* [igt-dev] [PATCH i-g-t 0/2] Shaders documentation RESENDING
@ 2018-10-02 13:49 Katarzyna Dec
2018-10-02 13:49 ` [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec
` (5 more replies)
0 siblings, 6 replies; 15+ messages in thread
From: Katarzyna Dec @ 2018-10-02 13:49 UTC (permalink / raw)
To: igt-dev
This is the same series that was sent in june'18, but got lost during review.
Major issue was with introducing IGA for newer gens.
I've discussed about this series lately on intel-gfx and with high probability
we could merge it (after successful review).
Please look at these patches and leave your comment.
Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
Cc: Petri Latvala <petri.latvala@intel.com>
Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
Cc: Antonio Argenziano <antonio.argenziano@intel.com>
Katarzyna Dec (2):
shaders: Add assembler instructions and update README for shaders
lib/i915: Move shaders directory
lib/i915/shaders/README | 19 +++++++++++++++
lib/i915/shaders/converter.py | 24 +++++++++++++++++++
lib/i915/shaders/gpgpu/README | 15 ++++++++++++
.../i915/shaders}/gpgpu/gpgpu_fill.gxa | 0
lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm | 10 ++++++++
lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm | 10 ++++++++
lib/i915/shaders/media/README | 14 +++++++++++
.../i915/shaders}/media/media_fill.gxa | 0
lib/i915/shaders/media/media_fill_gen8.asm | 11 +++++++++
lib/i915/shaders/ps/README | 9 +++++++
{shaders => lib/i915/shaders}/ps/blit.g7a | 0
lib/i915/shaders/ps/blit_gen8.asm | 7 ++++++
lib/i915/shaders/ps/neg1_gen8.asm | 9 +++++++
.../i915/shaders}/ps/neg1_test.g7a | 0
shaders/gpgpu/README | 4 ----
shaders/media/README | 5 ----
shaders/ps/README | 1 -
17 files changed, 128 insertions(+), 10 deletions(-)
create mode 100644 lib/i915/shaders/README
create mode 100644 lib/i915/shaders/converter.py
create mode 100644 lib/i915/shaders/gpgpu/README
rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa (100%)
create mode 100644 lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm
create mode 100644 lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm
create mode 100644 lib/i915/shaders/media/README
rename {shaders => lib/i915/shaders}/media/media_fill.gxa (100%)
create mode 100644 lib/i915/shaders/media/media_fill_gen8.asm
create mode 100644 lib/i915/shaders/ps/README
rename {shaders => lib/i915/shaders}/ps/blit.g7a (100%)
create mode 100644 lib/i915/shaders/ps/blit_gen8.asm
create mode 100644 lib/i915/shaders/ps/neg1_gen8.asm
rename {shaders => lib/i915/shaders}/ps/neg1_test.g7a (100%)
delete mode 100644 shaders/gpgpu/README
delete mode 100644 shaders/media/README
delete mode 100644 shaders/ps/README
--
2.17.1
_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev
^ permalink raw reply [flat|nested] 15+ messages in thread* [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders 2018-10-02 13:49 [igt-dev] [PATCH i-g-t 0/2] Shaders documentation RESENDING Katarzyna Dec @ 2018-10-02 13:49 ` Katarzyna Dec 2018-10-02 13:57 ` Kalamarz, Lukasz ` (2 more replies) 2018-10-02 13:49 ` [igt-dev] [PATCH i-g-t 2/2] lib/i915: Move shaders directory Katarzyna Dec ` (4 subsequent siblings) 5 siblings, 3 replies; 15+ messages in thread From: Katarzyna Dec @ 2018-10-02 13:49 UTC (permalink / raw) To: igt-dev We're not planning to work on assembler in igt anymore, since we can reuse an existing project (IGA) that will do this work for us. The only extra thing we need to do is convert the result binary to C-array, simple python script. v2: Moved converter to single file. Fixed README for shaders. Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com> Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com> Cc: Petri Latvala <petri.latvala@intel.com> Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com> Cc: Antonio Argenziano <antonio.argenziano@intel.com> --- shaders/README | 19 +++++++++++++++++++ shaders/converter.py | 24 ++++++++++++++++++++++++ shaders/gpgpu/README | 11 +++++++++++ shaders/gpgpu/gpgpu_fill_gen8.asm | 10 ++++++++++ shaders/gpgpu/gpgpu_fill_gen9.asm | 10 ++++++++++ shaders/media/README | 9 +++++++++ shaders/media/media_fill_gen8.asm | 11 +++++++++++ shaders/ps/README | 8 ++++++++ shaders/ps/blit_gen8.asm | 7 +++++++ shaders/ps/neg1_gen8.asm | 9 +++++++++ 10 files changed, 118 insertions(+) create mode 100644 shaders/README create mode 100644 shaders/converter.py create mode 100644 shaders/gpgpu/gpgpu_fill_gen8.asm create mode 100644 shaders/gpgpu/gpgpu_fill_gen9.asm create mode 100644 shaders/media/media_fill_gen8.asm create mode 100644 shaders/ps/blit_gen8.asm create mode 100644 shaders/ps/neg1_gen8.asm diff --git a/shaders/README b/shaders/README new file mode 100644 index 00000000..3365a209 --- /dev/null +++ b/shaders/README @@ -0,0 +1,19 @@ +This directory is for shaders used in media_fill, gpgpu_fill, rendercopy +and media_spin libraries. + +Till Gen8 shaders were generated using intel-gen4asm script (implementation in +assembler/ directory). From Gen8 it is possible to use Intel Graphics Assembler +to generate binary from asm instructions. +https://github.com/intel/intel-graphics-compiler + 1. Clone IGC project + 2. Go to igc/visa/iga + 3. Build iga + cmake . && make + +For maintaining compatibility with our tests there is a bin to hex converter +written in python: + $>converter.py input_file > output_file +e.g.$>python converter.py gen9_iga_output > gen9_hex_array + +Instructions how to build media, gpgpu or ps shaders included in their +subdirectories. diff --git a/shaders/converter.py b/shaders/converter.py new file mode 100644 index 00000000..a50ac96c --- /dev/null +++ b/shaders/converter.py @@ -0,0 +1,24 @@ +#!/usr/bin/env python2 +import struct +import sys +import argparse + +parser = argparse.ArgumentParser(description='Script for converting shaders in binary to hex.') +args = parser.parse_args() + +print "static const uint32_t kernel[][4] = {" + +with open(sys.argv[1], 'r') as f: + fmt = '<LLLL' + step = struct.calcsize(fmt) + while True: + buf = f.read(step) + if not buf: + break + elif len(buf) < step: + buf += '\x00' * (step - len(buf)) + + val = struct.unpack('<LLLL', buf) + print "\t{{ 0x{:08x}, 0x{:08x}, 0x{:08x}, 0x{:08x} }},".format(*val) + +print "};" \ No newline at end of file diff --git a/shaders/gpgpu/README b/shaders/gpgpu/README index 3bf328ad..91aca7e8 100644 --- a/shaders/gpgpu/README +++ b/shaders/gpgpu/README @@ -1,4 +1,15 @@ +These files are here for reference only. Commands used to generate the shader on gen7 $> m4 gpgpu_fill.gxa > gpgpu_fill.gxm $> intel-gen4asm -g 7 -o <output> gpgpu_fill.gxm + +From gen8 we can use Intel Graphics Assember to generate binary from asm +instructions +https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga. + + +How to get binary from .asm (e.g. when ISA instructions has changed): + $> iga64 gpgpu_fill.asm -p=8 -a -o gpgpu_fill_gen8.bin + $> Use converter from shaders/README to have hex array used in libs + $> Copy output to proper lib diff --git a/shaders/gpgpu/gpgpu_fill_gen8.asm b/shaders/gpgpu/gpgpu_fill_gen8.asm new file mode 100644 index 00000000..448e0256 --- /dev/null +++ b/shaders/gpgpu/gpgpu_fill_gen8.asm @@ -0,0 +1,10 @@ + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub + mul (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud 0x10:ud + mov (1|M0) r2.1<1>:ud r0.6<0;1,0>:ud + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud + mov (1|M0) r4.2<1>:ud 0xF:ud + mov (16|M0) (eq)f0.0 r5.0<1>:ud r1.0<0;1,0>:ud + send (16|M0) acc0.0:uw r4:d 0xC 0x060A8000 // DP_DC1 wr:3h, rd:0, fc: 0x28000 + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud + send (16|M0) null:uw r112:d 0x27 0x02000010 {EOT} // SPAWNER wr:1, rd:0, fc: 0x10 diff --git a/shaders/gpgpu/gpgpu_fill_gen9.asm b/shaders/gpgpu/gpgpu_fill_gen9.asm new file mode 100644 index 00000000..6f948935 --- /dev/null +++ b/shaders/gpgpu/gpgpu_fill_gen9.asm @@ -0,0 +1,10 @@ + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub + mul (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud 0x10:ud + mov (1|M0) r2.1<1>:ud r0.6<0;1,0>:ud + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud + mov (1|M0) r4.2<1>:ud 0xF:ud + mov (16|M0) r5.0<1>:ud r1.0<0;1,0>:ud + send (16|M0) acc0.0:uw r4:d 0xC 0x060A8000 // DP_DC1 wr:3h, rd:0, fc: 0x28000 + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud + send (16|M0) null:uw r112:d 0x27 0x02000010 {EOT} // SPAWNER wr:1, rd:0, fc: 0x10 diff --git a/shaders/media/README b/shaders/media/README index 9f296010..dff53bd0 100644 --- a/shaders/media/README +++ b/shaders/media/README @@ -3,3 +3,12 @@ These files are here for reference only. Commands used to generate the shader on gen8 $> m4 media_fill.gxa > media_fill.gxm $> intel-gen4asm -g 8 -o <output> media_fill.gxm + +From gen8 we can use Intel Graphics Assember to generate binary from asm +instructions https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga. + +How to get binary from .asm (e.g. when ISA instructions has changed): + $> iga64 media_fill_gen8.asm -p=8 -a -o media_fill_gen8.bin + $> Use converter from shaders/README to have hex array used in libs + $> Copy output to proper lib + diff --git a/shaders/media/media_fill_gen8.asm b/shaders/media/media_fill_gen8.asm new file mode 100644 index 00000000..4b6eb84b --- /dev/null +++ b/shaders/media/media_fill_gen8.asm @@ -0,0 +1,11 @@ + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud + mov (1|M0) r4.2<1>:ud 0xF000F:ud + mov (16|M0) r5.0<1>:ud r1.0<0;1,0>:ud + mov (16|M0) r7.0<1>:ud r1.0<0;1,0>:ud + mov (16|M0) r9.0<1>:ud r1.0<0;1,0>:ud + mov (16|M0) r11.0<1>:ud r1.0<0;1,0>:ud + send (16|M0) acc0.0:uw r4:d 0x1000000C 0x120A8000 // DP_DC1 wr:9h, rd:0, fc: 0x28000 + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud + send (16|M0) null:uw r112:d 0x10000027 0x02000010 {EOT} // SPAWNER wr:1, rd:0, fc: 0x10 diff --git a/shaders/ps/README b/shaders/ps/README index b196d025..a4be135d 100644 --- a/shaders/ps/README +++ b/shaders/ps/README @@ -1 +1,9 @@ These files are here for reference only. + +From gen8 we can use Intel Graphics Assember to generate binary from asm +instructions https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga. + +How to get binary from .asm? + $> iga64 blit_gen8.asm -p=8 -a -o blit_gen8.bin + $> Use converter from shaders/README to have hex array used in libs + $> Copy output to proper lib diff --git a/shaders/ps/blit_gen8.asm b/shaders/ps/blit_gen8.asm new file mode 100644 index 00000000..c35b70a1 --- /dev/null +++ b/shaders/ps/blit_gen8.asm @@ -0,0 +1,7 @@ + pln (8|M0) r10.0<1>:f r6.0<0;1,0>:f r2.0<8;8,1>:f + pln (8|M0) r11.0<1>:f r6.0<0;1,0>:f r4.0<8;8,1>:f + pln (8|M0) r12.0<1>:f r6.4<0;1,0>:f r2.0<8;8,1>:f + pln (8|M0) 13.0<1>:f r6.4<0;1,0>:f r4.0<8;8,1>:f + send (16|M0) r112:f r10:ub 0x10000002 0x08840001 // SAMPLER wr:4, rd:8, fc: 0x40001 + send (16|M0) null:f r112:ub 0x10000025 0x10031000 {EOT} // DP_RC wr:8, rd:0, Render Target Write msc:16, to #0 + diff --git a/shaders/ps/neg1_gen8.asm b/shaders/ps/neg1_gen8.asm new file mode 100644 index 00000000..582375b5 --- /dev/null +++ b/shaders/ps/neg1_gen8.asm @@ -0,0 +1,9 @@ +mov(8) r112:ud 0x3f800000:ud +mov(8) r113:ud 0x3f800000:ud +mov(8) r114:ud 0x3f800000:ud +mov(8) r115:ud 0x3f800000:ud +mov(8) r116:ud 0x3f800000:ud +mov(8) r117:ud 0x3f800000:ud +mov(8) r118:ud 0x3f800000:ud +mov(8) r119:ud 0x3f800000:ud +send(16) null r112 0x25 0x10031000 { EOT } -- 2.17.1 _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply related [flat|nested] 15+ messages in thread
* Re: [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders 2018-10-02 13:49 ` [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec @ 2018-10-02 13:57 ` Kalamarz, Lukasz 2018-10-03 5:47 ` Katarzyna Dec 2018-10-03 11:05 ` Arkadiusz Hiler 2 siblings, 0 replies; 15+ messages in thread From: Kalamarz, Lukasz @ 2018-10-02 13:57 UTC (permalink / raw) To: Dec, Katarzyna, igt-dev@lists.freedesktop.org On Tue, 2018-10-02 at 15:49 +0200, Katarzyna Dec wrote: > We're not planning to work on assembler in igt anymore, since we can > reuse an existing project (IGA) that will do this work for us. The > only extra thing we need to do is convert the result binary to C- > array, > simple python script. > > v2: Moved converter to single file. Fixed README for shaders. > > Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com> > Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com> > Cc: Petri Latvala <petri.latvala@intel.com> > Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com> > Cc: Antonio Argenziano <antonio.argenziano@intel.com> > --- > shaders/README | 19 +++++++++++++++++++ > shaders/converter.py | 24 ++++++++++++++++++++++++ > shaders/gpgpu/README | 11 +++++++++++ > shaders/gpgpu/gpgpu_fill_gen8.asm | 10 ++++++++++ > shaders/gpgpu/gpgpu_fill_gen9.asm | 10 ++++++++++ > shaders/media/README | 9 +++++++++ > shaders/media/media_fill_gen8.asm | 11 +++++++++++ > shaders/ps/README | 8 ++++++++ > shaders/ps/blit_gen8.asm | 7 +++++++ > shaders/ps/neg1_gen8.asm | 9 +++++++++ > 10 files changed, 118 insertions(+) > create mode 100644 shaders/README > create mode 100644 shaders/converter.py > create mode 100644 shaders/gpgpu/gpgpu_fill_gen8.asm > create mode 100644 shaders/gpgpu/gpgpu_fill_gen9.asm > create mode 100644 shaders/media/media_fill_gen8.asm > create mode 100644 shaders/ps/blit_gen8.asm > create mode 100644 shaders/ps/neg1_gen8.asm > > diff --git a/shaders/README b/shaders/README > new file mode 100644 > index 00000000..3365a209 > --- /dev/null > +++ b/shaders/README > @@ -0,0 +1,19 @@ > +This directory is for shaders used in media_fill, gpgpu_fill, > rendercopy > +and media_spin libraries. > + > +Till Gen8 shaders were generated using intel-gen4asm script > (implementation in > +assembler/ directory). From Gen8 it is possible to use Intel > Graphics Assembler > +to generate binary from asm instructions. > +https://github.com/intel/intel-graphics-compiler > + 1. Clone IGC project > + 2. Go to igc/visa/iga > + 3. Build iga > + cmake . && make > + > +For maintaining compatibility with our tests there is a bin to hex > converter > +written in python: > + $>converter.py input_file > output_file > +e.g.$>python converter.py gen9_iga_output > gen9_hex_array > + > +Instructions how to build media, gpgpu or ps shaders included in > their > +subdirectories. > diff --git a/shaders/converter.py b/shaders/converter.py > new file mode 100644 > index 00000000..a50ac96c > --- /dev/null > +++ b/shaders/converter.py > @@ -0,0 +1,24 @@ > +#!/usr/bin/env python2 > +import struct > +import sys > +import argparse > + > +parser = argparse.ArgumentParser(description='Script for converting > shaders in binary to hex.') > +args = parser.parse_args() > + > +print "static const uint32_t kernel[][4] = {" > + > +with open(sys.argv[1], 'r') as f: > + fmt = '<LLLL' > + step = struct.calcsize(fmt) > + while True: > + buf = f.read(step) > + if not buf: > + break > + elif len(buf) < step: > + buf += '\x00' * (step - len(buf)) > + > + val = struct.unpack('<LLLL', buf) > + print "\t{{ 0x{:08x}, 0x{:08x}, 0x{:08x}, 0x{:08x} > }},".format(*val) > + > +print "};" > \ No newline at end of file Please add newline > diff --git a/shaders/gpgpu/README b/shaders/gpgpu/README > index 3bf328ad..91aca7e8 100644 > --- a/shaders/gpgpu/README > +++ b/shaders/gpgpu/README > @@ -1,4 +1,15 @@ > +These files are here for reference only. > > Commands used to generate the shader on gen7 > $> m4 gpgpu_fill.gxa > gpgpu_fill.gxm > $> intel-gen4asm -g 7 -o <output> gpgpu_fill.gxm > + > +From gen8 we can use Intel Graphics Assember to generate binary from > asm > +instructions > +https://github.com/intel/intel-graphics- > compiler/tree/master/visa/iga. I don't think dot is necessary at the end of a link > + > + > +How to get binary from .asm (e.g. when ISA instructions has > changed): > + $> iga64 gpgpu_fill.asm -p=8 -a -o gpgpu_fill_gen8.bin > + $> Use converter from shaders/README to have hex array used > in libs > + $> Copy output to proper lib > diff --git a/shaders/gpgpu/gpgpu_fill_gen8.asm > b/shaders/gpgpu/gpgpu_fill_gen8.asm > new file mode 100644 > index 00000000..448e0256 > --- /dev/null > +++ b/shaders/gpgpu/gpgpu_fill_gen8.asm > @@ -0,0 +1,10 @@ > + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub > + mul > (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud 0x10:ud > + mov (1|M0) r2.1<1>:ud r0.6<0;1,0>:ud > + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud > + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud > + mov (1|M0) r4.2<1>:ud 0xF:ud > + mov (16|M0) (eq)f0.0 r5.0<1>:ud r1.0<0;1,0>:ud > + send > (16|M0) acc0.0:uw r4:d 0xC 0x060A8000 > // DP_DC1 wr:3h, rd:0, fc: 0x28000 > + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud > + send > (16|M0) null:uw r112:d 0x27 0x02000010 {EOT} > // SPAWNER wr:1, rd:0, fc: 0x10 > diff --git a/shaders/gpgpu/gpgpu_fill_gen9.asm > b/shaders/gpgpu/gpgpu_fill_gen9.asm > new file mode 100644 > index 00000000..6f948935 > --- /dev/null > +++ b/shaders/gpgpu/gpgpu_fill_gen9.asm > @@ -0,0 +1,10 @@ > + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub > + mul (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud 0x10:ud > + mov (1|M0) r2.1<1>:ud r0.6<0;1,0>:ud > + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud > + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud > + mov (1|M0) r4.2<1>:ud 0xF:ud > + mov (16|M0) r5.0<1>:ud r1.0<0;1,0>:ud > + send (16|M0) acc0.0:uw r4:d 0xC 0x060A8000 > // DP_DC1 wr:3h, rd:0, fc: 0x28000 > + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud > + send (16|M0) null:uw r112:d 0x27 0x02000010 {EOT} > // SPAWNER wr:1, rd:0, fc: 0x10 > diff --git a/shaders/media/README b/shaders/media/README > index 9f296010..dff53bd0 100644 > --- a/shaders/media/README > +++ b/shaders/media/README > @@ -3,3 +3,12 @@ These files are here for reference only. > Commands used to generate the shader on gen8 > $> m4 media_fill.gxa > media_fill.gxm > $> intel-gen4asm -g 8 -o <output> media_fill.gxm > + > +From gen8 we can use Intel Graphics Assember to generate binary from > asm > +instructions https://github.com/intel/intel-graphics- > compiler/tree/master/visa/iga. Same as above. Everything else LGTM. ------ Lukasz > + > +How to get binary from .asm (e.g. when ISA instructions has > changed): > + $> iga64 media_fill_gen8.asm -p=8 -a -o media_fill_gen8.bin > + $> Use converter from shaders/README to have hex array used > in libs > + $> Copy output to proper lib > + > diff --git a/shaders/media/media_fill_gen8.asm > b/shaders/media/media_fill_gen8.asm > new file mode 100644 > index 00000000..4b6eb84b > --- /dev/null > +++ b/shaders/media/media_fill_gen8.asm > @@ -0,0 +1,11 @@ > + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub > + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud > + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud > + mov (1|M0) r4.2<1>:ud 0xF000F:ud > + mov (16|M0) r5.0<1>:ud r1.0<0;1,0>:ud > + mov (16|M0) r7.0<1>:ud r1.0<0;1,0>:ud > + mov (16|M0) r9.0<1>:ud r1.0<0;1,0>:ud > + mov (16|M0) r11.0<1>:ud r1.0<0;1,0>:ud > + send (16|M0) acc0.0:uw r4:d 0x1000000C 0x120A8000 > // DP_DC1 wr:9h, rd:0, fc: 0x28000 > + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud > + send (16|M0) null:uw r112:d 0x10000027 0x02000010 {EOT} > // SPAWNER wr:1, rd:0, fc: 0x10 > diff --git a/shaders/ps/README b/shaders/ps/README > index b196d025..a4be135d 100644 > --- a/shaders/ps/README > +++ b/shaders/ps/README > @@ -1 +1,9 @@ > These files are here for reference only. > + > +From gen8 we can use Intel Graphics Assember to generate binary from > asm > +instructions https://github.com/intel/intel-graphics-compiler/tree/m > aster/visa/iga. > + > +How to get binary from .asm? > + $> iga64 blit_gen8.asm -p=8 -a -o blit_gen8.bin > + $> Use converter from shaders/README to have hex array used > in libs > + $> Copy output to proper lib > diff --git a/shaders/ps/blit_gen8.asm b/shaders/ps/blit_gen8.asm > new file mode 100644 > index 00000000..c35b70a1 > --- /dev/null > +++ b/shaders/ps/blit_gen8.asm > @@ -0,0 +1,7 @@ > + pln (8|M0) r10.0<1>:f r6.0<0;1,0>:f r2.0<8;8,1>:f > + pln (8|M0) r11.0<1>:f r6.0<0;1,0>:f r4.0<8;8,1>:f > + pln (8|M0) r12.0<1>:f r6.4<0;1,0>:f r2.0<8;8,1>:f > + pln (8|M0) 13.0<1>:f r6.4<0;1,0>:f r4.0<8;8,1>:f > + send (16|M0) r112:f r10:ub 0x10000002 0x08840001 // SAMPLER wr:4, > rd:8, fc: 0x40001 > + send (16|M0) null:f r112:ub 0x10000025 0x10031000 {EOT} // DP_RC > wr:8, rd:0, Render Target Write msc:16, to #0 > + > diff --git a/shaders/ps/neg1_gen8.asm b/shaders/ps/neg1_gen8.asm > new file mode 100644 > index 00000000..582375b5 > --- /dev/null > +++ b/shaders/ps/neg1_gen8.asm > @@ -0,0 +1,9 @@ > +mov(8) r112:ud 0x3f800000:ud > +mov(8) r113:ud 0x3f800000:ud > +mov(8) r114:ud 0x3f800000:ud > +mov(8) r115:ud 0x3f800000:ud > +mov(8) r116:ud 0x3f800000:ud > +mov(8) r117:ud 0x3f800000:ud > +mov(8) r118:ud 0x3f800000:ud > +mov(8) r119:ud 0x3f800000:ud > +send(16) null r112 0x25 0x10031000 { EOT } _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply [flat|nested] 15+ messages in thread
* [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders 2018-10-02 13:49 ` [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec 2018-10-02 13:57 ` Kalamarz, Lukasz @ 2018-10-03 5:47 ` Katarzyna Dec 2018-10-03 11:02 ` Petri Latvala 2018-10-03 11:05 ` Arkadiusz Hiler 2 siblings, 1 reply; 15+ messages in thread From: Katarzyna Dec @ 2018-10-03 5:47 UTC (permalink / raw) To: igt-dev We're not planning to work on assembler in igt anymore, since we can reuse an existing project (IGA) that will do this work for us. The only extra thing we need to do is convert the result binary to C-array, simple python script. v2: Moved converter to single file. Fixed README for shaders. v3: Fixed typos. Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com> Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com> Cc: Petri Latvala <petri.latvala@intel.com> Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com> Cc: Antonio Argenziano <antonio.argenziano@intel.com> --- shaders/README | 19 +++++++++++++++++++ shaders/converter.py | 24 ++++++++++++++++++++++++ shaders/gpgpu/README | 10 ++++++++++ shaders/gpgpu/gpgpu_fill_gen8.asm | 10 ++++++++++ shaders/gpgpu/gpgpu_fill_gen9.asm | 10 ++++++++++ shaders/media/README | 8 ++++++++ shaders/media/media_fill_gen8.asm | 11 +++++++++++ shaders/ps/README | 8 ++++++++ shaders/ps/blit_gen8.asm | 7 +++++++ shaders/ps/neg1_gen8.asm | 9 +++++++++ 10 files changed, 116 insertions(+) create mode 100644 shaders/README create mode 100644 shaders/converter.py create mode 100644 shaders/gpgpu/gpgpu_fill_gen8.asm create mode 100644 shaders/gpgpu/gpgpu_fill_gen9.asm create mode 100644 shaders/media/media_fill_gen8.asm create mode 100644 shaders/ps/blit_gen8.asm create mode 100644 shaders/ps/neg1_gen8.asm diff --git a/shaders/README b/shaders/README new file mode 100644 index 00000000..7ac125b5 --- /dev/null +++ b/shaders/README @@ -0,0 +1,19 @@ +This directory is for shaders used in media_fill, gpgpu_fill, rendercopy +and media_spin libraries. + +Till Gen8 shaders were generated using intel-gen4asm script (implementation in +assembler/ directory). From Gen8 it is possible to use Intel Graphics Assembler +to generate binary from asm instructions. +https://github.com/intel/intel-graphics-compiler + 1. Clone IGC project + 2. Go to igc/visa/iga + 3. Build iga + cmake . && make + +For maintaining compatibility with our tests there is a bin to hex converter +written in python: + $>converter.py input_file > output_file +e.g.$>python converter.py gen9_iga_output > gen9_hex_array + +Instructions how to build media, gpgpu or ps shaders are included in their +subdirectories. diff --git a/shaders/converter.py b/shaders/converter.py new file mode 100644 index 00000000..d00e6193 --- /dev/null +++ b/shaders/converter.py @@ -0,0 +1,24 @@ +#!/usr/bin/env python2 +import struct +import sys +import argparse + +parser = argparse.ArgumentParser(description='Script for converting shaders in binary to hex.') +args = parser.parse_args() + +print "static const uint32_t kernel[][4] = {" + +with open(sys.argv[1], 'r') as f: + fmt = '<LLLL' + step = struct.calcsize(fmt) + while True: + buf = f.read(step) + if not buf: + break + elif len(buf) < step: + buf += '\x00' * (step - len(buf)) + + val = struct.unpack('<LLLL', buf) + print "\t{{ 0x{:08x}, 0x{:08x}, 0x{:08x}, 0x{:08x} }},".format(*val) + +print "};" diff --git a/shaders/gpgpu/README b/shaders/gpgpu/README index 3bf328ad..9d254e2a 100644 --- a/shaders/gpgpu/README +++ b/shaders/gpgpu/README @@ -1,4 +1,14 @@ +These files are here for reference only. Commands used to generate the shader on gen7 $> m4 gpgpu_fill.gxa > gpgpu_fill.gxm $> intel-gen4asm -g 7 -o <output> gpgpu_fill.gxm + +From gen8 we can use Intel Graphics Assember to generate binary from asm +instructions +https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga + +How to get binary from .asm (e.g. when ISA instructions has changed): + $> iga64 gpgpu_fill.asm -p=8 -a -o gpgpu_fill_gen8.bin + $> Use converter from shaders/README to have hex array used in libs + $> Copy output to proper lib diff --git a/shaders/gpgpu/gpgpu_fill_gen8.asm b/shaders/gpgpu/gpgpu_fill_gen8.asm new file mode 100644 index 00000000..448e0256 --- /dev/null +++ b/shaders/gpgpu/gpgpu_fill_gen8.asm @@ -0,0 +1,10 @@ + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub + mul (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud 0x10:ud + mov (1|M0) r2.1<1>:ud r0.6<0;1,0>:ud + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud + mov (1|M0) r4.2<1>:ud 0xF:ud + mov (16|M0) (eq)f0.0 r5.0<1>:ud r1.0<0;1,0>:ud + send (16|M0) acc0.0:uw r4:d 0xC 0x060A8000 // DP_DC1 wr:3h, rd:0, fc: 0x28000 + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud + send (16|M0) null:uw r112:d 0x27 0x02000010 {EOT} // SPAWNER wr:1, rd:0, fc: 0x10 diff --git a/shaders/gpgpu/gpgpu_fill_gen9.asm b/shaders/gpgpu/gpgpu_fill_gen9.asm new file mode 100644 index 00000000..6f948935 --- /dev/null +++ b/shaders/gpgpu/gpgpu_fill_gen9.asm @@ -0,0 +1,10 @@ + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub + mul (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud 0x10:ud + mov (1|M0) r2.1<1>:ud r0.6<0;1,0>:ud + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud + mov (1|M0) r4.2<1>:ud 0xF:ud + mov (16|M0) r5.0<1>:ud r1.0<0;1,0>:ud + send (16|M0) acc0.0:uw r4:d 0xC 0x060A8000 // DP_DC1 wr:3h, rd:0, fc: 0x28000 + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud + send (16|M0) null:uw r112:d 0x27 0x02000010 {EOT} // SPAWNER wr:1, rd:0, fc: 0x10 diff --git a/shaders/media/README b/shaders/media/README index 9f296010..44c08dce 100644 --- a/shaders/media/README +++ b/shaders/media/README @@ -3,3 +3,11 @@ These files are here for reference only. Commands used to generate the shader on gen8 $> m4 media_fill.gxa > media_fill.gxm $> intel-gen4asm -g 8 -o <output> media_fill.gxm + +From gen8 we can use Intel Graphics Assember to generate binary from asm +instructions https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga + +How to get binary from .asm (e.g. when ISA instructions has changed): + $> iga64 media_fill_gen8.asm -p=8 -a -o media_fill_gen8.bin + $> Use converter from shaders/README to have hex array used in libs + $> Copy output to proper lib diff --git a/shaders/media/media_fill_gen8.asm b/shaders/media/media_fill_gen8.asm new file mode 100644 index 00000000..4b6eb84b --- /dev/null +++ b/shaders/media/media_fill_gen8.asm @@ -0,0 +1,11 @@ + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud + mov (1|M0) r4.2<1>:ud 0xF000F:ud + mov (16|M0) r5.0<1>:ud r1.0<0;1,0>:ud + mov (16|M0) r7.0<1>:ud r1.0<0;1,0>:ud + mov (16|M0) r9.0<1>:ud r1.0<0;1,0>:ud + mov (16|M0) r11.0<1>:ud r1.0<0;1,0>:ud + send (16|M0) acc0.0:uw r4:d 0x1000000C 0x120A8000 // DP_DC1 wr:9h, rd:0, fc: 0x28000 + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud + send (16|M0) null:uw r112:d 0x10000027 0x02000010 {EOT} // SPAWNER wr:1, rd:0, fc: 0x10 diff --git a/shaders/ps/README b/shaders/ps/README index b196d025..21ff571a 100644 --- a/shaders/ps/README +++ b/shaders/ps/README @@ -1 +1,9 @@ These files are here for reference only. + +From gen8 we can use Intel Graphics Assember to generate binary from asm +instructions https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga + +How to get binary from .asm? + $> iga64 blit_gen8.asm -p=8 -a -o blit_gen8.bin + $> Use converter from shaders/README to have hex array used in libs + $> Copy output to proper lib diff --git a/shaders/ps/blit_gen8.asm b/shaders/ps/blit_gen8.asm new file mode 100644 index 00000000..c35b70a1 --- /dev/null +++ b/shaders/ps/blit_gen8.asm @@ -0,0 +1,7 @@ + pln (8|M0) r10.0<1>:f r6.0<0;1,0>:f r2.0<8;8,1>:f + pln (8|M0) r11.0<1>:f r6.0<0;1,0>:f r4.0<8;8,1>:f + pln (8|M0) r12.0<1>:f r6.4<0;1,0>:f r2.0<8;8,1>:f + pln (8|M0) 13.0<1>:f r6.4<0;1,0>:f r4.0<8;8,1>:f + send (16|M0) r112:f r10:ub 0x10000002 0x08840001 // SAMPLER wr:4, rd:8, fc: 0x40001 + send (16|M0) null:f r112:ub 0x10000025 0x10031000 {EOT} // DP_RC wr:8, rd:0, Render Target Write msc:16, to #0 + diff --git a/shaders/ps/neg1_gen8.asm b/shaders/ps/neg1_gen8.asm new file mode 100644 index 00000000..582375b5 --- /dev/null +++ b/shaders/ps/neg1_gen8.asm @@ -0,0 +1,9 @@ +mov(8) r112:ud 0x3f800000:ud +mov(8) r113:ud 0x3f800000:ud +mov(8) r114:ud 0x3f800000:ud +mov(8) r115:ud 0x3f800000:ud +mov(8) r116:ud 0x3f800000:ud +mov(8) r117:ud 0x3f800000:ud +mov(8) r118:ud 0x3f800000:ud +mov(8) r119:ud 0x3f800000:ud +send(16) null r112 0x25 0x10031000 { EOT } -- 2.17.1 _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply related [flat|nested] 15+ messages in thread
* Re: [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders 2018-10-03 5:47 ` Katarzyna Dec @ 2018-10-03 11:02 ` Petri Latvala 2018-10-03 13:51 ` Katarzyna Dec 0 siblings, 1 reply; 15+ messages in thread From: Petri Latvala @ 2018-10-03 11:02 UTC (permalink / raw) To: Katarzyna Dec; +Cc: igt-dev On Wed, Oct 03, 2018 at 07:47:22AM +0200, Katarzyna Dec wrote: > We're not planning to work on assembler in igt anymore, since we can > reuse an existing project (IGA) that will do this work for us. The > only extra thing we need to do is convert the result binary to C-array, > simple python script. > > v2: Moved converter to single file. Fixed README for shaders. > v3: Fixed typos. > > Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com> > Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com> > Cc: Petri Latvala <petri.latvala@intel.com> > Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com> > Cc: Antonio Argenziano <antonio.argenziano@intel.com> > --- > shaders/README | 19 +++++++++++++++++++ > shaders/converter.py | 24 ++++++++++++++++++++++++ > shaders/gpgpu/README | 10 ++++++++++ > shaders/gpgpu/gpgpu_fill_gen8.asm | 10 ++++++++++ > shaders/gpgpu/gpgpu_fill_gen9.asm | 10 ++++++++++ > shaders/media/README | 8 ++++++++ > shaders/media/media_fill_gen8.asm | 11 +++++++++++ > shaders/ps/README | 8 ++++++++ > shaders/ps/blit_gen8.asm | 7 +++++++ > shaders/ps/neg1_gen8.asm | 9 +++++++++ > 10 files changed, 116 insertions(+) > create mode 100644 shaders/README > create mode 100644 shaders/converter.py > create mode 100644 shaders/gpgpu/gpgpu_fill_gen8.asm > create mode 100644 shaders/gpgpu/gpgpu_fill_gen9.asm > create mode 100644 shaders/media/media_fill_gen8.asm > create mode 100644 shaders/ps/blit_gen8.asm > create mode 100644 shaders/ps/neg1_gen8.asm > > diff --git a/shaders/README b/shaders/README > new file mode 100644 > index 00000000..7ac125b5 > --- /dev/null > +++ b/shaders/README > @@ -0,0 +1,19 @@ > +This directory is for shaders used in media_fill, gpgpu_fill, rendercopy > +and media_spin libraries. > + > +Till Gen8 shaders were generated using intel-gen4asm script (implementation in > +assembler/ directory). From Gen8 it is possible to use Intel Graphics Assembler > +to generate binary from asm instructions. > +https://github.com/intel/intel-graphics-compiler > + 1. Clone IGC project > + 2. Go to igc/visa/iga > + 3. Build iga > + cmake . && make > + > +For maintaining compatibility with our tests there is a bin to hex converter > +written in python: > + $>converter.py input_file > output_file > +e.g.$>python converter.py gen9_iga_output > gen9_hex_array > + > +Instructions how to build media, gpgpu or ps shaders are included in their > +subdirectories. > diff --git a/shaders/converter.py b/shaders/converter.py > new file mode 100644 > index 00000000..d00e6193 > --- /dev/null > +++ b/shaders/converter.py > @@ -0,0 +1,24 @@ > +#!/usr/bin/env python2 Python 2 in 2018? Why? -- Petri Latvala > +import struct > +import sys > +import argparse > + > +parser = argparse.ArgumentParser(description='Script for converting shaders in binary to hex.') > +args = parser.parse_args() > + > +print "static const uint32_t kernel[][4] = {" > + > +with open(sys.argv[1], 'r') as f: > + fmt = '<LLLL' > + step = struct.calcsize(fmt) > + while True: > + buf = f.read(step) > + if not buf: > + break > + elif len(buf) < step: > + buf += '\x00' * (step - len(buf)) > + > + val = struct.unpack('<LLLL', buf) > + print "\t{{ 0x{:08x}, 0x{:08x}, 0x{:08x}, 0x{:08x} }},".format(*val) > + > +print "};" > diff --git a/shaders/gpgpu/README b/shaders/gpgpu/README > index 3bf328ad..9d254e2a 100644 > --- a/shaders/gpgpu/README > +++ b/shaders/gpgpu/README > @@ -1,4 +1,14 @@ > +These files are here for reference only. > > Commands used to generate the shader on gen7 > $> m4 gpgpu_fill.gxa > gpgpu_fill.gxm > $> intel-gen4asm -g 7 -o <output> gpgpu_fill.gxm > + > +From gen8 we can use Intel Graphics Assember to generate binary from asm > +instructions > +https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga > + > +How to get binary from .asm (e.g. when ISA instructions has changed): > + $> iga64 gpgpu_fill.asm -p=8 -a -o gpgpu_fill_gen8.bin > + $> Use converter from shaders/README to have hex array used in libs > + $> Copy output to proper lib > diff --git a/shaders/gpgpu/gpgpu_fill_gen8.asm b/shaders/gpgpu/gpgpu_fill_gen8.asm > new file mode 100644 > index 00000000..448e0256 > --- /dev/null > +++ b/shaders/gpgpu/gpgpu_fill_gen8.asm > @@ -0,0 +1,10 @@ > + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub > + mul (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud 0x10:ud > + mov (1|M0) r2.1<1>:ud r0.6<0;1,0>:ud > + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud > + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud > + mov (1|M0) r4.2<1>:ud 0xF:ud > + mov (16|M0) (eq)f0.0 r5.0<1>:ud r1.0<0;1,0>:ud > + send (16|M0) acc0.0:uw r4:d 0xC 0x060A8000 // DP_DC1 wr:3h, rd:0, fc: 0x28000 > + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud > + send (16|M0) null:uw r112:d 0x27 0x02000010 {EOT} // SPAWNER wr:1, rd:0, fc: 0x10 > diff --git a/shaders/gpgpu/gpgpu_fill_gen9.asm b/shaders/gpgpu/gpgpu_fill_gen9.asm > new file mode 100644 > index 00000000..6f948935 > --- /dev/null > +++ b/shaders/gpgpu/gpgpu_fill_gen9.asm > @@ -0,0 +1,10 @@ > + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub > + mul (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud 0x10:ud > + mov (1|M0) r2.1<1>:ud r0.6<0;1,0>:ud > + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud > + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud > + mov (1|M0) r4.2<1>:ud 0xF:ud > + mov (16|M0) r5.0<1>:ud r1.0<0;1,0>:ud > + send (16|M0) acc0.0:uw r4:d 0xC 0x060A8000 // DP_DC1 wr:3h, rd:0, fc: 0x28000 > + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud > + send (16|M0) null:uw r112:d 0x27 0x02000010 {EOT} // SPAWNER wr:1, rd:0, fc: 0x10 > diff --git a/shaders/media/README b/shaders/media/README > index 9f296010..44c08dce 100644 > --- a/shaders/media/README > +++ b/shaders/media/README > @@ -3,3 +3,11 @@ These files are here for reference only. > Commands used to generate the shader on gen8 > $> m4 media_fill.gxa > media_fill.gxm > $> intel-gen4asm -g 8 -o <output> media_fill.gxm > + > +From gen8 we can use Intel Graphics Assember to generate binary from asm > +instructions https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga > + > +How to get binary from .asm (e.g. when ISA instructions has changed): > + $> iga64 media_fill_gen8.asm -p=8 -a -o media_fill_gen8.bin > + $> Use converter from shaders/README to have hex array used in libs > + $> Copy output to proper lib > diff --git a/shaders/media/media_fill_gen8.asm b/shaders/media/media_fill_gen8.asm > new file mode 100644 > index 00000000..4b6eb84b > --- /dev/null > +++ b/shaders/media/media_fill_gen8.asm > @@ -0,0 +1,11 @@ > + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub > + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud > + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud > + mov (1|M0) r4.2<1>:ud 0xF000F:ud > + mov (16|M0) r5.0<1>:ud r1.0<0;1,0>:ud > + mov (16|M0) r7.0<1>:ud r1.0<0;1,0>:ud > + mov (16|M0) r9.0<1>:ud r1.0<0;1,0>:ud > + mov (16|M0) r11.0<1>:ud r1.0<0;1,0>:ud > + send (16|M0) acc0.0:uw r4:d 0x1000000C 0x120A8000 // DP_DC1 wr:9h, rd:0, fc: 0x28000 > + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud > + send (16|M0) null:uw r112:d 0x10000027 0x02000010 {EOT} // SPAWNER wr:1, rd:0, fc: 0x10 > diff --git a/shaders/ps/README b/shaders/ps/README > index b196d025..21ff571a 100644 > --- a/shaders/ps/README > +++ b/shaders/ps/README > @@ -1 +1,9 @@ > These files are here for reference only. > + > +From gen8 we can use Intel Graphics Assember to generate binary from asm > +instructions https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga > + > +How to get binary from .asm? > + $> iga64 blit_gen8.asm -p=8 -a -o blit_gen8.bin > + $> Use converter from shaders/README to have hex array used in libs > + $> Copy output to proper lib > diff --git a/shaders/ps/blit_gen8.asm b/shaders/ps/blit_gen8.asm > new file mode 100644 > index 00000000..c35b70a1 > --- /dev/null > +++ b/shaders/ps/blit_gen8.asm > @@ -0,0 +1,7 @@ > + pln (8|M0) r10.0<1>:f r6.0<0;1,0>:f r2.0<8;8,1>:f > + pln (8|M0) r11.0<1>:f r6.0<0;1,0>:f r4.0<8;8,1>:f > + pln (8|M0) r12.0<1>:f r6.4<0;1,0>:f r2.0<8;8,1>:f > + pln (8|M0) 13.0<1>:f r6.4<0;1,0>:f r4.0<8;8,1>:f > + send (16|M0) r112:f r10:ub 0x10000002 0x08840001 // SAMPLER wr:4, rd:8, fc: 0x40001 > + send (16|M0) null:f r112:ub 0x10000025 0x10031000 {EOT} // DP_RC wr:8, rd:0, Render Target Write msc:16, to #0 > + > diff --git a/shaders/ps/neg1_gen8.asm b/shaders/ps/neg1_gen8.asm > new file mode 100644 > index 00000000..582375b5 > --- /dev/null > +++ b/shaders/ps/neg1_gen8.asm > @@ -0,0 +1,9 @@ > +mov(8) r112:ud 0x3f800000:ud > +mov(8) r113:ud 0x3f800000:ud > +mov(8) r114:ud 0x3f800000:ud > +mov(8) r115:ud 0x3f800000:ud > +mov(8) r116:ud 0x3f800000:ud > +mov(8) r117:ud 0x3f800000:ud > +mov(8) r118:ud 0x3f800000:ud > +mov(8) r119:ud 0x3f800000:ud > +send(16) null r112 0x25 0x10031000 { EOT } > -- > 2.17.1 > _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply [flat|nested] 15+ messages in thread
