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* [Bug 27584] New: Neverwinter Nights broken with r600
@ 2010-04-11 14:28 bugzilla-daemon
  2010-04-11 14:30 ` [Bug 27584] " bugzilla-daemon
                   ` (6 more replies)
  0 siblings, 7 replies; 8+ messages in thread
From: bugzilla-daemon @ 2010-04-11 14:28 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=27584

           Summary: Neverwinter Nights broken with r600
           Product: Mesa
           Version: unspecified
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/R600
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: kilobug@freesurf.fr


Created an attachment (id=34887)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=34887)
Broken NWN menu

I used to play Neverwinter Nights with a Radeon X1650 Pro (AGP). My motherboard
died, so I had to buy a PCI-Express video card, I took a Radeon HD4650
(PCI-Express). I had to upgrade the radeon driver, mesa and kernel to get 3D to
work with the new card, and now it does.

But Neverwinter Nights doesn't. The mouse course is not drawn, all fonts are
white squares, and when I go as far as loading a game in blind mode, it makes
the whole computer crash (hard reset required).

Using the software render (libgl1-mesa-swx11)  instead of the DRI one
(libgl1-mesa-glx) the game runs, but is of course too slow to be played.

I include a few screenshot of the software version versus the hardware one.

I'm using Debian Sid with a 32-bits userland and a 64-bits kernel with :

- kernel 2.6.33-2-amd64 ;

- radeon module loaded with "radeon modeset=1" ;

- libgl1-mesa-glx, libgl1-mesa-dri version 7.7.1-1 ;

- xserver-xorg-video-radeon version 1:6.13.0-1.

If you need any additional information or me to perform some tests, just ask.

Thanks anyway to all the Mesa/DRI community for writing good drivers.

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2010-04-11 14:32 ` bugzilla-daemon
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