* [Bug 99343] dEQP-GLES31.functional.shaders.builtin_functions.precision.{min, max}.highp_compute.scalar failures
@ 2017-01-10 12:50 bugzilla-daemon
2017-01-11 14:58 ` bugzilla-daemon
2019-09-25 17:56 ` bugzilla-daemon
0 siblings, 2 replies; 3+ messages in thread
From: bugzilla-daemon @ 2017-01-10 12:50 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=99343
Bug ID: 99343
Summary: dEQP-GLES31.functional.shaders.builtin_functions.preci
sion.{min,max}.highp_compute.scalar failures
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: samuel.pitoiset@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Hi,
I have noticed that the following dEQP GLES31 tests fail with latest mesa/llvm:
dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
The same tests with lowp instead of highp work fine. Note that it's unrelated
to compute because they also fail with vertex shaders.
After glancing at the code, it seems like enabling denorms for 32-bit floats
fix them. But it's currently only enabled for 64-bit and 16-bit floats for some
reasons.
Marek, Nicolai, any thoughts about that?
I didn't try if these tests pass with Catalyst though, but they do at least on
NVIDIA hw.
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* [Bug 99343] dEQP-GLES31.functional.shaders.builtin_functions.precision.{min, max}.highp_compute.scalar failures
2017-01-10 12:50 [Bug 99343] dEQP-GLES31.functional.shaders.builtin_functions.precision.{min, max}.highp_compute.scalar failures bugzilla-daemon
@ 2017-01-11 14:58 ` bugzilla-daemon
2019-09-25 17:56 ` bugzilla-daemon
1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2017-01-11 14:58 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=99343
--- Comment #1 from Marek Olšák <maraeo@gmail.com> ---
Only VI can do FP32 denormals at full rate, which means only VI can enable them
and not lose performance.
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* [Bug 99343] dEQP-GLES31.functional.shaders.builtin_functions.precision.{min, max}.highp_compute.scalar failures
2017-01-10 12:50 [Bug 99343] dEQP-GLES31.functional.shaders.builtin_functions.precision.{min, max}.highp_compute.scalar failures bugzilla-daemon
2017-01-11 14:58 ` bugzilla-daemon
@ 2019-09-25 17:56 ` bugzilla-daemon
1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2019-09-25 17:56 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=99343
GitLab Migration User <gitlab-migration@fdo.invalid> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |MOVED
--- Comment #2 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.
You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1247.
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