From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 99528] Wine game doesn't redraw properly in fullscreen
Date: Wed, 25 Jan 2017 02:28:20 +0000 [thread overview]
Message-ID: <bug-99528-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=99528
Bug ID: 99528
Summary: Wine game doesn't redraw properly in fullscreen
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: dark.shadow4@web.de
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 129133
--> https://bugs.freedesktop.org/attachment.cgi?id=129133&action=edit
Trace from the game
The windows game DXBall doesn't properly redraw in fullscreen mode.
I assume it's an radeonsi bug, since others reported it working fine. Also,
LIBGL_ALWAYS_SOFTWARE makes it render properly, although fairly slow.
Apitrace attached, notice how the upper half is a static image while the lower
half is how it should look like.
Also noteworthy is that it works sometimes. Seemingly random, the fullscreen
game either renders fine or displays just a static image from the first menu.
System
-Arch 64bit
-Radeon R9 285 using amdgpu and opensource driver
-Mesa 17.1.0-devel (git-0054dded03)
Game in question: http://www.blitwise.com/Scorched_Reality/DXBall19.EXE
Just run it with wine2.0
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next reply other threads:[~2017-01-25 2:28 UTC|newest]
Thread overview: 11+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-01-25 2:28 bugzilla-daemon [this message]
2017-02-04 12:51 ` [Bug 99528] Wine game doesn't redraw properly in fullscreen bugzilla-daemon
2017-02-04 13:19 ` bugzilla-daemon
2017-02-04 13:53 ` bugzilla-daemon
2017-02-05 18:40 ` bugzilla-daemon
2017-02-05 18:43 ` bugzilla-daemon
2017-02-05 23:00 ` bugzilla-daemon
2017-02-06 6:54 ` bugzilla-daemon
2018-07-04 23:01 ` bugzilla-daemon
2018-07-07 21:28 ` bugzilla-daemon
2018-08-02 0:55 ` bugzilla-daemon
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