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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 88781] Unity3D based games exhibit problems with texture scaling in menus on high resolutions
Date: Mon, 16 Mar 2015 15:39:42 +0000	[thread overview]
Message-ID: <bug-88781-502-gmKYiVRNOx@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-88781-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=88781

Kai <kai@dev.carbon-project.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTOURBUG

--- Comment #1 from Kai <kai@dev.carbon-project.org> ---
This is a Unity3D bug. Unity is not detecting the right amount of VRAM for my
card and was falling back to very low default values which caused it to
downsize textures.

This is fixed for Mesa-based drivers in Unity 5 and 4.5.5p5 (4981db1e7f9f), ie.
all versions, that use GLX_MESA_query_renderer.

Thanks to Levi from Unity Technologies, "Hand of Fate" developers from Defiant
Development and Josh who helped resolving this issue.

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      reply	other threads:[~2015-03-16 15:39 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-01-25  9:39 [Bug 88781] Unity3D based games exhibit problems with texture scaling in menus on high resolutions bugzilla-daemon
2015-03-16 15:39 ` bugzilla-daemon [this message]

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