From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 99343] dEQP-GLES31.functional.shaders.builtin_functions.precision.{min, max}.highp_compute.scalar failures
Date: Tue, 10 Jan 2017 12:50:30 +0000 [thread overview]
Message-ID: <bug-99343-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=99343
Bug ID: 99343
Summary: dEQP-GLES31.functional.shaders.builtin_functions.preci
sion.{min,max}.highp_compute.scalar failures
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: samuel.pitoiset@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Hi,
I have noticed that the following dEQP GLES31 tests fail with latest mesa/llvm:
dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
The same tests with lowp instead of highp work fine. Note that it's unrelated
to compute because they also fail with vertex shaders.
After glancing at the code, it seems like enabling denorms for 32-bit floats
fix them. But it's currently only enabled for 64-bit and 16-bit floats for some
reasons.
Marek, Nicolai, any thoughts about that?
I didn't try if these tests pass with Catalyst though, but they do at least on
NVIDIA hw.
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next reply other threads:[~2017-01-10 12:50 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-01-10 12:50 bugzilla-daemon [this message]
2017-01-11 14:58 ` [Bug 99343] dEQP-GLES31.functional.shaders.builtin_functions.precision.{min, max}.highp_compute.scalar failures bugzilla-daemon
2019-09-25 17:56 ` bugzilla-daemon
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