* Re: [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders 2018-10-03 11:02 ` Petri Latvala @ 2018-10-03 13:51 ` Katarzyna Dec 0 siblings, 0 replies; 15+ messages in thread From: Katarzyna Dec @ 2018-10-03 13:51 UTC (permalink / raw) To: Petri Latvala, igt-dev On Wed, Oct 03, 2018 at 02:02:56PM +0300, Petri Latvala wrote: > On Wed, Oct 03, 2018 at 07:47:22AM +0200, Katarzyna Dec wrote: > Python 2 in 2018? Why? > > > -- > Petri Latvala > I have changed that, thanks! Kasia :) _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply [flat|nested] 15+ messages in thread
* Re: [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders 2018-10-02 13:49 ` [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec 2018-10-02 13:57 ` Kalamarz, Lukasz 2018-10-03 5:47 ` Katarzyna Dec @ 2018-10-03 11:05 ` Arkadiusz Hiler 2018-10-03 13:50 ` Katarzyna Dec 2 siblings, 1 reply; 15+ messages in thread From: Arkadiusz Hiler @ 2018-10-03 11:05 UTC (permalink / raw) To: Katarzyna Dec; +Cc: igt-dev On Tue, Oct 02, 2018 at 03:49:32PM +0200, Katarzyna Dec wrote: > We're not planning to work on assembler in igt anymore, since we can > reuse an existing project (IGA) that will do this work for us. The > only extra thing we need to do is convert the result binary to C-array, > simple python script. > > v2: Moved converter to single file. Fixed README for shaders. > > Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com> > Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com> > Cc: Petri Latvala <petri.latvala@intel.com> > Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com> > Cc: Antonio Argenziano <antonio.argenziano@intel.com> > --- > shaders/README | 19 +++++++++++++++++++ > shaders/converter.py | 24 ++++++++++++++++++++++++ > shaders/gpgpu/README | 11 +++++++++++ > shaders/gpgpu/gpgpu_fill_gen8.asm | 10 ++++++++++ > shaders/gpgpu/gpgpu_fill_gen9.asm | 10 ++++++++++ > shaders/media/README | 9 +++++++++ > shaders/media/media_fill_gen8.asm | 11 +++++++++++ > shaders/ps/README | 8 ++++++++ > shaders/ps/blit_gen8.asm | 7 +++++++ > shaders/ps/neg1_gen8.asm | 9 +++++++++ > 10 files changed, 118 insertions(+) > create mode 100644 shaders/README > create mode 100644 shaders/converter.py > create mode 100644 shaders/gpgpu/gpgpu_fill_gen8.asm > create mode 100644 shaders/gpgpu/gpgpu_fill_gen9.asm > create mode 100644 shaders/media/media_fill_gen8.asm > create mode 100644 shaders/ps/blit_gen8.asm > create mode 100644 shaders/ps/neg1_gen8.asm > > diff --git a/shaders/README b/shaders/README > new file mode 100644 > index 00000000..3365a209 > --- /dev/null > +++ b/shaders/README > @@ -0,0 +1,19 @@ > +This directory is for shaders used in media_fill, gpgpu_fill, rendercopy > +and media_spin libraries. > + > +Till Gen8 shaders were generated using intel-gen4asm script (implementation in > +assembler/ directory). From Gen8 it is possible to use Intel Graphics Assembler > +to generate binary from asm instructions. > +https://github.com/intel/intel-graphics-compiler > + 1. Clone IGC project > + 2. Go to igc/visa/iga > + 3. Build iga > + cmake . && make > + > +For maintaining compatibility with our tests there is a bin to hex converter > +written in python: > + $>converter.py input_file > output_file > +e.g.$>python converter.py gen9_iga_output > gen9_hex_array > + > +Instructions how to build media, gpgpu or ps shaders included in their > +subdirectories. > diff --git a/shaders/converter.py b/shaders/converter.py > new file mode 100644 > index 00000000..a50ac96c > --- /dev/null > +++ b/shaders/converter.py > @@ -0,0 +1,24 @@ > +#!/usr/bin/env python2 > +import struct > +import sys > +import argparse > + > +parser = argparse.ArgumentParser(description='Script for converting shaders in binary to hex.') > +args = parser.parse_args() > + > +print "static const uint32_t kernel[][4] = {" > + > +with open(sys.argv[1], 'r') as f: > + fmt = '<LLLL' > + step = struct.calcsize(fmt) > + while True: > + buf = f.read(step) > + if not buf: > + break > + elif len(buf) < step: > + buf += '\x00' * (step - len(buf)) > + > + val = struct.unpack('<LLLL', buf) > + print "\t{{ 0x{:08x}, 0x{:08x}, 0x{:08x}, 0x{:08x} }},".format(*val) > + > +print "};" > \ No newline at end of file > diff --git a/shaders/gpgpu/README b/shaders/gpgpu/README > index 3bf328ad..91aca7e8 100644 > --- a/shaders/gpgpu/README > +++ b/shaders/gpgpu/README > @@ -1,4 +1,15 @@ > +These files are here for reference only. > > Commands used to generate the shader on gen7 > $> m4 gpgpu_fill.gxa > gpgpu_fill.gxm > $> intel-gen4asm -g 7 -o <output> gpgpu_fill.gxm Is there any point in having this README almost copy-and-pasted for each shader directory, instead of having just a common one in shaders/ direcotry? -- Cheers, Arek _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply [flat|nested] 15+ messages in thread
* Re: [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders 2018-10-03 11:05 ` Arkadiusz Hiler @ 2018-10-03 13:50 ` Katarzyna Dec 0 siblings, 0 replies; 15+ messages in thread From: Katarzyna Dec @ 2018-10-03 13:50 UTC (permalink / raw) To: Arkadiusz Hiler, igt-dev On Wed, Oct 03, 2018 at 02:05:12PM +0300, Arkadiusz Hiler wrote: > On Tue, Oct 02, 2018 at 03:49:32PM +0200, Katarzyna Dec wrote: > > Is there any point in having this README almost copy-and-pasted for each > shader directory, instead of having just a common one in shaders/ > direcotry? > > -- > Cheers, > Arek Good point! I have consolidated README files. Kasia :) _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply [flat|nested] 15+ messages in thread
* [igt-dev] [PATCH i-g-t 2/2] lib/i915: Move shaders directory 2018-10-02 13:49 [igt-dev] [PATCH i-g-t 0/2] Shaders documentation RESENDING Katarzyna Dec 2018-10-02 13:49 ` [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec @ 2018-10-02 13:49 ` Katarzyna Dec 2018-10-03 11:00 ` Petri Latvala 2018-10-02 14:55 ` [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation RESENDING Patchwork ` (3 subsequent siblings) 5 siblings, 1 reply; 15+ messages in thread From: Katarzyna Dec @ 2018-10-02 13:49 UTC (permalink / raw) To: igt-dev In shaders/ directory we got Intel specific information. As igt is a project for more vendors, let's move this directory to lib/i915. Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com> Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com> Cc: Petri Latvala <petri.latvala@intel.com> Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com> Cc: Antonio Argenziano <antonio.argenziano@intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> --- {shaders => lib/i915/shaders}/README | 0 {shaders => lib/i915/shaders}/converter.py | 0 {shaders => lib/i915/shaders}/gpgpu/README | 0 {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa | 0 {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen8.asm | 0 {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen9.asm | 0 {shaders => lib/i915/shaders}/media/README | 0 {shaders => lib/i915/shaders}/media/media_fill.gxa | 0 {shaders => lib/i915/shaders}/media/media_fill_gen8.asm | 0 {shaders => lib/i915/shaders}/ps/README | 0 {shaders => lib/i915/shaders}/ps/blit.g7a | 0 {shaders => lib/i915/shaders}/ps/blit_gen8.asm | 0 {shaders => lib/i915/shaders}/ps/neg1_gen8.asm | 0 {shaders => lib/i915/shaders}/ps/neg1_test.g7a | 0 14 files changed, 0 insertions(+), 0 deletions(-) rename {shaders => lib/i915/shaders}/README (100%) rename {shaders => lib/i915/shaders}/converter.py (100%) rename {shaders => lib/i915/shaders}/gpgpu/README (100%) rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa (100%) rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen8.asm (100%) rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen9.asm (100%) rename {shaders => lib/i915/shaders}/media/README (100%) rename {shaders => lib/i915/shaders}/media/media_fill.gxa (100%) rename {shaders => lib/i915/shaders}/media/media_fill_gen8.asm (100%) rename {shaders => lib/i915/shaders}/ps/README (100%) rename {shaders => lib/i915/shaders}/ps/blit.g7a (100%) rename {shaders => lib/i915/shaders}/ps/blit_gen8.asm (100%) rename {shaders => lib/i915/shaders}/ps/neg1_gen8.asm (100%) rename {shaders => lib/i915/shaders}/ps/neg1_test.g7a (100%) diff --git a/shaders/README b/lib/i915/shaders/README similarity index 100% rename from shaders/README rename to lib/i915/shaders/README diff --git a/shaders/converter.py b/lib/i915/shaders/converter.py similarity index 100% rename from shaders/converter.py rename to lib/i915/shaders/converter.py diff --git a/shaders/gpgpu/README b/lib/i915/shaders/gpgpu/README similarity index 100% rename from shaders/gpgpu/README rename to lib/i915/shaders/gpgpu/README diff --git a/shaders/gpgpu/gpgpu_fill.gxa b/lib/i915/shaders/gpgpu/gpgpu_fill.gxa similarity index 100% rename from shaders/gpgpu/gpgpu_fill.gxa rename to lib/i915/shaders/gpgpu/gpgpu_fill.gxa diff --git a/shaders/gpgpu/gpgpu_fill_gen8.asm b/lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm