public inbox for alsa-devel@alsa-project.org
 help / color / mirror / Atom feed
From: noreply@alsa-project.org
To: alsa-devel@alsa-project.org
Subject: [ALSA - driver 0000373]: Sound in Quake 3 does not work
Date: Fri, 9 Jul 2004 21:37:10 +0200	[thread overview]
Message-ID: <4394a7811a111de7410acfa95db9799e@bugtrack.alsa-project.org> (raw)


The following bug has been SUBMITTED.
======================================================================
https://bugtrack.alsa-project.org/alsa-bug/bug_view_page.php?bug_id=0000373
======================================================================
Reported By:                damage
Assigned To:                
======================================================================
Project:                    ALSA - driver
Bug ID:                     373
Category:                   PCI - via82xx
Reproducibility:            always
Severity:                   major
Priority:                   normal
Status:                     new
Distribution:               Suse Linux 9.1
Kernel Version:             2.6.5-7.95-default
======================================================================
Date Submitted:             07-09-2004 21:37 CEST
Last Modified:              07-09-2004 21:37 CEST
======================================================================
Summary:                    Sound in Quake 3 does not work
Description: 
I already tried several things to get sound working in Quake 3. It doesn't 
work. Sound in other applications, such as xmms, works without problems.
My System: SUSE Linux 9.1 Pro 64bit, MSI K8T Neo FIS2R, Athlon 64 3200,
1GB 
RAM, VIA 8237 on board sound

I tried it with the ALSA version that comes with the Default Suse Kernel,
then 
with version 1.05a and at the moment I've installed a version from CVS two

days ago. I loaded the alsa module with dxs_support 0 to 4, that didn't 
resolve the issue.

Without changing anything in the ALSA configuration Quake 3 starts and the

game runs without problems, but there is no sound. The following error 
message is displayed when Quake 3 starts.
------- sound initialization -------
Could not mmap dma buffer PROT_WRITE|PROT_READ
trying mmap PROT_WRITE (with associated better compatibility / less 
performance code)
/dev/dsp: Input/output error
Could not mmap /dev/dsp
------------------------------------

Enabling direct access to the OSS playback device and disabling the OSS 
capture device with 
echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
I get sound in the Quake 3 menu, but as soon as I enter a map the game
hangs 
and the only way to get back to X is to kill the process.

I also tried the user space ALSA OSS wrapper library. With this library I
only 
get some crackling noises in the menu and in the game.

With xrun_debug 1 I get a few of the following messages (at least with the

actually installed drivers from CVS) in the system log. These messages are

also there when I run other applications than Quake 3.
Jul  8 19:07:48 mordor kernel: ALSA sound/core/pcm_lib.c:199: Unexpected 
hw_pointer value [1] (stream = 0, delta: -1024, max jitter = 8192): wrong 
interrupt acknowledge?
Jul  8 19:07:48 mordor kernel: ALSA sound/pci/via82xx.c:731: invalid 
via82xx_cur_ptr, using last valid pointer
Jul  8 19:08:00 mordor last message repeated 194 times

I don't know whether that has something to do with the problem.

======================================================================

Bug History
Date Modified  Username       Field                    Change              
======================================================================
07-09-04 21:37 damage         New Bug                                      
07-09-04 21:37 damage         File Added: alsa_q3_debug.txt                    
07-09-04 21:37 damage         Distribution              => Suse Linux 9.1  
07-09-04 21:37 damage         Kernel Version            => 2.6.5-7.95-default
======================================================================




-------------------------------------------------------
This SF.Net email sponsored by Black Hat Briefings & Training.
Attend Black Hat Briefings & Training, Las Vegas July 24-29 -
digital self defense, top technical experts, no vendor pitches,
unmatched networking opportunities. Visit www.blackhat.com

             reply	other threads:[~2004-07-09 19:37 UTC|newest]

Thread overview: 12+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-07-09 19:37 noreply [this message]
  -- strict thread matches above, loose matches on Subject: below --
2004-07-09 19:46 [ALSA - driver 0000373]: Sound in Quake 3 does not work noreply
2004-07-10 22:04 noreply
2004-07-11  0:35 noreply
2004-07-18 17:13 noreply
2004-10-26 22:37 bugtrack
2005-04-09 14:42 bugtrack
2005-05-29  6:07 bugtrack
2005-06-01 15:41 bugtrack
2005-06-01 18:38 bugtrack
2006-01-03 11:39 bugtrack
2006-01-03 11:41 bugtrack

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=4394a7811a111de7410acfa95db9799e@bugtrack.alsa-project.org \
    --to=noreply@alsa-project.org \
    --cc=alsa-devel@alsa-project.org \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox