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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 89785] GPU Fault 147 and Ring Stalls and Tests Fail in Pillars of Eternity
Date: Fri, 27 Mar 2015 18:55:01 +0000	[thread overview]
Message-ID: <bug-89785-502-bjvtgooeeB@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-89785-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=89785

--- Comment #2 from Matthew Scheirer <matt.scheirer@gmail.com> ---
The game is capturing stderr and won't give me any shader output, the syntax I
was using was R600_DEBUG=vs,gs,ps ./PillarsOfEternity 2> ~/poe-crash-log.txt,
also tried &> log and only got its Unity output. Other Gallium tunables like
gallium_hud work, so it seems just to be internal stderr capture in Mono or
Unity. Not well versed in either enough to know if there is a way to circumvent
them, though, and Google isn't helping.

Any other options? It seems really bizarre that this game works on Intel,
Nvidia (blob), and OSX drivers if it has broken GLSL shaders.

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  parent reply	other threads:[~2015-03-27 18:55 UTC|newest]

Thread overview: 16+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-03-27  0:46 [Bug 89785] GPU Fault 147 and Ring Stalls and Tests Fail in Pillars of Eternity bugzilla-daemon
2015-03-27  1:14 ` bugzilla-daemon
2015-03-27 18:55 ` bugzilla-daemon [this message]
2015-03-28  0:21 ` bugzilla-daemon
2015-03-28  0:57 ` bugzilla-daemon
2015-03-28 17:55 ` bugzilla-daemon
2015-03-28 21:00 ` bugzilla-daemon
2015-03-29  9:48 ` bugzilla-daemon
2015-03-29 20:24 ` bugzilla-daemon
2015-03-30 18:28 ` bugzilla-daemon
2015-03-31 19:04 ` bugzilla-daemon
2015-04-01 19:58 ` bugzilla-daemon
2015-04-02  1:43 ` bugzilla-daemon
2015-04-03 11:58 ` bugzilla-daemon
2015-04-05 21:09 ` bugzilla-daemon
2017-02-15 21:37 ` bugzilla-daemon

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