similarity index 100% rename from shaders/gpgpu/gpgpu_fill_gen8.asm rename to lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm diff --git a/shaders/gpgpu/gpgpu_fill_gen9.asm b/lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm similarity index 100% rename from shaders/gpgpu/gpgpu_fill_gen9.asm rename to lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm diff --git a/shaders/media/README b/lib/i915/shaders/media/README similarity index 100% rename from shaders/media/README rename to lib/i915/shaders/media/README diff --git a/shaders/media/media_fill.gxa b/lib/i915/shaders/media/media_fill.gxa similarity index 100% rename from shaders/media/media_fill.gxa rename to lib/i915/shaders/media/media_fill.gxa diff --git a/shaders/media/media_fill_gen8.asm b/lib/i915/shaders/media/media_fill_gen8.asm similarity index 100% rename from shaders/media/media_fill_gen8.asm rename to lib/i915/shaders/media/media_fill_gen8.asm diff --git a/shaders/ps/README b/lib/i915/shaders/ps/README similarity index 100% rename from shaders/ps/README rename to lib/i915/shaders/ps/README diff --git a/shaders/ps/blit.g7a b/lib/i915/shaders/ps/blit.g7a similarity index 100% rename from shaders/ps/blit.g7a rename to lib/i915/shaders/ps/blit.g7a diff --git a/shaders/ps/blit_gen8.asm b/lib/i915/shaders/ps/blit_gen8.asm similarity index 100% rename from shaders/ps/blit_gen8.asm rename to lib/i915/shaders/ps/blit_gen8.asm diff --git a/shaders/ps/neg1_gen8.asm b/lib/i915/shaders/ps/neg1_gen8.asm similarity index 100% rename from shaders/ps/neg1_gen8.asm rename to lib/i915/shaders/ps/neg1_gen8.asm diff --git a/shaders/ps/neg1_test.g7a b/lib/i915/shaders/ps/neg1_test.g7a similarity index 100% rename from shaders/ps/neg1_test.g7a rename to lib/i915/shaders/ps/neg1_test.g7a -- 2.17.1 _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply [flat|nested] 15+ messages in thread
* Re: [igt-dev] [PATCH i-g-t 2/2] lib/i915: Move shaders directory 2018-10-02 13:49 ` [igt-dev] [PATCH i-g-t 2/2] lib/i915: Move shaders directory Katarzyna Dec @ 2018-10-03 11:00 ` Petri Latvala 2018-10-03 13:52 ` Katarzyna Dec 0 siblings, 1 reply; 15+ messages in thread From: Petri Latvala @ 2018-10-03 11:00 UTC (permalink / raw) To: Katarzyna Dec; +Cc: igt-dev On Tue, Oct 02, 2018 at 03:49:33PM +0200, Katarzyna Dec wrote: > In shaders/ directory we got Intel specific information. As igt > is a project for more vendors, let's move this directory to > lib/i915. > > Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com> > Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com> > Cc: Petri Latvala <petri.latvala@intel.com> > Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com> > Cc: Antonio Argenziano <antonio.argenziano@intel.com> > Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> > --- > {shaders => lib/i915/shaders}/README | 0 > {shaders => lib/i915/shaders}/converter.py | 0 > {shaders => lib/i915/shaders}/gpgpu/README | 0 > {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa | 0 > {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen8.asm | 0 > {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen9.asm | 0 > {shaders => lib/i915/shaders}/media/README | 0 > {shaders => lib/i915/shaders}/media/media_fill.gxa | 0 > {shaders => lib/i915/shaders}/media/media_fill_gen8.asm | 0 > {shaders => lib/i915/shaders}/ps/README | 0 > {shaders => lib/i915/shaders}/ps/blit.g7a | 0 > {shaders => lib/i915/shaders}/ps/blit_gen8.asm | 0 > {shaders => lib/i915/shaders}/ps/neg1_gen8.asm | 0 > {shaders => lib/i915/shaders}/ps/neg1_test.g7a | 0 > 14 files changed, 0 insertions(+), 0 deletions(-) > rename {shaders => lib/i915/shaders}/README (100%) > rename {shaders => lib/i915/shaders}/converter.py (100%) > rename {shaders => lib/i915/shaders}/gpgpu/README (100%) > rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa (100%) > rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen8.asm (100%) > rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen9.asm (100%) > rename {shaders => lib/i915/shaders}/media/README (100%) > rename {shaders => lib/i915/shaders}/media/media_fill.gxa (100%) > rename {shaders => lib/i915/shaders}/media/media_fill_gen8.asm (100%) > rename {shaders => lib/i915/shaders}/ps/README (100%) > rename {shaders => lib/i915/shaders}/ps/blit.g7a (100%) > rename {shaders => lib/i915/shaders}/ps/blit_gen8.asm (100%) > rename {shaders => lib/i915/shaders}/ps/neg1_gen8.asm (100%) > rename {shaders => lib/i915/shaders}/ps/neg1_test.g7a (100%) # git grep shaders/ include/drm-uapi/vc4_drm.h: * how many pointers are necessary (fixed number for shaders/uniforms, lib/gpgpu_fill.c:/* shaders/gpgpu/gpgpu_fill.gxa */ lib/rendercopy_gen8.c:/* see shaders/ps/blit.g7a */ lib/rendercopy_gen9.c:/* see shaders/ps/blit.g7a */ Ignoring the vc4_drm.h hit, change those other comments to refer to the new paths. -- Petri Latvala > > diff --git a/shaders/README b/lib/i915/shaders/README > similarity index 100% > rename from shaders/README > rename to lib/i915/shaders/README > diff --git a/shaders/converter.py b/lib/i915/shaders/converter.py > similarity index 100% > rename from shaders/converter.py > rename to lib/i915/shaders/converter.py > diff --git a/shaders/gpgpu/README b/lib/i915/shaders/gpgpu/README > similarity index 100% > rename from shaders/gpgpu/README > rename to lib/i915/shaders/gpgpu/README > diff --git a/shaders/gpgpu/gpgpu_fill.gxa b/lib/i915/shaders/gpgpu/gpgpu_fill.gxa > similarity index 100% > rename from shaders/gpgpu/gpgpu_fill.gxa > rename to lib/i915/shaders/gpgpu/gpgpu_fill.gxa > diff --git a/shaders/gpgpu/gpgpu_fill_gen8.asm b/lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm > similarity index 100% > rename from shaders/gpgpu/gpgpu_fill_gen8.asm > rename to lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm > diff --git a/shaders/gpgpu/gpgpu_fill_gen9.asm b/lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm > similarity index 100% > rename from shaders/gpgpu/gpgpu_fill_gen9.asm > rename to lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm > diff --git a/shaders/media/README b/lib/i915/shaders/media/README > similarity index 100% > rename from shaders/media/README > rename to lib/i915/shaders/media/README > diff --git a/shaders/media/media_fill.gxa b/lib/i915/shaders/media/media_fill.gxa > similarity index 100% > rename from shaders/media/media_fill.gxa > rename to lib/i915/shaders/media/media_fill.gxa > diff --git a/shaders/media/media_fill_gen8.asm b/lib/i915/shaders/media/media_fill_gen8.asm > similarity index 100% > rename from shaders/media/media_fill_gen8.asm > rename to lib/i915/shaders/media/media_fill_gen8.asm > diff --git a/shaders/ps/README b/lib/i915/shaders/ps/README > similarity index 100% > rename from shaders/ps/README > rename to lib/i915/shaders/ps/README > diff --git a/shaders/ps/blit.g7a b/lib/i915/shaders/ps/blit.g7a > similarity index 100% > rename from shaders/ps/blit.g7a > rename to lib/i915/shaders/ps/blit.g7a > diff --git a/shaders/ps/blit_gen8.asm b/lib/i915/shaders/ps/blit_gen8.asm > similarity index 100% > rename from shaders/ps/blit_gen8.asm > rename to lib/i915/shaders/ps/blit_gen8.asm > diff --git a/shaders/ps/neg1_gen8.asm b/lib/i915/shaders/ps/neg1_gen8.asm > similarity index 100% > rename from shaders/ps/neg1_gen8.asm > rename to lib/i915/shaders/ps/neg1_gen8.asm > diff --git a/shaders/ps/neg1_test.g7a b/lib/i915/shaders/ps/neg1_test.g7a > similarity index 100% > rename from shaders/ps/neg1_test.g7a > rename to lib/i915/shaders/ps/neg1_test.g7a > -- > 2.17.1 > _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply [flat|nested] 15+ messages in thread
* Re: [igt-dev] [PATCH i-g-t 2/2] lib/i915: Move shaders directory 2018-10-03 11:00 ` Petri Latvala @ 2018-10-03 13:52 ` Katarzyna Dec 0 siblings, 0 replies; 15+ messages in thread From: Katarzyna Dec @ 2018-10-03 13:52 UTC (permalink / raw) To: Petri Latvala, igt-dev On Wed, Oct 03, 2018 at 02:00:32PM +0300, Petri Latvala wrote: > On Tue, Oct 02, 2018 at 03:49:33PM +0200, Katarzyna Dec wrote: > # git grep shaders/ > include/drm-uapi/vc4_drm.h: * how many pointers are necessary (fixed number for shaders/uniforms, > lib/gpgpu_fill.c:/* shaders/gpgpu/gpgpu_fill.gxa */ > lib/rendercopy_gen8.c:/* see shaders/ps/blit.g7a */ > lib/rendercopy_gen9.c:/* see shaders/ps/blit.g7a */ > > Ignoring the vc4_drm.h hit, change those other comments to refer to > the new paths. > > > -- > Petri Latvala > I forgot about "see shaders/" comments in code. Thansk! Kasia :) _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply [flat|nested] 15+ messages in thread
