From: Eric Anholt <eric@anholt.net>
To: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "Linux-Kernel@Vger. Kernel. Org" <linux-kernel@vger.kernel.org>,
ML dri-devel <dri-devel@lists.freedesktop.org>
Subject: Re: [PATCH 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs.
Date: Wed, 02 Dec 2015 11:24:38 -0800 [thread overview]
Message-ID: <87wpsw8xhl.fsf@eliezer.anholt.net> (raw)
In-Reply-To: <CACvgo501925ZkY_e3ryJv5kT9Es5sm45qmhcDdSeAfO3bDj8aw@mail.gmail.com>
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Emil Velikov <emil.l.velikov@gmail.com> writes:
> Hi Eric,
>
> On 1 December 2015 at 20:35, Eric Anholt <eric@anholt.net> wrote:
>> Since we have no MMU, the kernel needs to validate that the submitted
>> shader code won't make any accesses to memory that the user doesn't
>> control, which involves banning some operations (general purpose DMA
>> writes), and tracking where we need to write out pointers for other
>> operations (texture sampling). Once it's validated, we return a GEM
>> BO containing the shader, which doesn't allow mapping for write or
>> exporting to other subsystems.
>>
>> Signed-off-by: Eric Anholt <eric@anholt.net>
>> ---
>> drivers/gpu/drm/vc4/Makefile | 3 +-
>> drivers/gpu/drm/vc4/vc4_bo.c | 140 ++++++++
>> drivers/gpu/drm/vc4/vc4_drv.c | 9 +-
>> drivers/gpu/drm/vc4/vc4_drv.h | 50 +++
>> drivers/gpu/drm/vc4/vc4_qpu_defines.h | 264 +++++++++++++++
>
> May I suggest that one 'exports' the header to something like
> libdrm_vc4 ? There are patches in flight for nouveau which in similar
> fashion, allow userspare to reuse existing api/abi.
I'll be putting this header in libdrm for use by Mesa and vc4-gpu-tools.
It will still have to live in the kernel as well, though.
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next prev parent reply other threads:[~2015-12-02 19:24 UTC|newest]
Thread overview: 27+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-12-01 20:35 [PATCH 1/9] drm: Create a driver hook for allocating GEM object structs Eric Anholt
2015-12-01 20:35 ` [PATCH 2/9] drm/vc4: Add a BO cache Eric Anholt
2015-12-01 20:35 ` [PATCH 3/9] drm/vc4: Add create and map BO ioctls Eric Anholt
2015-12-04 14:29 ` Emil Velikov
2015-12-08 1:16 ` Eric Anholt
2015-12-08 2:56 ` Michel Dänzer
2015-12-08 4:05 ` Eric Anholt
2015-12-01 20:35 ` [PATCH 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs Eric Anholt
2015-12-02 11:35 ` Emil Velikov
2015-12-02 19:24 ` Eric Anholt [this message]
2015-12-01 20:35 ` [PATCH 5/9] drm/vc4: Fix a typo in a V3D debug register Eric Anholt
2015-12-01 20:35 ` [PATCH 6/9] drm/vc4: Bind and initialize the V3D engine Eric Anholt
2015-12-01 20:35 ` [PATCH 7/9] drm/vc4: Add support for drawing 3D frames Eric Anholt
2015-12-02 11:29 ` Emil Velikov
2015-12-02 19:27 ` Eric Anholt
2015-12-01 20:35 ` [PATCH 8/9] drm/vc4: Add support for async pageflips Eric Anholt
2015-12-02 14:05 ` Daniel Stone
2015-12-04 1:42 ` Eric Anholt
2015-12-07 10:13 ` Daniel Stone
2015-12-01 20:35 ` [PATCH 9/9] drm/vc4: Add an interface for capturing the GPU state after a hang Eric Anholt
2015-12-02 11:45 ` Emil Velikov
2015-12-02 19:35 ` Eric Anholt
2015-12-02 22:26 ` Daniel Vetter
2015-12-02 22:58 ` Daniel Stone
2015-12-03 11:55 ` Emil Velikov
2015-12-03 11:46 ` Emil Velikov
2015-12-02 8:58 ` [PATCH 1/9] drm: Create a driver hook for allocating GEM object structs Daniel Vetter
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