From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 101731] System freeze with AMDGPU when playing The Witcher 3
Date: Sun, 13 Aug 2017 22:49:09 +0000 [thread overview]
Message-ID: <bug-101731-502-N7iPtslMNf@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-101731-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=101731
--- Comment #29 from Shmerl <shtetldik@gmail.com> ---
(In reply to Samuel Pitoiset from comment #27)
> An apitrace that reproduces the issue would be very useful.
See the trace here: https://ufile.io/i6czx
It's using Wine 2.14 with these patches: dark ground patch and:
ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz
wined3d-Copy_Resource_Typeless xaudio2-get_al_format
And commented out portion that checks for GLX_OML_sync_control (as per
recommendation from Józef Kucia in the wine bug, since apitrace chokes on
GLX_OML_sync_control).
However, while it freezes the system when the game is run on its own in the
above configuration, when it's being traced, the freeze doesn't happen.
Anyway, this will probably be of interest to find some issue in Mesa / amdgpu,
but otherwise, I figured out that the freeze is gone if Wine is built skipping
this patchset: wined3d-Copy_Resource_Typeless.
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Thread overview: 89+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-07-09 17:59 [Bug 101731] System freeze with AMDGPU when playing The Witcher 3 bugzilla-daemon
2017-07-09 18:00 ` bugzilla-daemon
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2017-09-14 19:15 ` [Bug 101731] System freeze with AMDGPU when playing The Witcher 3 (GOG GOTY) bugzilla-daemon
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