From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 39269] Pioneer Spacesim fails to compile shader
Date: Fri, 15 Jul 2011 15:14:46 -0700 (PDT) [thread overview]
Message-ID: <20110715221446.D5929130115@annarchy.freedesktop.org> (raw)
In-Reply-To: <bug-39269-502@http.bugs.freedesktop.org/>
https://bugs.freedesktop.org/show_bug.cgi?id=39269
Ian Romanick <idr@freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|x86-64 (AMD64) |All
Keywords| |NEEDINFO
Component|Drivers/Gallium/r300 |glsl-compiler
AssignedTo|dri-devel@lists.freedesktop |idr@freedesktop.org
|.org |
CC| |stereotype441@gmail.com
--- Comment #1 from Ian Romanick <idr@freedesktop.org> 2011-07-15 15:14:45 PDT ---
(In reply to comment #0)
> it disables shaders on start with this error message:
>
> GL_ARB_point_sprite: Yes
> Error compiling shader: data/shaders/postprocessBloom1Downsample.frag.glsl:
> 0:122(1): error: syntax error, unexpected EXTENSION, expecting $end
This concerns me a bit. This is saying that the error is in line 122.
#extension lines can only be preceded in a shader by comments, whitespace, and
the #version line. The shader at github has #extension as the first line, so
something fishy is going on.
Can you run with MESA_GLSL=dump and attach the output?
> OpenGL vendor: X.Org R300 Project
> OpenGL renderer string: Gallium 0.4 on ATI R580
>
> Pioneer will run with shaders disabled.
>
> this works with mesa 7.10 branch
>
> the code to the game is here:
> https://github.com/pioneerspacesim/pioneer
>
> Distro is Slackware64 13.37
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prev parent reply other threads:[~2011-07-15 22:14 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-07-15 18:54 [Bug 39269] New: Pioneer Spacesim fails to compile shader bugzilla-daemon
2011-07-15 22:14 ` bugzilla-daemon [this message]
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