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From: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
To: Chris Wilson <chris@chris-wilson.co.uk>,
	intel-gfx@lists.freedesktop.org, igt-dev@lists.freedesktop.org
Subject: Re: [igt-dev] [PATCH i-g-t] lib: Fix intel_get_current_physical_engine() iterator
Date: Mon, 3 Jun 2019 11:39:25 +0100	[thread overview]
Message-ID: <2165d563-140f-1fb8-5234-c0099892fe96@linux.intel.com> (raw)
In-Reply-To: <20190603103253.GZ22949@platvala-desk.ger.corp.intel.com>


On 03/06/2019 11:32, Petri Latvala wrote:
> On Mon, Jun 03, 2019 at 11:19:48AM +0100, Tvrtko Ursulin wrote:
>>
>> On 29/05/2019 14:24, Chris Wilson wrote:
>>> If we run out of engines, intel_get_current_physical_engine() degrades
>>> into an infinite loop as although it advanced the iterator, it did not
>>> update its local engine pointer.
>>
>> We had one infinite loop in there already.. AFAIR it was on one engine
>> platforms. Does the new incarnation happen actually via the
>> __for_each_physical_engine iterator or perhaps only when calling
>> intel_get_current_physical_engine after loop end? Why it wasn't seen in
>> testing?
> 
> 
> The new incarnation happens with a wedged GPU. That's a case that's
> hard to come by in testing.

1.
Colour me confused. :) How does a wedged GPU affect this loop?

2.
Are we missing a test? Wedge-do-stuff-unwedge should be easy to write.

Regards,

Tvrtko



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  reply	other threads:[~2019-06-03 10:39 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-05-29 13:24 [igt-dev] [PATCH i-g-t] lib: Fix intel_get_current_physical_engine() iterator Chris Wilson
2019-05-29 14:33 ` Andi Shyti
2019-05-29 14:41 ` [igt-dev] ✓ Fi.CI.BAT: success for " Patchwork
2019-05-29 21:34 ` [igt-dev] ✓ Fi.CI.IGT: " Patchwork
2019-06-03 10:19 ` [igt-dev] [PATCH i-g-t] " Tvrtko Ursulin
2019-06-03 10:32   ` Petri Latvala
2019-06-03 10:39     ` Tvrtko Ursulin [this message]
2019-06-03 11:19       ` Petri Latvala
2019-06-03 12:47         ` [Intel-gfx] " Tvrtko Ursulin

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