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From: Alyssa Rosenzweig <alyssa@rosenzweig.io>
To: Brian Starkey <Brian.Starkey@arm.com>
Cc: nd <nd@arm.com>,
	"lima@lists.freedesktop.org" <lima@lists.freedesktop.org>,
	Maxime Ripard <maxime.ripard@bootlin.com>,
	"dri-devel@lists.freedesktop.org"
	<dri-devel@lists.freedesktop.org>,
	David Airlie <airlied@linux.ie>, Qiang Yu <yuq825@gmail.com>,
	Ayan Halder <Ayan.Halder@arm.com>, Sean Paul <sean@poorly.run>
Subject: Re: [PATCH v3] drm/fourcc: add ARM GPU tile modifier
Date: Tue, 19 Mar 2019 07:35:51 -0700	[thread overview]
Message-ID: <20190319143551.GA6036@rosenzweig.io> (raw)
In-Reply-To: <20190318181423.qn6bcjph34mx7e45@DESKTOP-E1NTVVP.localdomain>

> We don't know if this is a "category" per-se, or just a single Utgard
> tiling format - as discussed I'm trying to get an answer for that.

FWIW, as I think I mentioned on an message, this format is used on
Midgard as well, and presumably also Bifrost.

On Midgard, when a texture is uploaded (just as a plain bitmap), the
driver tiles it in this format and uploads that, to improve cache
locality.

That said, unlike on Lima/Utgard, Panfrost does not need this exposed in
kernel space, since I don't believe the format is renderable on Midgard.
Any time Qiang would need to import/export something in this tiled
format, I would just use AFBC for the same effect + bw savings.
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      parent reply	other threads:[~2019-03-19 14:35 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-03-14 11:13 [PATCH v3] drm/fourcc: add ARM GPU tile modifier Qiang Yu
2019-03-14 23:00 ` Alyssa Rosenzweig
2019-03-18 18:14 ` Brian Starkey
2019-03-19 12:05   ` Qiang Yu
2019-03-19 12:10     ` Brian Starkey
2019-03-19 14:35   ` Alyssa Rosenzweig [this message]

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