* [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation RESENDING 2018-10-02 13:49 [igt-dev] [PATCH i-g-t 0/2] Shaders documentation RESENDING Katarzyna Dec 2018-10-02 13:49 ` [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec 2018-10-02 13:49 ` [igt-dev] [PATCH i-g-t 2/2] lib/i915: Move shaders directory Katarzyna Dec @ 2018-10-02 14:55 ` Patchwork 2018-10-03 6:14 ` [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation RESENDING (rev2) Patchwork ` (2 subsequent siblings) 5 siblings, 0 replies; 15+ messages in thread From: Patchwork @ 2018-10-02 14:55 UTC (permalink / raw) To: Katarzyna Dec; +Cc: igt-dev == Series Details == Series: Shaders documentation RESENDING URL : https://patchwork.freedesktop.org/series/50445/ State : success == Summary == = CI Bug Log - changes from CI_DRM_4915 -> IGTPW_1891 = == Summary - WARNING == Minor unknown changes coming with IGTPW_1891 need to be verified manually. If you think the reported changes have nothing to do with the changes introduced in IGTPW_1891, please notify your bug team to allow them to document this new failure mode, which will reduce false positives in CI. External URL: https://patchwork.freedesktop.org/api/1.0/series/50445/revisions/1/mbox/ == Possible new issues == Here are the unknown changes that may have been introduced in IGTPW_1891: === IGT changes === ==== Warnings ==== igt@drv_selftest@live_guc: fi-glk-j4005: SKIP -> PASS == Known issues == Here are the changes found in IGTPW_1891 that come from known issues: === IGT changes === ==== Issues hit ==== igt@kms_frontbuffer_tracking@basic: fi-byt-clapper: PASS -> FAIL (fdo#103167) igt@kms_pipe_crc_basic@hang-read-crc-pipe-b: fi-ilk-650: PASS -> DMESG-WARN (fdo#106387) ==== Possible fixes ==== igt@drv_selftest@live_coherency: fi-gdg-551: DMESG-FAIL (fdo#107164) -> PASS igt@drv_selftest@live_execlists: fi-glk-j4005: INCOMPLETE (k.org#198133, fdo#103359) -> PASS igt@kms_pipe_crc_basic@read-crc-pipe-a-frame-sequence: fi-byt-clapper: FAIL (fdo#103191, fdo#107362) -> PASS igt@kms_pipe_crc_basic@suspend-read-crc-pipe-b: fi-skl-guc: FAIL (fdo#103191) -> PASS fdo#103167 https://bugs.freedesktop.org/show_bug.cgi?id=103167 fdo#103191 https://bugs.freedesktop.org/show_bug.cgi?id=103191 fdo#103359 https://bugs.freedesktop.org/show_bug.cgi?id=103359 fdo#106387 https://bugs.freedesktop.org/show_bug.cgi?id=106387 fdo#107164 https://bugs.freedesktop.org/show_bug.cgi?id=107164 fdo#107362 https://bugs.freedesktop.org/show_bug.cgi?id=107362 k.org#198133 https://bugzilla.kernel.org/show_bug.cgi?id=198133 == Participating hosts (46 -> 43) == Missing (3): fi-bsw-cyan fi-byt-squawks fi-icl-u2 == Build changes == * IGT: IGT_4660 -> IGTPW_1891 CI_DRM_4915: 26e7a7d954a9c28b97af8ca7813f430fd9117232 @ git://anongit.freedesktop.org/gfx-ci/linux IGTPW_1891: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1891/ IGT_4660: d0975646c50568e66e65b44b81d28232d059b94e @ git://anongit.freedesktop.org/xorg/app/intel-gpu-tools == Logs == For more details see: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1891/issues.html _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply [flat|nested] 15+ messages in thread
* [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation RESENDING (rev2) 2018-10-02 13:49 [igt-dev] [PATCH i-g-t 0/2] Shaders documentation RESENDING Katarzyna Dec ` (2 preceding siblings ...) 2018-10-02 14:55 ` [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation RESENDING Patchwork @ 2018-10-03 6:14 ` Patchwork 2018-10-03 6:53 ` [igt-dev] ✗ Fi.CI.IGT: failure for Shaders documentation RESENDING Patchwork 2018-10-03 10:14 ` [igt-dev] ✓ Fi.CI.IGT: success for Shaders documentation RESENDING (rev2) Patchwork 5 siblings, 0 replies; 15+ messages in thread From: Patchwork @ 2018-10-03 6:14 UTC (permalink / raw) To: Katarzyna Dec; +Cc: igt-dev == Series Details == Series: Shaders documentation RESENDING (rev2) URL : https://patchwork.freedesktop.org/series/50445/ State : success == Summary == = CI Bug Log - changes from CI_DRM_4915 -> IGTPW_1896 = == Summary - WARNING == Minor unknown changes coming with IGTPW_1896 need to be verified manually. If you think the reported changes have nothing to do with the changes introduced in IGTPW_1896, please notify your bug team to allow them to document this new failure mode, which will reduce false positives in CI. External URL: https://patchwork.freedesktop.org/api/1.0/series/50445/revisions/2/mbox/ == Possible new issues == Here are the unknown changes that may have been introduced in IGTPW_1896: === IGT changes === ==== Warnings ==== igt@drv_selftest@live_guc: fi-glk-j4005: SKIP -> PASS == Known issues == Here are the changes found in IGTPW_1896 that come from known issues: === IGT changes === ==== Issues hit ==== igt@gem_exec_suspend@basic-s4-devices: fi-bdw-samus: NOTRUN -> INCOMPLETE (fdo#107773) ==== Possible fixes ==== igt@drv_selftest@live_coherency: fi-gdg-551: DMESG-FAIL (fdo#107164) -> PASS igt@drv_selftest@live_execlists: fi-glk-j4005: INCOMPLETE (k.org#198133, fdo#103359) -> PASS igt@gem_exec_suspend@basic-s3: fi-bdw-samus: INCOMPLETE (fdo#107773) -> PASS igt@kms_pipe_crc_basic@read-crc-pipe-a-frame-sequence: fi-byt-clapper: FAIL (fdo#107362, fdo#103191) -> PASS igt@kms_pipe_crc_basic@suspend-read-crc-pipe-b: fi-skl-guc: FAIL (fdo#103191) -> PASS fdo#103191 https://bugs.freedesktop.org/show_bug.cgi?id=103191 fdo#103359 https://bugs.freedesktop.org/show_bug.cgi?id=103359 fdo#107164 https://bugs.freedesktop.org/show_bug.cgi?id=107164 fdo#107362 https://bugs.freedesktop.org/show_bug.cgi?id=107362 fdo#107773 https://bugs.freedesktop.org/show_bug.cgi?id=107773 k.org#198133 https://bugzilla.kernel.org/show_bug.cgi?id=198133 == Participating hosts (46 -> 40) == Missing (6): fi-byt-squawks fi-bsw-cyan fi-bwr-2160 fi-icl-u2 fi-skl-6260u fi-snb-2520m == Build changes == * IGT: IGT_4660 -> IGTPW_1896 CI_DRM_4915: 26e7a7d954a9c28b97af8ca7813f430fd9117232 @ git://anongit.freedesktop.org/gfx-ci/linux IGTPW_1896: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1896/ IGT_4660: d0975646c50568e66e65b44b81d28232d059b94e @ git://anongit.freedesktop.org/xorg/app/intel-gpu-tools == Logs == For more details see: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1896/issues.html _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply [flat|nested] 15+ messages in thread
* [igt-dev] ✗ Fi.CI.IGT: failure for Shaders documentation RESENDING 2018-10-02 13:49 [igt-dev] [PATCH i-g-t 0/2] Shaders documentation RESENDING Katarzyna Dec ` (3 preceding siblings ...) 2018-10-03 6:14 ` [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation RESENDING (rev2) Patchwork @ 2018-10-03 6:53 ` Patchwork 2018-10-03 10:14 ` [igt-dev] ✓ Fi.CI.IGT: success for Shaders documentation RESENDING (rev2) Patchwork 5 siblings, 0 replies; 15+ messages in thread From: Patchwork @ 2018-10-03 6:53 UTC (permalink / raw) To: Katarzyna Dec; +Cc: igt-dev == Series Details == Series: Shaders documentation RESENDING URL : https://patchwork.freedesktop.org/series/50445/ State : failure == Summary == = CI Bug Log - changes from IGT_4660_full -> IGTPW_1891_full = == Summary - FAILURE == Serious unknown changes coming with IGTPW_1891_full absolutely need to be verified manually. If you think the reported changes have nothing to do with the changes introduced in IGTPW_1891_full, please notify your bug team to allow them to document this new failure mode, which will reduce false positives in CI. External URL: https://patchwork.freedesktop.org/api/1.0/series/50445/revisions/1/mbox/ == Possible new issues == Here are the unknown changes that may have been introduced in IGTPW_1891_full: === IGT changes === ==== Possible regressions ==== igt@kms_ccs@pipe-a-crc-sprite-planes-basic: shard-glk: PASS -> FAIL +1 igt@kms_color@pipe-a-degamma: shard-apl: PASS -> FAIL igt@kms_plane_alpha_blend@pipe-b-alpha-basic: shard-apl: SKIP -> FAIL +16 igt@kms_plane_alpha_blend@pipe-b-alpha-transparant-fb: shard-kbl: SKIP -> FAIL +16 igt@kms_plane_alpha_blend@pipe-c-alpha-transparant-fb: shard-glk: SKIP -> FAIL +11 ==== Warnings ==== igt@kms_plane_alpha_blend@pipe-a-constant-alpha-mid: shard-kbl: SKIP -> PASS +9 igt@kms_plane_alpha_blend@pipe-b-alpha-7efc: shard-glk: SKIP -> PASS +12 igt@kms_plane_alpha_blend@pipe-b-constant-alpha-mid: shard-apl: SKIP -> PASS +9 == Known issues == Here are the changes found in IGTPW_1891_full that come from known issues: === IGT changes === ==== Issues hit ==== igt@gem_exec_await@wide-contexts: shard-glk: PASS -> FAIL (fdo#106680) igt@kms_busy@extended-pageflip-modeset-hang-oldfb-render-b: shard-snb: NOTRUN -> DMESG-WARN (fdo#107956) +1 igt@kms_busy@extended-pageflip-modeset-hang-oldfb-render-c: shard-kbl: NOTRUN -> DMESG-WARN (fdo#107956) igt@kms_cursor_crc@cursor-256x256-suspend: shard-kbl: PASS -> FAIL (fdo#103191, fdo#103232) igt@kms_cursor_crc@cursor-256x85-onscreen: shard-glk: PASS -> FAIL (fdo#103232) +2 igt@kms_cursor_crc@cursor-256x85-random: shard-apl: PASS -> FAIL (fdo#103232) +5 igt@kms_cursor_crc@cursor-64x64-suspend: shard-apl: PASS -> FAIL (fdo#103191, fdo#103232) +1 igt@kms_cursor_legacy@cursorb-vs-flipb-toggle: shard-glk: PASS -> DMESG-WARN (fdo#105763, fdo#106538) igt@kms_frontbuffer_tracking@fbc-1p-primscrn-spr-indfb-draw-mmap-gtt: shard-apl: PASS -> FAIL (fdo#103167) +2 igt@kms_frontbuffer_tracking@fbc-2p-primscrn-spr-indfb-onoff: shard-glk: PASS -> FAIL (fdo#103167) +2 igt@kms_plane@pixel-format-pipe-a-planes: shard-snb: PASS -> FAIL (fdo#107749, fdo#103166) igt@kms_plane@plane-position-covered-pipe-a-planes: shard-glk: PASS -> FAIL (fdo#103166) +1 shard-apl: PASS -> FAIL (fdo#103166) +2 igt@kms_rotation_crc@primary-yf-tiled-reflect-x-0: shard-snb: SKIP -> INCOMPLETE (fdo#105411) ==== Possible fixes ==== igt@gem_ctx_isolation@bcs0-s3: shard-kbl: INCOMPLETE (fdo#103665) -> PASS igt@gem_exec_big: shard-hsw: TIMEOUT (fdo#107937) -> PASS igt@gem_exec_suspend@basic-s3: shard-snb: INCOMPLETE (fdo#105411) -> PASS igt@kms_frontbuffer_tracking@fbc-2p-scndscrn-spr-indfb-draw-blt: shard-glk: FAIL (fdo#103167) -> PASS igt@kms_setmode@basic: shard-apl: FAIL (fdo#99912) -> PASS ==== Warnings ==== igt@kms_setmode@basic: shard-hsw: FAIL (fdo#99912) -> DMESG-FAIL (fdo#102614, fdo#99912) fdo#102614 https://bugs.freedesktop.org/show_bug.cgi?id=102614 fdo#103166 https://bugs.freedesktop.org/show_bug.cgi?id=103166 fdo#103167 https://bugs.freedesktop.org/show_bug.cgi?id=103167 fdo#103191 https://bugs.freedesktop.org/show_bug.cgi?id=103191 fdo#103232 https://bugs.freedesktop.org/show_bug.cgi?id=103232 fdo#103665 https://bugs.freedesktop.org/show_bug.cgi?id=103665 fdo#105411 https://bugs.freedesktop.org/show_bug.cgi?id=105411 fdo#105763 https://bugs.freedesktop.org/show_bug.cgi?id=105763 fdo#106538 https://bugs.freedesktop.org/show_bug.cgi?id=106538 fdo#106680 https://bugs.freedesktop.org/show_bug.cgi?id=106680 fdo#107749 https://bugs.freedesktop.org/show_bug.cgi?id=107749 fdo#107937 https://bugs.freedesktop.org/show_bug.cgi?id=107937 fdo#107956 https://bugs.freedesktop.org/show_bug.cgi?id=107956 fdo#99912 https://bugs.freedesktop.org/show_bug.cgi?id=99912 == Participating hosts (6 -> 5) == Missing (1): shard-skl == Build changes == * IGT: IGT_4660 -> IGTPW_1891 * Linux: CI_DRM_4912 -> CI_DRM_4915 CI_DRM_4912: fde5d8f7153abb900a378cce97a7a6b32576a3fa @ git://anongit.freedesktop.org/gfx-ci/linux CI_DRM_4915: 26e7a7d954a9c28b97af8ca7813f430fd9117232 @ git://anongit.freedesktop.org/gfx-ci/linux IGTPW_1891: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1891/ IGT_4660: d0975646c50568e66e65b44b81d28232d059b94e @ git://anongit.freedesktop.org/xorg/app/intel-gpu-tools == Logs == For more details see: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1891/shards.html _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply [flat|nested] 15+ messages in thread
