From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 91016] Piglit regression: shaders/glsl-floating-constant-120
Date: Mon, 22 Jun 2015 17:04:22 +0000 [thread overview]
Message-ID: <bug-91016-502-gChSyrcXCC@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-91016-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=91016
Ian Romanick <idr@freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #1 from Ian Romanick <idr@freedesktop.org> ---
Does your piglit have the following commit? Mesa was updated to follow the
spec, and the test was previously incorrect.
commit 63aef6af996d5ca37e9dee78e0392106848e2735
Author: Neil Roberts <neil@linux.intel.com>
Date: Wed Nov 26 18:35:32 2014 +0000
Don't test floats with the form ‘1f’
There is nothing in the GLSL spec which says you can have a float
literal without an exponent or a decimal point even if you add the ‘f’
suffix. This patch replaces that literal with some other variations
that should be accepted according to the spec.
Reviewed-by: Matt Turner <mattst88 at gmail.com>
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next prev parent reply other threads:[~2015-06-22 17:04 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <bug-91016-502@http.bugs.freedesktop.org/>
2015-06-18 6:47 ` [Bug 91016] Piglit regression: shaders/glsl-floating-constant-120 bugzilla-daemon
2015-06-22 17:04 ` bugzilla-daemon [this message]
2015-06-22 17:22 ` bugzilla-daemon
2015-06-22 18:19 ` bugzilla-daemon
2015-06-22 19:13 ` bugzilla-daemon
2019-09-18 19:31 ` bugzilla-daemon
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