* [Bug 99555] LIBGL_ALWAYS_INDIRECT=1 causes all opengl programms to crash on second frame
@ 2017-01-26 20:40 bugzilla-daemon
2017-01-27 8:23 ` bugzilla-daemon
0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2017-01-26 20:40 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=99555
Bug ID: 99555
Summary: LIBGL_ALWAYS_INDIRECT=1 causes all opengl programms to
crash on second frame
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: diplosarus@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
LIBGL_ALWAYS_INDIRECT=1 glxgears
fails on latest git on r600 with:
X Error of failed request: 255
Major opcode of failed request: 155 (GLX)
Minor opcode of failed request: 1 (X_GLXRender)
Serial number of failed request: 42
Current serial number in output stream: 164
After rendering one frame. this is on a ATI HD5850. This is 100% repeatable and
occures with every opengl app. Direct Rendering works fine.
Indirect rendering works with the vesa x11 driver and llvmpipe. xf86-video-ati
versus xf86-video-modestetting both fail.
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* [Bug 99555] LIBGL_ALWAYS_INDIRECT=1 causes all opengl programms to crash on second frame
2017-01-26 20:40 [Bug 99555] LIBGL_ALWAYS_INDIRECT=1 causes all opengl programms to crash on second frame bugzilla-daemon
@ 2017-01-27 8:23 ` bugzilla-daemon
0 siblings, 0 replies; 2+ messages in thread
From: bugzilla-daemon @ 2017-01-27 8:23 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=99555
Michel Dänzer <michel@daenzer.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Product|Mesa |xorg
QA Contact|dri-devel@lists.freedesktop |xorg-team@lists.x.org
|.org |
Assignee|dri-devel@lists.freedesktop |xorg-team@lists.x.org
|.org |
Component|Drivers/Gallium/r600 |Server/Ext/GLX
--- Comment #1 from Michel Dänzer <michel@daenzer.net> ---
This code in __glXForceCurrent:
if (cx->wait && (*cx->wait) (cx, cl, error))
return NULL;
calls DRI2WaitSwap, which returns TRUE because there is a pending swap. I
suspect something to deal with this went missing at a higher level at some
point.
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