From: sashiko-bot@kernel.org
To: "Maíra Canal" <mcanal@igalia.com>
Cc: dri-devel@lists.freedesktop.org
Subject: Re: [PATCH v3 1/2] drm/v3d: Refactor perfmon locking
Date: Sat, 04 Jul 2026 12:31:13 +0000 [thread overview]
Message-ID: <20260704123113.DAF6D1F00A3A@smtp.kernel.org> (raw)
In-Reply-To: <20260704-v3d-perfmon-lifetime-v3-1-fd26dfdc2153@igalia.com>
Thank you for your contribution! Sashiko AI review found 2 potential issue(s) to consider:
- [Medium] Perfmon hardware counters are permanently lost if a capture (via ioctl or stop) races with runtime PM autosuspend.
- [Medium] A global perfmon is incorrectly stopped and silently disabled if userspace sets it to the same perfmon object that is already attached to a pending job.
--
commit 8ce781eec267bf896e263ac16cfc79142b7af5ee
Author: Maíra Canal <mcanal@igalia.com>
Subject: drm/v3d: Refactor perfmon locking
This commit refactors the performance monitor locking in the v3d driver to
serialize access to the device-wide active performance monitor. It
introduces a new device-wide spinlock and centralizes state transitions to
protect the hardware counters and software state from concurrent access.
> diff --git a/drivers/gpu/drm/v3d/v3d_perfmon.c b/drivers/gpu/drm/v3d/v3d_perfmon.c
> index 48ae748247be8..3ad0f022753c8 100644
> --- a/drivers/gpu/drm/v3d/v3d_perfmon.c
> +++ b/drivers/gpu/drm/v3d/v3d_perfmon.c
[ ... ]
> @@ -288,6 +300,21 @@ static void v3d_perfmon_capture_locked(struct v3d_dev *v3d,
> v3d_pm_runtime_put(v3d);
> }
>
> +void v3d_perfmon_stop_locked(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
> + bool capture)
> +{
> + lockdep_assert_held(&v3d->perfmon_state.lock);
> +
> + if (!perfmon || perfmon != v3d->perfmon_state.active)
> + return;
> +
[Severity: Medium]
Could a global perfmon be incorrectly stopped and silently disabled if
userspace sets it to the same perfmon object already attached to a pending
job?
If userspace submits a job with perfmon X attached, and before the job starts,
calls v3d_perfmon_set_global_ioctl() to set X as the global perfmon, the ioctl
succeeds, setting v3d->global_perfmon = X and v3d->perfmon_state.active = X.
When the job completes, its IRQ handler calls v3d_perfmon_stop() with X.
Because the job's perfmon matches the active perfmon here,
v3d_perfmon_stop_locked() clears active to NULL and stops the hardware,
breaking the global perfmon while leaving v3d->global_perfmon set.
> + v3d->perfmon_state.active = NULL;
> +
> + /* If the device is suspended, the HW has already stopped counting. */
> + if (!pm_runtime_get_if_active(v3d->drm.dev))
> + return;
> +
[Severity: Medium]
Can the hardware counters be permanently lost if a capture (via ioctl or
stop) races with runtime PM autosuspend?
If v3d_perfmon_set_global_ioctl() (with the CLEAR flag) executes while the
device state is RPM_SUSPENDING, pm_runtime_get_if_active() returns 0.
Because v3d->perfmon_state.active is set to NULL just before the check,
this function returns early without reading the hardware registers.
When the driver's suspend callback subsequently calls v3d_perfmon_suspend(),
it sees active == NULL and also skips capturing the counters, resulting in
lost counter data.
> + v3d_perfmon_hw_stop(v3d, perfmon, capture);
> + v3d_pm_runtime_put(v3d);
> +}
--
Sashiko AI review · https://sashiko.dev/#/patchset/20260704-v3d-perfmon-lifetime-v3-0-fd26dfdc2153@igalia.com?part=1
next prev parent reply other threads:[~2026-07-04 12:31 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-07-04 12:15 [PATCH v3 0/2] drm/v3d: Fix perfmon locking and cross-queue isolation Maíra Canal
2026-07-04 12:15 ` [PATCH v3 1/2] drm/v3d: Refactor perfmon locking Maíra Canal
2026-07-04 12:31 ` sashiko-bot [this message]
2026-07-04 12:15 ` [PATCH v3 2/2] drm/v3d: Serialize jobs across queues when a perfmon is attached Maíra Canal
2026-07-04 12:29 ` sashiko-bot
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