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* [Bug 99343] dEQP-GLES31.functional.shaders.builtin_functions.precision.{min, max}.highp_compute.scalar failures
@ 2017-01-10 12:50 bugzilla-daemon
  2017-01-11 14:58 ` bugzilla-daemon
  2019-09-25 17:56 ` bugzilla-daemon
  0 siblings, 2 replies; 3+ messages in thread
From: bugzilla-daemon @ 2017-01-10 12:50 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=99343

            Bug ID: 99343
           Summary: dEQP-GLES31.functional.shaders.builtin_functions.preci
                    sion.{min,max}.highp_compute.scalar failures
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: samuel.pitoiset@gmail.com
        QA Contact: dri-devel@lists.freedesktop.org

Hi,

I have noticed that the following dEQP GLES31 tests fail with latest mesa/llvm:

dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar

The same tests with lowp instead of highp work fine. Note that it's unrelated
to compute because they also fail with vertex shaders.

After glancing at the code, it seems like enabling denorms for 32-bit floats
fix them. But it's currently only enabled for 64-bit and 16-bit floats for some
reasons.

Marek, Nicolai, any thoughts about that?

I didn't try if these tests pass with Catalyst though, but they do at least on
NVIDIA hw.

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^ permalink raw reply	[flat|nested] 3+ messages in thread

* [Bug 99343] dEQP-GLES31.functional.shaders.builtin_functions.precision.{min, max}.highp_compute.scalar failures
  2017-01-10 12:50 [Bug 99343] dEQP-GLES31.functional.shaders.builtin_functions.precision.{min, max}.highp_compute.scalar failures bugzilla-daemon
@ 2017-01-11 14:58 ` bugzilla-daemon
  2019-09-25 17:56 ` bugzilla-daemon
  1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2017-01-11 14:58 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=99343

--- Comment #1 from Marek Olšák <maraeo@gmail.com> ---
Only VI can do FP32 denormals at full rate, which means only VI can enable them
and not lose performance.

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^ permalink raw reply	[flat|nested] 3+ messages in thread

* [Bug 99343] dEQP-GLES31.functional.shaders.builtin_functions.precision.{min, max}.highp_compute.scalar failures
  2017-01-10 12:50 [Bug 99343] dEQP-GLES31.functional.shaders.builtin_functions.precision.{min, max}.highp_compute.scalar failures bugzilla-daemon
  2017-01-11 14:58 ` bugzilla-daemon
@ 2019-09-25 17:56 ` bugzilla-daemon
  1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2019-09-25 17:56 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=99343

GitLab Migration User <gitlab-migration@fdo.invalid> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |MOVED

--- Comment #2 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1247.

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^ permalink raw reply	[flat|nested] 3+ messages in thread

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2017-01-10 12:50 [Bug 99343] dEQP-GLES31.functional.shaders.builtin_functions.precision.{min, max}.highp_compute.scalar failures bugzilla-daemon
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2019-09-25 17:56 ` bugzilla-daemon

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