From: Loic Dachary <loic@dachary.org>
To: Sage Weil <sage@inktank.com>
Cc: Ceph Development <ceph-devel@vger.kernel.org>
Subject: Re: Review request : Erasure Code plugin loader implementation
Date: Mon, 19 Aug 2013 17:06:59 +0200 [thread overview]
Message-ID: <52123493.80803@dachary.org> (raw)
In-Reply-To: <alpine.DEB.2.00.1308181654560.1479@cobra.newdream.net>
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On 19/08/2013 02:01, Sage Weil wrote:
> On Sun, 18 Aug 2013, Loic Dachary wrote:
>> Hi Sage,
>>
>> Unless I misunderstood something ( which is still possible at this stage ;-) decode() is used both for recovery of missing chunks and retrieval of the original buffer. Decoding the M data chunks is a special case of decoding N <= M chunks out of the M+K chunks that were produced by encode(). It can be used to recover parity chunks as well as data chunks.
>>
>> https://github.com/dachary/ceph/blob/wip-4929/doc/dev/osd_internals/erasure-code.rst#erasure-code-library-abstract-api
>>
>> map<int, buffer> decode(const set<int> &want_to_read, const map<int, buffer> &chunks)
>>
>> decode chunks to read the content of the want_to_read chunks and return a map associating the chunk number with its decoded content. For instance, in the simplest case M=2,K=1 for an encoded payload of data A and B with parity Z, calling
>>
>> decode([1,2], { 1 => 'A', 2 => 'B', 3 => 'Z' })
>> => { 1 => 'A', 2 => 'B' }
>>
>> If however, the chunk B is to be read but is missing it will be:
>>
>> decode([2], { 1 => 'A', 3 => 'Z' })
>> => { 2 => 'B' }
>
> Ah, I guess this works when some of the chunks contain the original
> data (as with a parity code). There are codes that don't work that way,
> although I suspect we won't use them.
>
> Regardless, I wonder if we should generalize slightly and have some
> methods work in terms of (offset,length) of the original stripe to
> generalize that bit. Then we would have something like
>
> map<int, buffer> transcode(const set<int> &want_to_read, const map<int,
> buffer>& chunks);
>
> to go from chunks -> chunks (as we would want to do with, say, a LRC-like
> code where we can rebuild some shards from a subset of the other shards).
> And then also have
>
> int decode(const map<int, buffer>& chunks, unsigned offset,
> unsigned len, bufferlist *out);
This function would be implemented more or less as:
set<int> want_to_read = range_to_chunks(offset, len) // compute what chunks must be retrieved
set<int> available = the up set
set<int> minimum = minimum_to_decode(want_to_read, available);
map<int, buffer> available_chunks = retrieve_chunks_from_osds(minimum);
map<int, buffer> chunks = transcode(want_to_read, available_chunks); // repairs if necessary
out = bufferptr(concat_chunks(chunks), offset - offset of the first chunk, len)
or do you have something else in mind ?
>
> that recovers the original data.
>
> In our case, the read path would use decode, and for recovery we would use
> transcode.
>
> We'd also want to have alternate minimum_to_decode* methods, like
>
> virtual set<int> minimum_to_decode(unsigned offset, unsigned len, const
> set<int> &available_chunks) = 0;
I also have a convenience wrapper in mind for this but I feel I'm missing something.
Cheers
>
> What do you think?
>
> sage
>
>
>
>
>>
>> Cheers
>>
>> On 18/08/2013 19:34, Sage Weil wrote:
>>> On Sun, 18 Aug 2013, Loic Dachary wrote:
>>>> Hi Ceph,
>>>>
>>>> I've implemented a draft of the Erasure Code plugin loader in the context of http://tracker.ceph.com/issues/5878. It has a trivial unit test and an example plugin. It would be great if someone could do a quick review. The general idea is that the erasure code pool calls something like:
>>>>
>>>> ErasureCodePlugin::factory(&erasure_code, "example", parameters)
>>>>
>>>> as shown at
>>>>
>>>> https://github.com/ceph/ceph/blob/5a2b1d66ae17b78addc14fee68c73985412f3c8c/src/test/osd/TestErasureCode.cc#L28
>>>>
>>>> to get an object implementing the interface
>>>>
>>>> https://github.com/ceph/ceph/blob/5a2b1d66ae17b78addc14fee68c73985412f3c8c/src/osd/ErasureCodeInterface.h
>>>>
>>>> which matches the proposal described at
>>>>
>>>> https://github.com/dachary/ceph/blob/wip-4929/doc/dev/osd_internals/erasure-code.rst#erasure-code-library-abstract-api
>>>>
>>>> The draft is at
>>>>
>>>> https://github.com/ceph/ceph/commit/5a2b1d66ae17b78addc14fee68c73985412f3c8c
>>>>
>>>> Thanks in advance :-)
>>>
>>> I haven't been following this discussion too closely, but taking a look
>>> now, the first 3 make sense, but
>>>
>>> virtual map<int, bufferptr> decode(const set<int> &want_to_read, const
>>> map<int, bufferptr> &chunks) = 0;
>>>
>>> it seems like this one should be more like
>>>
>>> virtual int decode(const map<int, bufferptr> &chunks, bufferlist *out);
>>>
>>> As in, you'd decode the chunks you have to get the actual data. If you
>>> want to get (missing) chunks for recovery, you'd do
>>>
>>> minimum_to_decode(...); // see what we need
>>> <fetch those chunks from other nodes>
>>> decode(...); // reconstruct original buffer
>>> encode(...); // encode missing chunks from original data
>>>
>>> sage
>>> --
>>> To unsubscribe from this list: send the line "unsubscribe ceph-devel" in
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>>>
>>
>> --
>> Lo?c Dachary, Artisan Logiciel Libre
>> All that is necessary for the triumph of evil is that good people do nothing.
>>
>>
> --
> To unsubscribe from this list: send the line "unsubscribe ceph-devel" in
> the body of a message to majordomo@vger.kernel.org
> More majordomo info at http://vger.kernel.org/majordomo-info.html
>
--
Loïc Dachary, Artisan Logiciel Libre
All that is necessary for the triumph of evil is that good people do nothing.
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next prev parent reply other threads:[~2013-08-19 15:07 UTC|newest]
Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top
2013-08-18 16:19 Review request : Erasure Code plugin loader implementation Loic Dachary
2013-08-18 17:34 ` Sage Weil
2013-08-18 20:05 ` Loic Dachary
2013-08-19 0:01 ` Sage Weil
2013-08-19 15:06 ` Loic Dachary [this message]
2013-08-19 16:19 ` Sage Weil
2013-08-20 11:32 ` Loic Dachary
2013-08-19 0:24 ` Sage Weil
2013-08-19 13:27 ` Loic Dachary
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