From: "Grzegorzek, Dominik" <dominik.grzegorzek@intel.com>
To: "igt-dev@lists.freedesktop.org" <igt-dev@lists.freedesktop.org>,
"Hajda, Andrzej" <andrzej.hajda@intel.com>
Cc: "Kempczynski, Zbigniew" <zbigniew.kempczynski@intel.com>,
"Mun, Gwan-gyeong" <gwan-gyeong.mun@intel.com>,
"Manszewski, Christoph" <christoph.manszewski@intel.com>,
"kamil.konieczny@linux.intel.com"
<kamil.konieczny@linux.intel.com>
Subject: Re: [PATCH v4 3/4] lib/gpgpu_shader: pass surface desription to shaders via inline data
Date: Mon, 25 Nov 2024 08:50:51 +0000 [thread overview]
Message-ID: <3c0633196e2d29b8e770976f28c412218955066c.camel@intel.com> (raw)
In-Reply-To: <20241125-gpgpu_send_rework-v4-3-c16b568a1f3d@intel.com>
On Mon, 2024-11-25 at 08:31 +0100, Andrzej Hajda wrote:
> Since newer architectures require stateless load/stores we need to pass
> surface description to the shader. Instead of doing it for every call
> we can use inline data which is passed by COMPUTE_WALKER and is stored
> in GRF register r1.
>
> v4:
> - moved gpgpu_alloc_gpu_addr changes from next patch here (Dominik),
> - pass vm_id to intel_allocator (Dominik).
>
> Signed-off-by: Andrzej Hajda <andrzej.hajda@intel.com>
Looks good to me.
It is:
Reviewed-by: Dominik Grzegorzek <dominik.grzegorzek@intel.com>
> ---
> lib/gpgpu_shader.c | 28 ++++++++++++++++++++++++++++
> 1 file changed, 28 insertions(+)
>
> diff --git a/lib/gpgpu_shader.c b/lib/gpgpu_shader.c
> index 363435e7efd3..52506705e517 100644
> --- a/lib/gpgpu_shader.c
> +++ b/lib/gpgpu_shader.c
> @@ -148,6 +148,16 @@ __xelp_gpgpu_execfunc(struct intel_bb *ibb,
> engine | I915_EXEC_NO_RELOC, false);
> }
>
> +static void
> +fill_inline_data(uint32_t *inline_data, uint64_t target_offset, struct intel_buf *target)
> +{
> + igt_assert(target->surface[0].stride == intel_buf_width(target) * target->bpp/8);
> + *inline_data++ = lower_32_bits(target_offset);
> + *inline_data++ = upper_32_bits(target_offset);
> + *inline_data++ = target->surface[0].stride;
> + *inline_data++ = intel_buf_height(target);
> +}
> +
> static void
> __xehp_gpgpu_execfunc(struct intel_bb *ibb,
> struct intel_buf *target,
> @@ -159,6 +169,7 @@ __xehp_gpgpu_execfunc(struct intel_bb *ibb,
> struct xehp_interface_descriptor_data idd;
> uint32_t sip_offset;
> uint64_t engine;
> + uint32_t *inline_data;
>
> intel_bb_add_intel_buf(ibb, target, true);
>
> @@ -186,7 +197,10 @@ __xehp_gpgpu_execfunc(struct intel_bb *ibb,
> if (sip_offset)
> emit_sip(ibb, sip_offset);
>
> + /* Inline data is at 31th/32th dword of COMPUTE_WALKER, BSpec: 67028 */
> + inline_data = intel_bb_ptr(ibb) + 4 * (shdr->gen_ver < 2000 ? 31 : 32);
> xehp_emit_compute_walk(ibb, 0, 0, x_dim * 16, y_dim, &idd, 0x0);
> + fill_inline_data(inline_data, CANONICAL(target->addr.offset), target);
>
> intel_bb_out(ibb, MI_BATCH_BUFFER_END);
> intel_bb_ptr_align(ibb, 32);
> @@ -196,6 +210,17 @@ __xehp_gpgpu_execfunc(struct intel_bb *ibb,
> engine | I915_EXEC_NO_RELOC, false);
> }
>
> +static void gpgpu_alloc_gpu_addr(struct intel_bb *ibb, struct intel_buf *target)
> +{
> + uint64_t ahnd;
> +
> + ahnd = intel_allocator_open_vm_full(ibb->fd, ibb->vm_id, 0, 0, INTEL_ALLOCATOR_SIMPLE,
> + ALLOC_STRATEGY_LOW_TO_HIGH, 0);
> + target->addr.offset = intel_allocator_alloc(ahnd, target->handle,
> + target->surface[0].size, 0);
> + intel_allocator_close(ahnd);
> +}
> +
> /**
> * gpgpu_shader_exec:
> * @ibb: pointer to initialized intel_bb
> @@ -221,6 +246,9 @@ void gpgpu_shader_exec(struct intel_bb *ibb,
> igt_assert(ibb->size >= PAGE_SIZE);
> igt_assert(ibb->ptr == ibb->batch);
>
> + if (target->addr.offset == INTEL_BUF_INVALID_ADDRESS)
> + gpgpu_alloc_gpu_addr(ibb, target);
> +
> if (shdr->gen_ver >= 1250)
> __xehp_gpgpu_execfunc(ibb, target, x_dim, y_dim, shdr, sip,
> ring, explicit_engine);
>
next prev parent reply other threads:[~2024-11-25 8:50 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2024-11-25 7:31 [PATCH v4 0/4] lib/gpgpu_shader: simplify load/store shaders and add Xe3 support Andrzej Hajda
2024-11-25 7:31 ` [PATCH v4 1/4] scripts/generate_iga64_codes: add iga64_macros.h to checksum calculation Andrzej Hajda
2024-11-25 7:31 ` [PATCH v4 2/4] lib/gpgpu_shader: simplify load/store shaders Andrzej Hajda
2024-11-25 7:31 ` [PATCH v4 3/4] lib/gpgpu_shader: pass surface desription to shaders via inline data Andrzej Hajda
2024-11-25 8:50 ` Grzegorzek, Dominik [this message]
2024-11-25 7:31 ` [PATCH v4 4/4] lib/gpgpu_shader: add support for Xe3 platforms Andrzej Hajda
2024-11-25 14:08 ` Grzegorzek, Dominik
2024-11-25 9:19 ` ✓ Xe.CI.BAT: success for lib/gpgpu_shader: simplify load/store shaders and add Xe3 support (rev2) Patchwork
2024-11-25 9:29 ` ✗ i915.CI.BAT: failure " Patchwork
2024-11-25 10:40 ` ✗ Xe.CI.Full: " Patchwork
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