] [bisected] GPU lockups when running Alien: Isolation bugzilla-daemon
` (15 preceding siblings ...)
2016-07-06 8:58 ` bugzilla-daemon
@ 2016-07-06 10:01 ` bugzilla-daemon
16 siblings, 0 replies; 18+ messages in thread
From: bugzilla-daemon @ 2016-07-06 10:01 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=96731
--- Comment #16 from Marek Olšák <maraeo@gmail.com> ---
(In reply to Michel Dänzer from comment #1)
> Matt, any ideas offhand?
>
> Arek, can you attach the stderr output from running the game with the
> environment variable
>
> R600_DEBUG=fs,vs,gs,ps,cs,tcs,tes
>
> with and without the commit in question?
For obtaining the hanging shader, setting GALLIUM_DDEBUG=800 and attaching the
created log file is better. The issue would have been pretty obvious from that.
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