From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 100742] dpm auto doesn't clock the GPU high enough for SteamVR apps
Date: Tue, 11 Jul 2017 22:43:19 +0000 [thread overview]
Message-ID: <bug-100742-502-BGzWZAvfG8@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-100742-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=100742
--- Comment #3 from Alex Deucher <alexdeucher@gmail.com> ---
I think we probably need to add a new op to the context ioctl to allow the
application to request a floor for a specific clock (sclk, mclk, dclk, eclk,
etc.) so that the application can override the natural dynamic selection done
by the smu. Then when commands from that specific context are scheduled, the
kernel driver can force a higher floor for whichever clocks are requested.
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next prev parent reply other threads:[~2017-07-11 22:43 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-04-20 21:31 [Bug 100742] dpm auto doesn't clock the GPU high enough for SteamVR apps bugzilla-daemon
2017-07-04 21:25 ` bugzilla-daemon
2017-07-11 21:33 ` bugzilla-daemon
2017-07-11 22:43 ` bugzilla-daemon [this message]
2018-09-09 10:12 ` bugzilla-daemon
2019-11-19 8:15 ` bugzilla-daemon
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