* [Bug 96790] frame stuttering in ut2004
2016-07-03 13:46 [Bug 96790] frame stuttering in ut2004 bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=96790
--- Comment #1 from Michel Dänzer <michel@daenzer.net> ---
Please attach the corresponding Xorg log file and output of glxinfo and dmesg.
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https://bugs.freedesktop.org/show_bug.cgi?id=96790
--- Comment #2 from network723@rkmail.ru ---
Created attachment 124884
--> https://bugs.freedesktop.org/attachment.cgi?id=124884&action=edit
dmesg
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--- Comment #3 from network723@rkmail.ru ---
Created attachment 124885
--> https://bugs.freedesktop.org/attachment.cgi?id=124885&action=edit
Xorg.log
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--- Comment #4 from network723@rkmail.ru ---
Created attachment 124886
--> https://bugs.freedesktop.org/attachment.cgi?id=124886&action=edit
glxinfo
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--- Comment #5 from network723@rkmail.ru ---
Created attachment 124887
--> https://bugs.freedesktop.org/attachment.cgi?id=124887&action=edit
lspci
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--- Comment #6 from network723@rkmail.ru ---
radeon kernel module was patched to provide everything needed for OpenGL
4.3/compute shader. If you want, I may test with vanilla kernel.
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--- Comment #7 from Michel Dänzer <michel@daenzer.net> ---
Can you run the game with the environment variable
GALLIUM_HUD=fps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,cpu+temperature+GPU-load,num-bytes-moved,buffer-wait-time,num-compilations+num-shaders-created
, grab a screenshot within a minute of the framerate dropping below 30 fps, and
attach it here?
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--- Comment #8 from network723@rkmail.ru ---
Created attachment 124891
--> https://bugs.freedesktop.org/attachment.cgi?id=124891&action=edit
screenshot
This is closest I could get. Taking the screenshot was a bit tricky. Looks like
GALLIUM_HUD update time is to low to detect fps drops. You can see it in
in-game counter "cur_fps" when it gets violet, but it's almost impossible to
take a screenshot exactly in that moment.
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--- Comment #9 from Michel Dänzer <michel@daenzer.net> ---
Do the drops correspond to the small bumps on the lowermost graph?
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--- Comment #10 from network723@rkmail.ru ---
Yes, looks like they do correspond bumps on last graph.
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https://bugs.freedesktop.org/show_bug.cgi?id=96790
--- Comment #11 from Michel Dänzer <michel@daenzer.net> ---
So it looks like the drops are due to shader compilations. Given that you're
using current LLVM SVN & Mesa Git, that should only happen if the application
explicitly asks to compile new shaders. Marek pushed changes to Mesa Git master
this week which might help somewhat, otherwise a persistent shader cache may be
the only hope.
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https://bugs.freedesktop.org/show_bug.cgi?id=96790
Timothy Arceri <t_arceri@yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #12 from Timothy Arceri <t_arceri@yahoo.com.au> ---
We now have both an in memory and on disk shader cache so this situation should
be much better now. Closing.
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