From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 104190] Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)"
Date: Sun, 10 Dec 2017 11:28:43 +0000 [thread overview]
Message-ID: <bug-104190-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104190
Bug ID: 104190
Summary: Artifacts in CSGO map de_cache when shader level is
"high" or "very high (default)"
Product: Mesa
Version: 17.2
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: krdahl@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 136066
--> https://bugs.freedesktop.org/attachment.cgi?id=136066&action=edit
screenshot of artifacts
I posted this bug on the valve github page first. They confirmed it, but asked
me to report it here.
https://github.com/ValveSoftware/csgo-osx-linux/issues/1567
Your system information
System information from steam (Steam -> Help -> System Information) in a
gist:
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 5 1600X Six-Core Processor
CPU Family: 0x17
CPU Model: 0x1
CPU Stepping: 0x1
CPU Type: 0x0
Speed: 3600 Mhz
12 logical processors
6 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Linux 4.x (64 bit)
Kernel Name: Linux
Kernel Version: 4.14.4-1-ARCH
X Server Vendor: The X.Org Foundation
X Server Release: 11905000
X Window Manager: KWin
Steam Runtime Version: steam-runtime-beta-release_2017-07-24
Video Card:
Driver: X.Org Radeon RX 580 Series (AMD POLARIS10 / DRM 3.19.0 / 4.14.4-1-ARCH,
LLVM 5.0.0)
Driver Version: 3.0 Mesa 17.2.5
OpenGL Version: 3.0
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 144 Hz
VendorID: 0x1002
DeviceID: 0x67df
Revision Not Detected
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.91" x 11.77" (23.98" diag)
53.1cm x 29.9cm (60.9cm diag)
Primary VRAM: 8171 MB
Sound card:
Audio device: ATI R6xx HDMI
Memory:
RAM: 16045 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Total Hard Disk Space Available: 468427 Mb
Largest Free Hard Disk Block: 413929 Mb
VR Headset: None detected
Recent Failure Reports:
Have you checked for system updates?: Yes and I have tried reinstalling
mesa and xf86-video-amdgpu
Please describe your issue in as much detail as possible:
There are artifacts in the rendered ground (so far I have only seen it on
de_cache). Two offset black squares with glitches appear around the player in
certain areas.
Steps for reproducing this issue:
Join any game on de_cache
Set shader level to "high" or "very high (default)"
Look at artifacts in rendering the ground.
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next reply other threads:[~2017-12-10 11:28 UTC|newest]
Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-12-10 11:28 bugzilla-daemon [this message]
2017-12-10 11:29 ` [Bug 104190] Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)" bugzilla-daemon
2017-12-10 11:30 ` bugzilla-daemon
2017-12-10 19:58 ` bugzilla-daemon
2018-01-31 20:35 ` bugzilla-daemon
2018-04-02 10:43 ` bugzilla-daemon
2018-04-02 12:46 ` bugzilla-daemon
2018-04-12 5:37 ` bugzilla-daemon
2018-04-12 9:59 ` bugzilla-daemon
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