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From: Stef Coene <stef.coene@docum.org>
To: lartc@vger.kernel.org
Subject: Re: Re[2]: [LARTC] ensure game server latency
Date: Tue, 05 Aug 2003 19:28:26 +0000	[thread overview]
Message-ID: <marc-lartc-106011178400494@msgid-missing> (raw)
In-Reply-To: <marc-lartc-106011188400720@msgid-missing>

On Tuesday 05 August 2003 20:51, Tom Verbeek wrote:
> Its here now:
> http://www.designobjekt.de/test/rc.trafficshaper
>
> Any comments strongly appreciated!
You used the wondershaper.  And I don't want to say the wondershaper is not 
good, but it only shows you what's possible with tc.  The problem is that 
shaping is much more difficult.
One of the problems is different prio's for classes.  It can be the solution 
for some problems, but it can cause extra delays in certain situation.  I can 
aonly point you to www.docum.org for more information and some shaping rules.  
Good luck.

Stef

-- 

stef.coene@docum.org
 "Using Linux as bandwidth manager"
     http://www.docum.org/
     #lartc @ irc.oftc.net

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      reply	other threads:[~2003-08-05 19:28 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-08-05 18:51 Re[2]: [LARTC] ensure game server latency Tom Verbeek
2003-08-05 19:28 ` Stef Coene [this message]

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