* [igt-dev] ✓ Fi.CI.IGT: success for Shaders documentation RESENDING (rev2) 2018-10-02 13:49 [igt-dev] [PATCH i-g-t 0/2] Shaders documentation RESENDING Katarzyna Dec ` (4 preceding siblings ...) 2018-10-03 6:53 ` [igt-dev] ✗ Fi.CI.IGT: failure for Shaders documentation RESENDING Patchwork @ 2018-10-03 10:14 ` Patchwork 5 siblings, 0 replies; 15+ messages in thread From: Patchwork @ 2018-10-03 10:14 UTC (permalink / raw) To: Katarzyna Dec; +Cc: igt-dev == Series Details == Series: Shaders documentation RESENDING (rev2) URL : https://patchwork.freedesktop.org/series/50445/ State : success == Summary == = CI Bug Log - changes from IGT_4660_full -> IGTPW_1896_full = == Summary - WARNING == Minor unknown changes coming with IGTPW_1896_full need to be verified manually. If you think the reported changes have nothing to do with the changes introduced in IGTPW_1896_full, please notify your bug team to allow them to document this new failure mode, which will reduce false positives in CI. External URL: https://patchwork.freedesktop.org/api/1.0/series/50445/revisions/2/mbox/ == Possible new issues == Here are the unknown changes that may have been introduced in IGTPW_1896_full: === IGT changes === ==== Warnings ==== {igt@kms_plane_alpha_blend@pipe-a-constant-alpha-mid}: shard-kbl: SKIP -> PASS +9 {igt@kms_plane_alpha_blend@pipe-b-alpha-7efc}: shard-glk: SKIP -> PASS +11 {igt@kms_plane_alpha_blend@pipe-b-constant-alpha-mid}: shard-apl: SKIP -> PASS +9 igt@pm_rc6_residency@rc6-accuracy: shard-snb: SKIP -> PASS == Known issues == Here are the changes found in IGTPW_1896_full that come from known issues: === IGT changes === ==== Issues hit ==== igt@gem_softpin@noreloc-s3: shard-apl: PASS -> FAIL (fdo#103375) igt@kms_available_modes_crc@available_mode_test_crc: shard-snb: PASS -> FAIL (fdo#106641) igt@kms_busy@extended-modeset-hang-newfb-with-reset-render-b: shard-snb: NOTRUN -> DMESG-WARN (fdo#107956) +2 igt@kms_busy@extended-pageflip-modeset-hang-oldfb-render-c: shard-kbl: NOTRUN -> DMESG-WARN (fdo#107956) igt@kms_cursor_crc@cursor-128x42-onscreen: shard-kbl: PASS -> FAIL (fdo#103232) igt@kms_cursor_crc@cursor-256x256-random: shard-apl: PASS -> FAIL (fdo#103232) +3 igt@kms_cursor_legacy@2x-cursor-vs-flip-atomic: shard-hsw: PASS -> FAIL (fdo#105767) igt@kms_cursor_legacy@cursor-vs-flip-atomic-transitions: shard-hsw: PASS -> FAIL (fdo#103355) igt@kms_flip@2x-dpms-vs-vblank-race-interruptible: shard-hsw: PASS -> DMESG-WARN (fdo#102614) igt@kms_frontbuffer_tracking@fbc-1p-primscrn-cur-indfb-draw-pwrite: shard-apl: PASS -> FAIL (fdo#103167) +1 shard-kbl: PASS -> FAIL (fdo#103167) +1 igt@kms_frontbuffer_tracking@fbc-1p-primscrn-spr-indfb-draw-mmap-gtt: shard-glk: PASS -> FAIL (fdo#103167) igt@kms_frontbuffer_tracking@fbc-1p-rte: shard-kbl: PASS -> FAIL (fdo#103167, fdo#105682) shard-apl: PASS -> FAIL (fdo#103167, fdo#105682) igt@kms_plane@plane-position-covered-pipe-c-planes: shard-apl: PASS -> FAIL (fdo#103166) +5 {igt@kms_plane_alpha_blend@pipe-b-alpha-7efc}: shard-apl: SKIP -> FAIL (fdo#108146) +3 {igt@kms_plane_alpha_blend@pipe-b-alpha-basic}: shard-apl: SKIP -> FAIL (fdo#108145) +11 {igt@kms_plane_alpha_blend@pipe-b-alpha-transparant-fb}: shard-kbl: SKIP -> FAIL (fdo#108145) +12 {igt@kms_plane_alpha_blend@pipe-c-alpha-7efc}: shard-kbl: SKIP -> FAIL (fdo#108146) +3 {igt@kms_plane_alpha_blend@pipe-c-alpha-transparant-fb}: shard-glk: SKIP -> FAIL (fdo#108145) +10 {igt@kms_plane_alpha_blend@pipe-c-coverage-7efc}: shard-glk: SKIP -> FAIL (fdo#108146) igt@kms_plane_multiple@atomic-pipe-a-tiling-x: shard-snb: NOTRUN -> FAIL (fdo#103166) igt@kms_plane_multiple@atomic-pipe-b-tiling-y: shard-glk: PASS -> FAIL (fdo#103166) +3 shard-kbl: PASS -> FAIL (fdo#103166) +2 igt@kms_rotation_crc@primary-rotation-180: shard-snb: PASS -> FAIL (fdo#103925) igt@kms_setmode@basic: shard-kbl: PASS -> FAIL (fdo#99912) igt@perf@blocking: shard-hsw: PASS -> FAIL (fdo#102252) igt@perf_pmu@semaphore-wait-idle-vcs1: shard-snb: SKIP -> INCOMPLETE (fdo#105411) ==== Possible fixes ==== igt@drv_suspend@shrink: shard-glk: INCOMPLETE (fdo#106886, k.org#198133, fdo#103359) -> PASS igt@gem_exec_big: shard-hsw: TIMEOUT (fdo#107937) -> PASS igt@gem_exec_suspend@basic-s3: shard-snb: INCOMPLETE (fdo#105411) -> PASS igt@gem_ppgtt@blt-vs-render-ctxn: shard-kbl: INCOMPLETE (fdo#106023, fdo#103665) -> PASS igt@kms_draw_crc@draw-method-xrgb8888-blt-ytiled: shard-glk: FAIL (fdo#107589) -> PASS igt@kms_frontbuffer_tracking@fbc-2p-scndscrn-spr-indfb-draw-blt: shard-glk: FAIL (fdo#103167) -> PASS igt@kms_plane@plane-panning-bottom-right-suspend-pipe-a-planes: shard-kbl: INCOMPLETE (fdo#103665) -> PASS igt@kms_setmode@basic: shard-apl: FAIL (fdo#99912) -> PASS {name}: This element is suppressed. This means it is ignored when computing the status of the difference (SUCCESS, WARNING, or FAILURE). fdo#102252 https://bugs.freedesktop.org/show_bug.cgi?id=102252 fdo#102614 https://bugs.freedesktop.org/show_bug.cgi?id=102614 fdo#103166 https://bugs.freedesktop.org/show_bug.cgi?id=103166 fdo#103167 https://bugs.freedesktop.org/show_bug.cgi?id=103167 fdo#103232 https://bugs.freedesktop.org/show_bug.cgi?id=103232 fdo#103355 https://bugs.freedesktop.org/show_bug.cgi?id=103355 fdo#103359 https://bugs.freedesktop.org/show_bug.cgi?id=103359 fdo#103375 https://bugs.freedesktop.org/show_bug.cgi?id=103375 fdo#103665 https://bugs.freedesktop.org/show_bug.cgi?id=103665 fdo#103925 https://bugs.freedesktop.org/show_bug.cgi?id=103925 fdo#105411 https://bugs.freedesktop.org/show_bug.cgi?id=105411 fdo#105682 https://bugs.freedesktop.org/show_bug.cgi?id=105682 fdo#105767 https://bugs.freedesktop.org/show_bug.cgi?id=105767 fdo#106023 https://bugs.freedesktop.org/show_bug.cgi?id=106023 fdo#106641 https://bugs.freedesktop.org/show_bug.cgi?id=106641 fdo#106886 https://bugs.freedesktop.org/show_bug.cgi?id=106886 fdo#107589 https://bugs.freedesktop.org/show_bug.cgi?id=107589 fdo#107937 https://bugs.freedesktop.org/show_bug.cgi?id=107937 fdo#107956 https://bugs.freedesktop.org/show_bug.cgi?id=107956 fdo#108145 https://bugs.freedesktop.org/show_bug.cgi?id=108145 fdo#108146 https://bugs.freedesktop.org/show_bug.cgi?id=108146 fdo#99912 https://bugs.freedesktop.org/show_bug.cgi?id=99912 k.org#198133 https://bugzilla.kernel.org/show_bug.cgi?id=198133 == Participating hosts (6 -> 5) == Missing (1): shard-skl == Build changes == * IGT: IGT_4660 -> IGTPW_1896 * Linux: CI_DRM_4912 -> CI_DRM_4915 CI_DRM_4912: fde5d8f7153abb900a378cce97a7a6b32576a3fa @ git://anongit.freedesktop.org/gfx-ci/linux CI_DRM_4915: 26e7a7d954a9c28b97af8ca7813f430fd9117232 @ git://anongit.freedesktop.org/gfx-ci/linux IGTPW_1896: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1896/ IGT_4660: d0975646c50568e66e65b44b81d28232d059b94e @ git://anongit.freedesktop.org/xorg/app/intel-gpu-tools == Logs == For more details see: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1896/shards.html _______________________________________________ igt-dev mailing list igt-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/igt-dev ^ permalink raw reply [flat|nested] 15+ messages in thread
end of thread, other threads:[~2018-10-03 13:52 UTC | newest] Thread overview: 15+ messages (download: mbox.gz follow: Atom feed -- links below jump to the message on this page -- 2018-10-02 13:49 [igt-dev] [PATCH i-g-t 0/2] Shaders documentation RESENDING Katarzyna Dec 2018-10-02 13:49 ` [igt-dev] [PATCH i-g-t 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec 2018-10-02 13:57 ` Kalamarz, Lukasz 2018-10-03 5:47 ` Katarzyna Dec 2018-10-03 11:02 ` Petri Latvala 2018-10-03 13:51 ` Katarzyna Dec 2018-10-03 11:05 ` Arkadiusz Hiler 2018-10-03 13:50 ` Katarzyna Dec 2018-10-02 13:49 ` [igt-dev] [PATCH i-g-t 2/2] lib/i915: Move shaders directory Katarzyna Dec 2018-10-03 11:00 ` Petri Latvala 2018-10-03 13:52 ` Katarzyna Dec 2018-10-02 14:55 ` [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation RESENDING Patchwork 2018-10-03 6:14 ` [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation RESENDING (rev2) Patchwork 2018-10-03 6:53 ` [igt-dev] ✗ Fi.CI.IGT: failure for Shaders documentation RESENDING Patchwork 2018-10-03 10:14 ` [igt-dev] ✓ Fi.CI.IGT: success for Shaders documentation RESENDING (rev2) Patchwork
This is a public inbox, see mirroring instructions for how to clone and mirror all data and code used for this inbox