From: bugtrack@alsa-project.org
To: alsa-devel@alsa-project.org
Subject: [ALSA - driver 0000373]: Sound in Quake 3 does not work
Date: Wed, 1 Jun 2005 20:38:33 +0200 [thread overview]
Message-ID: <fac1f4b23c2fc45389ab70a43d1e3f52@bugtrack.alsa-project.org> (raw)
A NOTE has been added to this issue.
======================================================================
<https://bugtrack.alsa-project.org/alsa-bug/view.php?id=373>
======================================================================
Reported By: damage
Assigned To:
======================================================================
Project: ALSA - driver
Issue ID: 373
Category: PCI - via82xx
Reproducibility: always
Severity: major
Priority: normal
Status: acknowledged
Distribution: Suse Linux 9.1
Kernel Version: 2.6.5-7.95-default
======================================================================
Date Submitted: 07-09-2004 21:37 CEST
Last Modified: 06-01-2005 20:38 CEST
======================================================================
Summary: Sound in Quake 3 does not work
Description:
I already tried several things to get sound working in Quake 3. It doesn't
work. Sound in other applications, such as xmms, works without problems.
My System: SUSE Linux 9.1 Pro 64bit, MSI K8T Neo FIS2R, Athlon 64 3200,
1GB
RAM, VIA 8237 on board sound
I tried it with the ALSA version that comes with the Default Suse Kernel,
then
with version 1.05a and at the moment I've installed a version from CVS two
days ago. I loaded the alsa module with dxs_support 0 to 4, that didn't
resolve the issue.
Without changing anything in the ALSA configuration Quake 3 starts and the
game runs without problems, but there is no sound. The following error
message is displayed when Quake 3 starts.
------- sound initialization -------
Could not mmap dma buffer PROT_WRITE|PROT_READ
trying mmap PROT_WRITE (with associated better compatibility / less
performance code)
/dev/dsp: Input/output error
Could not mmap /dev/dsp
------------------------------------
Enabling direct access to the OSS playback device and disabling the OSS
capture device with
echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
I get sound in the Quake 3 menu, but as soon as I enter a map the game
hangs
and the only way to get back to X is to kill the process.
I also tried the user space ALSA OSS wrapper library. With this library I
only
get some crackling noises in the menu and in the game.
With xrun_debug 1 I get a few of the following messages (at least with the
actually installed drivers from CVS) in the system log. These messages are
also there when I run other applications than Quake 3.
Jul 8 19:07:48 mordor kernel: ALSA sound/core/pcm_lib.c:199: Unexpected
hw_pointer value [1] (stream = 0, delta: -1024, max jitter = 8192): wrong
interrupt acknowledge?
Jul 8 19:07:48 mordor kernel: ALSA sound/pci/via82xx.c:731: invalid
via82xx_cur_ptr, using last valid pointer
Jul 8 19:08:00 mordor last message repeated 194 times
I don't know whether that has something to do with the problem.
======================================================================
----------------------------------------------------------------------
tiwai - 06-01-05 17:41
----------------------------------------------------------------------
Check the kernel message whether via82xx informs about dxs_support option.
If you don't see it, the proper dxs_support value is already defined in
the driver. Otherwise, you'll need to set it manually.
In most cases, dxs_support=4 (5 is better in 1.0.9 release) should work.
With the old boards, you might need to set 1, but this must be rare.
Once you set dxs_support=1, 4, or 5, this sample rate problem won't happen
any more.
----------------------------------------------------------------------
Xero - 06-01-05 20:38
----------------------------------------------------------------------
I don't have a via card, that solution just lets via cards work with sample
rates other than 48khz, thus working around this issue, but not actually
fixing it, as it's an issue with quake's resampling...
Issue History
Date Modified Username Field Change
======================================================================
07-09-04 21:37 damage New Issue
07-09-04 21:37 damage File Added: alsa_q3_debug.txt
07-09-04 21:37 damage Distribution => Suse Linux 9.1
07-09-04 21:37 damage Kernel Version => 2.6.5-7.95-default
07-09-04 21:41 damage File Added: alsa_q3_debug.txt
07-09-04 21:46 damage Note Added: 0001396
07-09-04 21:50 damage Issue Monitored: damage
07-11-04 00:04 tokugawa Note Added: 0001406
07-11-04 02:35 damage Note Added: 0001407
07-18-04 19:13 damage Note Added: 0001459
07-26-04 16:20 Deelight Note Added: 0001474
10-27-04 00:37 badbunny Note Added: 0002268
04-09-05 16:42 jdthood Status new => acknowledged
04-09-05 16:42 jdthood Description Updated
04-09-05 16:42 jdthood Additional Information Updated
05-29-05 08:07 Xero Note Added: 0004780
06-01-05 17:41 tiwai Note Added: 0004864
06-01-05 20:38 Xero Note Added: 0004868
======================================================================
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next reply other threads:[~2005-06-01 18:38 UTC|newest]
Thread overview: 12+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-06-01 18:38 bugtrack [this message]
-- strict thread matches above, loose matches on Subject: below --
2006-01-03 11:41 [ALSA - driver 0000373]: Sound in Quake 3 does not work bugtrack
2006-01-03 11:39 bugtrack
2005-06-01 15:41 bugtrack
2005-05-29 6:07 bugtrack
2005-04-09 14:42 bugtrack
2004-10-26 22:37 bugtrack
2004-07-18 17:13 noreply
2004-07-11 0:35 noreply
2004-07-10 22:04 noreply
2004-07-09 19:46 noreply
2004-07-09 19:37 noreply
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