From: Qiang Yu <yuq825@gmail.com>
To: dri-devel@lists.freedesktop.org
Cc: lima@lists.freedesktop.org,
Maxime Ripard <maxime.ripard@bootlin.com>,
David Airlie <airlied@linux.ie>, Qiang Yu <yuq825@gmail.com>,
Ayan Halder <Ayan.Halder@arm.com>, Sean Paul <sean@poorly.run>,
Alyssa Rosenzweig <alyssa@rosenzweig.io>
Subject: [PATCH v3] drm/fourcc: add ARM GPU tile modifier
Date: Thu, 14 Mar 2019 19:13:48 +0800 [thread overview]
Message-ID: <20190314111348.2218-1-yuq825@gmail.com> (raw)
v2: separate AFBC and GPU encoding
v3: rename device to type and GPU modifer name
Cc: Brian Starkey <Brian.Starkey@arm.com>
Cc: Rob Herring <robh@kernel.org>
Cc: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Cc: Ayan Halder <Ayan.Halder@arm.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
---
include/uapi/drm/drm_fourcc.h | 31 ++++++++++++++++++++++++++++++-
1 file changed, 30 insertions(+), 1 deletion(-)
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index 9fa7cf7bb274..f80a675cb09a 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -601,6 +601,19 @@ extern "C" {
*/
#define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6)
+/*
+ * Arm Buffer Layout Type Code
+ *
+ * Arm has multiple types of buffer layout which are not totally shared
+ * across devices, so add a type field at the MSB of the format field
+ * to separate each type's encoding.
+ */
+#define DRM_FORMAT_MOD_ARM_TYPE_AFBC 0x00
+#define DRM_FORMAT_MOD_ARM_TYPE_AGTB 0x01
+
+#define DRM_FORMAT_MOD_ARM_CODE(type, val) \
+ fourcc_mod_code(ARM, ((__u64)type << 48) | ((val) & 0x0000ffffffffffffULL))
+
/*
* Arm Framebuffer Compression (AFBC) modifiers
*
@@ -615,7 +628,8 @@ extern "C" {
* Further information on the use of AFBC modifiers can be found in
* Documentation/gpu/afbc.rst
*/
-#define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) fourcc_mod_code(ARM, __afbc_mode)
+#define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) \
+ DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AFBC, __afbc_mode)
/*
* AFBC superblock size
@@ -709,6 +723,21 @@ extern "C" {
*/
#define AFBC_FORMAT_MOD_BCH (1ULL << 11)
+/*
+ * Arm Graphics Tiled Buffer (AGTB) modifiers
+ */
+#define DRM_FORMAT_MOD_ARM_AGTB(mode) \
+ DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AGTB, mode)
+
+/*
+ * AGTB mode 0 modifier
+ *
+ * This is used by ARM Mali Utgard/Midgard GPU. It divides buffer into
+ * 16x16 pixel blocks. Blocks are stored linearly in order, but pixels
+ * in the block are reordered.
+ */
+#define DRM_FORMAT_MOD_ARM_AGTB_MODE0 DRM_FORMAT_MOD_ARM_AGTB(1)
+
/*
* Allwinner tiled modifier
*
--
2.17.1
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next reply other threads:[~2019-03-14 11:13 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2019-03-14 11:13 Qiang Yu [this message]
2019-03-14 23:00 ` [PATCH v3] drm/fourcc: add ARM GPU tile modifier Alyssa Rosenzweig
2019-03-18 18:14 ` Brian Starkey
2019-03-19 12:05 ` Qiang Yu
2019-03-19 12:10 ` Brian Starkey
2019-03-19 14:35 ` Alyssa Rosenzweig
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