* The uncatchable jitter, or may the scheduler wars be over? @ 2012-10-05 12:04 el es 2012-11-04 14:04 ` Uwaysi Bin Kareem 0 siblings, 1 reply; 4+ messages in thread From: el es @ 2012-10-05 12:04 UTC (permalink / raw) To: linux-kernel Hello, first of all, the posts that inspired me to write this up, were from Uwaysi Bin Kareem (paradoxuncreated dot com). Here is what I think: could the source of graphic/video jitter as most people perceive it, be something that could be technically defined as 'graphic buffer underrun', caused by the scheduler unable to align the deadline for some userspace programs that are crucial to video/opengl output v-refresh, that being really HARD RT ? As in, say the scheduler could sometimes decide to preempt the userspace in the middle of OpenGL/fb call [pretty easy to imagine this : userspace that often blocks on calls to the video hardware, or has a usespace thread that does that, and is unable to finish some opengl pipeline calls before end of its slice, or in case of misalignment, can execute enough commands to create one (or several) frame(s), and then is cut in the middle of creating another one and has to wait for its turn again, and in the mean time, vsync/video buffer swap occurs, and that last frame is lost/discarded/created with time settings from previous slice which are wrong] Bearing in mind, that the most length the video/fb/opengl buffer can have, is probably 3 (triple buffering as in some game settings), as opposed to (at least some) sound hw which can have buffers several ms long, it's not hard to imagine what happens if userspace cannot make it in time to update the buffer, causing 'underruns'. This would also explain why it doesn't matter to 'server' people - they don't have RT video hw/buffers they care for... (but they tune the below for max throughput instead) But whether it is measurable or not - I don't know. The OP (Uwaysi) has been fiddling with HZ value and the averaging period of the scheduler (which he called 'filter') (and granularity too). He's had some interesting results IMO. Hope the above makes sense and not much gibberish :) Lukasz ^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: The uncatchable jitter, or may the scheduler wars be over? 2012-10-05 12:04 The uncatchable jitter, or may the scheduler wars be over? el es @ 2012-11-04 14:04 ` Uwaysi Bin Kareem 2012-11-04 17:03 ` Lukasz Sokol 0 siblings, 1 reply; 4+ messages in thread From: Uwaysi Bin Kareem @ 2012-11-04 14:04 UTC (permalink / raw) To: linux-kernel, el es On Fri, 05 Oct 2012 14:04:29 +0200, el es <el.es.cr@gmail.com> wrote: > Hello, > > first of all, the posts that inspired me to write this up, > were from Uwaysi Bin Kareem (paradoxuncreated dot com). > > Here is what I think: > could the source of graphic/video jitter as most people > perceive it, be something that could be technically defined > as 'graphic buffer underrun', caused by the scheduler > unable to align the deadline for some userspace programs > that are crucial to video/opengl output v-refresh, that > being really HARD RT ? As in, say the scheduler could > sometimes decide to preempt the userspace in the middle of > OpenGL/fb call [pretty easy to imagine this : userspace that > often blocks on calls to the video hardware, or has a > usespace thread that does that, and is unable to finish > some opengl pipeline calls before end of its slice, or > in case of misalignment, can execute enough commands to > create one (or several) frame(s), and then is cut in the > middle of creating another one and has to wait for its > turn again, and in the mean time, vsync/video buffer swap > occurs, and that last frame is lost/discarded/created with > time settings from previous slice which are wrong] > > Bearing in mind, that the most length the video/fb/opengl > buffer can have, is probably 3 (triple buffering as in > some game settings), as opposed to (at least some) > sound hw which can have buffers several ms long, > it's not hard to imagine what happens if userspace cannot > make it in time to update the buffer, causing 'underruns'. > > This would also explain why it doesn't matter to 'server' > people - they don't have RT video hw/buffers they care for... > (but they tune the below for max throughput instead) > > But whether it is measurable or not - I don't know. > > The OP (Uwaysi) has been fiddling with HZ value and the > averaging period of the scheduler (which he called 'filter') > (and granularity too). He's had some interesting results IMO. > > Hope the above makes sense and not much gibberish :) > > Lukasz > I have now tried both CFS and BFS.Doom 3 is now running with very low jitter on both. Both need a 90hz timer, no highres timer, and a granularity/interval suited for "natural" (psychovisual profile). I also compiled them with some optimizations, and options for low jitter. (KBUILD_CFLAGS += -O3 -fno-defer-pop --param prefetch-latency=200) With Vsync on in doom3, it runs very smooth. Vsync off, BFS has less jitter than CFS. Doom 3 does 3 passes to opengl, and therefore seems more jitter-sensitive, so getting it to run well, means minimizing jitter. Compatibility layers, like Wine adds