From: sashiko-bot@kernel.org
To: "Maíra Canal" <mcanal@igalia.com>
Cc: dri-devel@lists.freedesktop.org
Subject: Re: [PATCH v3 2/2] drm/v3d: Serialize jobs across queues when a perfmon is attached
Date: Sat, 04 Jul 2026 12:29:35 +0000 [thread overview]
Message-ID: <20260704122935.D2E8A1F000E9@smtp.kernel.org> (raw)
In-Reply-To: <20260704-v3d-perfmon-lifetime-v3-2-fd26dfdc2153@igalia.com>
Thank you for your contribution! Sashiko AI review found 3 potential issue(s) to consider:
New issues:
- [Medium] A Time-of-Check to Time-of-Use (TOCTOU) race condition between local perfmon job submission and global perfmon toggling allows jobs to bypass cross-queue serialization.
- [Medium] Out-of-order execution across different DRM scheduler entities breaks the single-fence tracking mechanism, allowing perfmon counter pollution.
Pre-existing issues:
- [High] Runtime PM usage counter underflow due to incorrect error checking on pm_runtime_get_if_active().
--
commit bade95affe13f920ce39322b17d721c548957d90
Author: Maíra Canal <mcanal@igalia.com>
drm/v3d: Serialize jobs across queues when a perfmon is attached
A non-global perfmon is meant to count events generated by a specific
submission. This commit adds cross-queue serialization by attaching fence
dependencies so a perfmon-carrying job waits for in-flight jobs, and
subsequent jobs wait for it to finish.
> diff --git a/drivers/gpu/drm/v3d/v3d_perfmon.c b/drivers/gpu/drm/v3d/v3d_perfmon.c
> index 3ad0f022753c8..07dab7fb30607 100644
> --- a/drivers/gpu/drm/v3d/v3d_perfmon.c
> +++ b/drivers/gpu/drm/v3d/v3d_perfmon.c
> @@ -275,6 +275,12 @@ void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
> if (!perfmon || v3d->global_perfmon)
> return;
>
> + /* Cross-queue serialization should have drained any previous perfmon
> + * job before this one runs.
> + */
> + if (WARN_ON_ONCE(v3d->perfmon_state.active))
> + return;
> +
> if (!pm_runtime_get_if_active(v3d->drm.dev))
> return;
[Severity: High]
This is a pre-existing issue, but does this correctly handle the case where
Runtime PM is disabled?
pm_runtime_get_if_active() returns -EINVAL if Runtime PM is disabled (for
example, during system suspend). In C, -EINVAL evaluates as truthy, so the
condition !(-22) evaluates to false.
Because the early return is skipped, the function proceeds to interact with
hardware and eventually drops a usage counter via v3d_pm_runtime_put().
Could this cause an unbalanced PM usage counter underflow?
[ ... ]
> diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c
> index 27cc98770b37e..2bb955a9ed5e9 100644
> --- a/drivers/gpu/drm/v3d/v3d_submit.c
> +++ b/drivers/gpu/drm/v3d/v3d_submit.c
> @@ -320,6 +320,62 @@ v3d_attach_perfmon_to_jobs(struct v3d_submit *submit, u32 perfmon_id)
[ ... ]
> +static int
> +v3d_serialize_for_perfmon(struct v3d_job *job)
> +{
> + struct v3d_dev *v3d = job->v3d;
> + bool is_global_perfmon;
> + int ret;
> +
> + lockdep_assert_held(&v3d->sched_lock);
> +
> + scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock)
> + is_global_perfmon = !!v3d->global_perfmon;
> +
> + if (is_global_perfmon)
> + goto publish;
[Severity: Medium]
Could a race condition bypass cross-queue serialization here if the global
perfmon state changes while jobs are queued?
If userspace submits Job A with a local perfmon (which stays queued in the
scheduler without immediately setting perfmon_state.active), and then calls
the ioctl to set the global perfmon, a subsequent Job B without a perfmon
would see is_global_perfmon as true and skip serialization.
If userspace then clears the global perfmon before execution, could Job A
and Job B end up running concurrently on the hardware and polluting the
performance counters?
> +
> + if (job->perfmon) {
> + for (enum v3d_queue q = 0; q < V3D_MAX_QUEUES; q++) {
> + struct dma_fence *f = v3d->perfmon_state.last_hw_fence[q];
[ ... ]
> +publish:
> + dma_fence_put(v3d->perfmon_state.last_hw_fence[job->queue]);
> + v3d->perfmon_state.last_hw_fence[job->queue] = dma_fence_get(job->done_fence);
[Severity: Medium]
Does overwriting the tracked fence for the queue lose track of earlier jobs
that might still be pending due to external dependencies?
If userspace submits Job 1 (blocked on an external syncobj) via File A,
then submits Job 2 (no dependencies) via File B to the same queue, they
can execute out of order because they use different scheduler entities.
The last_hw_fence array would be overwritten by Job 2's fence. If a
subsequent perfmon Job 3 is submitted, it will only wait on Job 2.
When Job 1's dependency is finally satisfied, could Job 1 and Job 3 run
concurrently and bypass the intended serialization?
> +
> + if (job->perfmon && !is_global_perfmon) {
> + dma_fence_put(v3d->perfmon_state.fence);
> + v3d->perfmon_state.fence = dma_fence_get(job->done_fence);
> + }
> +
> + return 0;
> +}
--
Sashiko AI review · https://sashiko.dev/#/patchset/20260704-v3d-perfmon-lifetime-v3-0-fd26dfdc2153@igalia.com?part=2
prev parent reply other threads:[~2026-07-04 12:29 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-07-04 12:15 [PATCH v3 0/2] drm/v3d: Fix perfmon locking and cross-queue isolation Maíra Canal
2026-07-04 12:15 ` [PATCH v3 1/2] drm/v3d: Refactor perfmon locking Maíra Canal
2026-07-04 12:31 ` sashiko-bot
2026-07-04 12:15 ` [PATCH v3 2/2] drm/v3d: Serialize jobs across queues when a perfmon is attached Maíra Canal
2026-07-04 12:29 ` sashiko-bot [this message]
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