From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 37652] [r300g] No texture shadow in ogre3d
Date: Sat, 28 May 2011 03:55:23 -0700 (PDT) [thread overview]
Message-ID: <20110528105524.4F1DB13004F@annarchy.freedesktop.org> (raw)
In-Reply-To: <bug-37652-502@http.bugs.freedesktop.org/>
https://bugs.freedesktop.org/show_bug.cgi?id=37652
--- Comment #8 from Sven-Hendrik Haase <sh@lutzhaase.com> 2011-05-28 03:55:22 PDT ---
Basically the same trace as before, but now all additional (and unused) ogre3d
default materials as well as all scene materials were disabled. This removes
some error and call noise during frame 1 and cuts down the size a lot.
Also I made the shadow green and the light white so it would be easier to see.
One call of interest is at 13429.
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next prev parent reply other threads:[~2011-05-28 10:55 UTC|newest]
Thread overview: 11+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-05-27 5:54 [Bug 37652] New: [r300g] No texture shadow in ogre3d bugzilla-daemon
2011-05-27 5:55 ` [Bug 37652] " bugzilla-daemon
2011-05-27 5:56 ` bugzilla-daemon
2011-05-27 5:58 ` bugzilla-daemon
2011-05-27 5:58 ` bugzilla-daemon
2011-05-27 6:05 ` bugzilla-daemon
2011-05-27 14:10 ` bugzilla-daemon
2011-05-28 10:01 ` bugzilla-daemon
2011-05-28 10:55 ` bugzilla-daemon [this message]
2011-05-28 10:56 ` bugzilla-daemon
2011-06-13 15:21 ` bugzilla-daemon
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