complexity though, and I have HL2 running in an intensely tweaked XP install, perfectly (without jitter). With wine and BFS, it runs as good, but with some major one second jitters. With CFS, some more smaller jitters / higher average jitter. But the major jitters are of less lenght. Videojitter on youtube, seems less with CFS aswell. So for "scheduler wars" indeed, identifying those jitters, and getting the best of both, is optimal. This with "low-latency desktop" preemption. I have yet to get the realtime patch/threadirqs working, however within the month I will have a new e5 computer, which probably will be a whole lot more fun to test that on. Also like I stated elsewhere, since daemons seem to make a difference, optimally putting daemons or processes that can, on a low-jitter queue, transparent to the user, seems optimal. Unfortunately realtime is not quite working as one would expect, causing input to be choked at times, if you want to have one main app, and the rest on sched_other, as a low-jitter queue. So I am still iterating this. Reducing jitter, seems to generally improve the computing experience, setting also higher expectations to quality. Also a machine with jitter ofcourse, behaves like a lower-end computer. So reducing jitter, seems to be central to an enjoyable computing experience. This all without unreasonable effort ofcourse. Peace Be With You. ^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: The uncatchable jitter, or may the scheduler wars be over? 2012-11-04 14:04 ` Uwaysi Bin Kareem @ 2012-11-04 17:03 ` Lukasz Sokol 2012-11-05 8:34 ` Ove Karlsen 0 siblings, 1 reply; 4+ messages in thread From: Lukasz Sokol @ 2012-11-04 17:03 UTC (permalink / raw) To: Uwaysi Bin Kareem; +Cc: linux-kernel A word of addition, On Sun, Nov 4, 2012 at 2:04 PM, Uwaysi Bin Kareem <uwaysi.bin.kareem@paradoxuncreated.com> wrote: [snip] > > Also like I stated elsewhere, since daemons seem to make a difference, > optimally putting daemons or processes that can, on a low-jitter queue, > transparent to the user, seems optimal. Unfortunately realtime is not quite > working as one would expect, causing input to be choked at times, if you > want to have one main app, and the rest on sched_other, as a low-jitter > queue. So I am still iterating this. Hard real time kernel, will make the situation even worse: there the userspace will get preempted always and no matter what it is doing; RT means here, the userspace will /get/ the slice, but whether the slice will be enough, no one can guarantee but whoever wrote the userspace. It's the userspace that must decide 'do I have enough time to run another rendering loop within this time slice (or before vsync is imminent)'. (As in: real time is not 'as fast as possible' but 'as fast as specified' and the specification need to be within reason). > [snip] > Peace Be With You. Lukasz ^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: The uncatchable jitter, or may the scheduler wars be over? 2012-11-04 17:03 ` Lukasz Sokol @ 2012-11-05 8:34 ` Ove Karlsen 0 siblings, 0 replies; 4+ messages in thread From: Ove Karlsen @ 2012-11-05 8:34 UTC (permalink / raw) To: Lukasz Sokol; +Cc: linux-kernel On Sun, 04 Nov 2012 18:03:58 +0100, Lukasz Sokol <el.es.cr@gmail.com> wrote: > A word of addition, > > On Sun, Nov 4, 2012 at 2:04 PM, Uwaysi Bin Kareem > <uwaysi.bin.kareem@paradoxuncreated.com> wrote: > [snip] >> >> Also like I stated elsewhere, since daemons seem to make a difference, >> optimally putting daemons or processes that can, on a low-jitter queue, >> transparent to the user, seems optimal. Unfortunately realtime is not >> quite >> working as one would expect, causing input to be choked at times, if you >> want to have one main app, and the rest on sched_other, as a low-jitter >> queue. So I am still iterating this. > > Hard real time kernel, will make the situation even worse: there the > userspace > will get preempted always and no matter what it is doing; RT means here, > the userspace will /get/ the slice, but whether the slice will be > enough, no one > can guarantee but whoever wrote the userspace. > It's the userspace that must decide 'do I have enough time to run > another rendering loop within > this time slice (or before vsync is imminent)'. > > (As in: real time is not 'as fast as possible' but 'as fast as > specified' and the specification > need to be within reason). > >> > [snip] >> Peace Be With You. > > Lukasz I meant realtime-thread here, not added preemption points, for realtime-behaviour. But I understand your point. So "low-jitter" is ofcourse the sweetspot, where you have just enough interrupts and preemption points, for exactly that, but not too much. Peace Be With You. ^ permalink raw reply [flat|nested] 4+ messages in thread
end of thread, other threads:[~2012-11-05 8:34 UTC | newest] Thread overview: 4+ messages (download: mbox.gz follow: Atom feed -- links below jump to the message on this page -- 2012-10-05 12:04 The uncatchable jitter, or may the scheduler wars be over? el es 2012-11-04 14:04 ` Uwaysi Bin Kareem 2012-11-04 17:03 ` Lukasz Sokol 2012-11-05 8:34 ` Ove Karlsen
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