From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 42435] Suspected loss of varyings between shaders
Date: Wed, 02 Nov 2011 00:53:45 +0000 [thread overview]
Message-ID: <bug-42435-502-3UEAmFLcs2@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-42435-502@http.bugs.freedesktop.org/>
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #7 from Alexander Sabourenkov <screwdriver@lxnt.info> 2011-11-01 17:53:45 PDT ---
Further reducing shaders I got to this point:
#version 120
#line 2 0
varying float idx;
void main() {
vec2 posn2 = posz*posn;
idx = 0.625;
gl_Position = gl_ModelViewProjectionMatrix*vec4(128, 128, 0.0, 1.0);
gl_PointSize = 128;
}
#version 120
#line 2 0
varying float idx;
void main() {
gl_FragColor = vec4(idx, 0, 0, 1);
}
This is in fact very close to glsl-novertexdata from the piglit.
Which still does not work on r600g and swrast while working ok on r600c and
llvmpipe.
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next prev parent reply other threads:[~2011-11-02 0:53 UTC|newest]
Thread overview: 16+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-10-31 14:40 [Bug 42435] New: Suspected loss of varyings between shaders bugzilla-daemon
2011-10-31 14:43 ` [Bug 42435] " bugzilla-daemon
2011-10-31 14:50 ` bugzilla-daemon
2011-11-01 9:42 ` bugzilla-daemon
2011-11-01 22:27 ` bugzilla-daemon
2011-11-01 22:28 ` bugzilla-daemon
2011-11-02 0:31 ` bugzilla-daemon
2011-11-02 0:53 ` bugzilla-daemon [this message]
2011-11-02 0:54 ` bugzilla-daemon
2011-11-02 1:03 ` bugzilla-daemon
2011-11-02 1:40 ` bugzilla-daemon
2011-11-02 1:41 ` bugzilla-daemon
2011-11-02 4:56 ` bugzilla-daemon
2011-11-02 7:41 ` bugzilla-daemon
2012-02-25 22:26 ` bugzilla-daemon
2012-02-26 15:29 ` bugzilla-daemon
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