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From: Yann E. MORIN <yann.morin.1998@free.fr>
To: buildroot@busybox.net
Subject: [Buildroot] [PATCH 1/4] package/libegl: add option for wayland extensions
Date: Wed, 24 Aug 2016 00:06:12 +0200	[thread overview]
Message-ID: <20160823220612.GF5749@free.fr> (raw)
In-Reply-To: <20160823235801.57c65bd0@free-electrons.com>

Thomas, All,

On 2016-08-23 23:58 +0200, Thomas Petazzoni spake thusly:
> On Tue, 23 Aug 2016 23:43:51 +0200, Yann E. MORIN wrote:
> 
> > > One thing that surprises me though is that weston itself doesn't use
> > > this new option, and still has:
> > > 
> > > config BR2_PACKAGE_WESTON_DRM
> > >         bool "DRM compositor"
> > >         depends on BR2_PACKAGE_MESA3D_OPENGL_EGL
> > >         select BR2_PACKAGE_LIBDRM
> > >         select BR2_PACKAGE_WESTON_HAS_COMPOSITOR
> > > 
> > > # Uses libgbm from mesa3d
> > > comment "DRM compositor needs an OpenGL EGL backend provided by mesa3d"
> > >         depends on !BR2_PACKAGE_MESA3D_OPENGL_EGL
> > > 
> > > So it's weird to have a new OpenGL implementation that is said to be
> > > Wayland capable, but doesn't allow to build the reference Wayland
> > > implementation.  
> > 
> > That's because not everything was converted. Yet.
> 
> OK, this is definitely a good explanation. So I should take it that you
> expect Weston to build and work with the latest version of the NVidia
> driver?

Eventually. Eventually... ;-)

To be honest, this is not my highest priority for 2016.11; I have multi
br2-external and systemd skeleton to handle first.

This quick egl-wayland series (which I did not expect would be applied
so fast!) was just a little distraction along the way. ;-) But at least,
it paves the way toward more egl-wayland providers and users.

As for Weston and the DRM compositor, I guess Gustavo did with what we
had at the time... And I'm not totally up-to-speed with all the
complexity of the graphics stack...

Regards,
Yann E. MORIN.

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  reply	other threads:[~2016-08-23 22:06 UTC|newest]

Thread overview: 13+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-08-23 16:26 [Buildroot] [PATCH 0/4] package/libegl: introduce egl-wayland (branch yem/egl-wayland) Yann E. MORIN
2016-08-23 16:26 ` [Buildroot] [PATCH 1/4] package/libegl: add option for wayland extensions Yann E. MORIN
2016-08-23 20:02   ` Thomas Petazzoni
2016-08-23 21:43     ` Yann E. MORIN
2016-08-23 21:58       ` Thomas Petazzoni
2016-08-23 22:06         ` Yann E. MORIN [this message]
2016-08-24 17:11           ` Thomas Petazzoni
2016-08-23 16:26 ` [Buildroot] [PATCH 2/4] package/mesa3d: also implements the EGL " Yann E. MORIN
2016-08-23 20:02   ` Thomas Petazzoni
2016-08-23 16:26 ` [Buildroot] [PATCH 3/4] package/libgtk3: needs OpenGL-EGL/wayland Yann E. MORIN
2016-08-23 20:02   ` Thomas Petazzoni
2016-08-23 16:26 ` [Buildroot] [PATCH 4/4] package/nvidia-driver: update version Yann E. MORIN
2016-09-20 19:17   ` Thomas Petazzoni

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