From: bugzilla at busybox.net <bugzilla@busybox.net>
To: buildroot@busybox.net
Subject: [Buildroot] [Bug 477] New: Add sdl_sound package
Date: Wed, 22 Jul 2009 06:36:54 +0000 (UTC) [thread overview]
Message-ID: <bug-477-163@https.bugs.busybox.net/> (raw)
https://bugs.busybox.net/show_bug.cgi?id=477
Summary: Add sdl_sound package
Product: buildroot
Version: unspecified
Platform: PC
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P5
Component: Other
AssignedTo: unassigned at buildroot.uclibc.org
ReportedBy: evan.zelkowitz at gmail.com
CC: buildroot at uclibc.org
Estimated Hours: 0.0
SDL_sound is a library that handles the decoding of several popular sound file
formats, such as .WAV and .MP3. It is meant to make the programmer's sound
playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it
data directly from one of many sources, and then reads the decoded waveform
data back at her leisure. If resource constraints are a concern, SDL_sound can
process sound data in programmer-specified blocks. Alternately, SDL_sound can
decode a whole sound file and hand back a single pointer to the whole waveform.
SDL_sound can also handle sample rate, audio format, and channel conversion
on-the-fly and behind-the-scenes, if the programmer desires.
http://icculus.org/SDL_sound/
I have added this to my local buildroot so I figured I would see if this was
desired on git
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next reply other threads:[~2009-07-22 6:36 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2009-07-22 6:36 bugzilla at busybox.net [this message]
2009-07-22 7:18 ` [Buildroot] [Bug 477] Add sdl_sound package bugzilla at busybox.net
2009-07-28 4:05 ` bugzilla at busybox.net
2009-07-28 14:06 ` bugzilla at busybox.net
2009-07-29 23:13 ` bugzilla at busybox.net
2009-09-20 8:07 ` bugzilla at busybox.net
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