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* Hercules Game Theater - cs4630
@ 2002-07-03 21:06 Benny Sjostrand
  2002-07-04  7:35 ` Takashi Iwai
  2002-07-04  9:20 ` Jaroslav Kysela
  0 siblings, 2 replies; 4+ messages in thread
From: Benny Sjostrand @ 2002-07-03 21:06 UTC (permalink / raw)
  To: alsa-devel

  My first thought was that it would be a easy match to make the
Hercules Game Theater XP sound card work on Linux. My goal is to make
the SPDIF IN-OUT interface work, and the multichannel PCM improving the
current alsa cs46xx driver, and then go on with other advanced codec
stuffs (hopefully finish before i die ...)
Now a couple of days browsing the alsa source code and reading a lot
of borring HW datasheet of must all Cirrus CS4xxx chips it just dont
feel possible to find any easy solution.
In the Cirrus collection of manuals and datasheet i have found a lot
HW specifications and reference design documents for the CS4630 chip,
and the codecs CS4694, CS4697 and so on. But what about the programmers
guide, does it not exist any open document like "CS4630 Programmers
Manual", or something similar, where it explain how to program the DSP
?? or is that not public ???
Then i've sent mail to Cirrus and Hercules, of course without any
response (yet) ....

I supose that people from the alsa-group has alreayd gone throw
those issues, please maybe if you help me, where i find related
documents about the CS430 chip, that can provide me necesary information
to go on with the ALSA-driver.

Thanks!

/Benny





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^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: Hercules Game Theater - cs4630
  2002-07-03 21:06 Hercules Game Theater - cs4630 Benny Sjostrand
@ 2002-07-04  7:35 ` Takashi Iwai
  2002-07-05 21:16   ` Benny Sjostrand
  2002-07-04  9:20 ` Jaroslav Kysela
  1 sibling, 1 reply; 4+ messages in thread
From: Takashi Iwai @ 2002-07-04  7:35 UTC (permalink / raw)
  To: Benny Sjostrand; +Cc: alsa-devel

At Wed, 03 Jul 2002 23:06:39 +0200,
Benny Sjostrand wrote:
> 
>   My first thought was that it would be a easy match to make the
> Hercules Game Theater XP sound card work on Linux. My goal is to make
> the SPDIF IN-OUT interface work, and the multichannel PCM improving the
> current alsa cs46xx driver, and then go on with other advanced codec
> stuffs (hopefully finish before i die ...)
> Now a couple of days browsing the alsa source code and reading a lot
> of borring HW datasheet of must all Cirrus CS4xxx chips it just dont
> feel possible to find any easy solution.
> In the Cirrus collection of manuals and datasheet i have found a lot
> HW specifications and reference design documents for the CS4630 chip,
> and the codecs CS4694, CS4697 and so on. But what about the programmers
> guide, does it not exist any open document like "CS4630 Programmers
> Manual", or something similar, where it explain how to program the DSP
> ?? or is that not public ???

no.

> Then i've sent mail to Cirrus and Hercules, of course without any
> response (yet) ....
 
i've been asking to cirrus logic many times, but no responce, too.
apparently cirruslogic has no interest in this chip at all, since
they stopped producing this chip.


Takashi


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^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: Hercules Game Theater - cs4630
  2002-07-03 21:06 Hercules Game Theater - cs4630 Benny Sjostrand
  2002-07-04  7:35 ` Takashi Iwai
@ 2002-07-04  9:20 ` Jaroslav Kysela
  1 sibling, 0 replies; 4+ messages in thread
From: Jaroslav Kysela @ 2002-07-04  9:20 UTC (permalink / raw)
  To: Benny Sjostrand; +Cc: alsa-devel

On Wed, 3 Jul 2002, Benny Sjostrand wrote:

>   My first thought was that it would be a easy match to make the
> Hercules Game Theater XP sound card work on Linux. My goal is to make
> the SPDIF IN-OUT interface work, and the multichannel PCM improving the
> current alsa cs46xx driver, and then go on with other advanced codec
> stuffs (hopefully finish before i die ...)
> Now a couple of days browsing the alsa source code and reading a lot
> of borring HW datasheet of must all Cirrus CS4xxx chips it just dont
> feel possible to find any easy solution.
> In the Cirrus collection of manuals and datasheet i have found a lot
> HW specifications and reference design documents for the CS4630 chip,
> and the codecs CS4694, CS4697 and so on. But what about the programmers
> guide, does it not exist any open document like "CS4630 Programmers
> Manual", or something similar, where it explain how to program the DSP
> ?? or is that not public ???
> Then i've sent mail to Cirrus and Hercules, of course without any
> response (yet) ....
> 
> I supose that people from the alsa-group has alreayd gone throw
> those issues, please maybe if you help me, where i find related
> documents about the CS430 chip, that can provide me necesary information
> to go on with the ALSA-driver.

I recommend to forget to do something with this chip. The company is not 
willing officially to co-operate to give us full specification for this 
hardware.

						Jaroslav

-----
Jaroslav Kysela <perex@suse.cz>
Linux Kernel Sound Maintainer
ALSA Project  http://www.alsa-project.org
SuSE Linux    http://www.suse.com



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^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: Hercules Game Theater - cs4630
  2002-07-04  7:35 ` Takashi Iwai
@ 2002-07-05 21:16   ` Benny Sjostrand
  0 siblings, 0 replies; 4+ messages in thread
From: Benny Sjostrand @ 2002-07-05 21:16 UTC (permalink / raw)
  To: Takashi Iwai; +Cc: alsa-devel

Finally a answer from someone, however it does not make me happier -;) ....

>>and the codecs CS4694, CS4697 and so on. But what about the programmers
>>guide, does it not exist any open document like "CS4630 Programmers
>>Manual", or something similar, where it explain how to program the DSP
>>?? or is that not public ???
>>
>
>no.
>
... the same history repeats again, what do they win keeping thoose 
f*ck*ing spec.
closed ....

>>Then i've sent mail to Cirrus and Hercules, of course without any
>>response (yet) ....
>>
> 
>i've been asking to cirrus logic many times, but no responce, too.
>apparently cirruslogic has no interest in this chip at all, since
>they stopped producing this chip.
>
The cs4630 chip is still in list of Cirrus available products.

Maybe it's meaningless to continue with this, but i'm a very obstinate 
persson and have not
given up yet.
I suspect that the specifications we need for the cs4630 are chipped 
ordering the
reference board manufacturing kit (CMK4630-10) plus a lot of OrCAD PCB 
stuff .
I believe that the Game Theater XP card is probably 99% based on the 
CMK4630 reference
design + "a breakout box".
Then i've been trying to contact Cirrus to get some price information about
the CMK4630-10 manufacturing kit and try to know what's included and maybe
order one (if it's not too expensive), but Cirrus just sucks and have 
not given me any
response yet. Then today i tried to call directly to a Cirrus 
distributor where people
was gone on vacations and gone for weekend, so things just sucks!

/Benny



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^ permalink raw reply	[flat|nested] 4+ messages in thread

end of thread, other threads:[~2002-07-05 21:16 UTC | newest]

Thread overview: 4+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2002-07-03 21:06 Hercules Game Theater - cs4630 Benny Sjostrand
2002-07-04  7:35 ` Takashi Iwai
2002-07-05 21:16   ` Benny Sjostrand
2002-07-04  9:20 ` Jaroslav Kysela

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