From: "Zhigang Gong" <zhigang.gong@linux.intel.com>
To: 'Chris Wilson' <chris@chris-wilson.co.uk>
Cc: intel-gfx@lists.freedesktop.org
Subject: Re: [PATCH 4/4] uxa/glamor: Create glamor pixmap by default.
Date: Thu, 29 Dec 2011 16:44:08 +0800 [thread overview]
Message-ID: <003f01ccc606$08b40260$1a1c0720$@linux.intel.com> (raw)
In-Reply-To: <c55c5d$1gtenm@AZSMGA002.ch.intel.com>
> -----Original Message-----
> From: Chris Wilson [mailto:chris@chris-wilson.co.uk]
> Sent: Wednesday, December 28, 2011 10:27 PM
> To: zhigang.gong@linux.intel.com
> Cc: intel-gfx@lists.freedesktop.org; zhigang.gong@gmail.com;
> zhigang.gong@linux.intel.com
> Subject: Re: [PATCH 4/4] uxa/glamor: Create glamor pixmap by default.
>
> On Tue, 27 Dec 2011 17:09:18 +0800, zhigang.gong@linux.intel.com
> wrote:
> > From: Zhigang Gong <zhigang.gong@linux.intel.com>
> >
> > As a pure glamor pixmap has a local texture rather than bind a pixmap
> > to a external BO. This can avoid some unecessary flush, and can
> > achieve better performance.
> > The testing on my machine shows that aa10text/rgb10text get about
> > 20-30% performance improvement.
>
> How do we get the name back for a pixmap created by glamor and then
> attached to a DRI2Drawable? And then once that name is exposed, how do
> you prevent GL from recreating the bo attached to the pixmap?
You are right, this patch will break the DRI2 usage.
And currently, one solution come to my mind:
At I830DRI2Create buffer, After we get a non-null pixmap at get_front_buffer
we check whether The pixmap has a valid bo, if it doesn't, we will think
this is
a pure glamor pixmap (maybe we can check more fields, such as zero
devPrivate.ptr)
Then we will create new a valid DRI2 pixmap, then we call fixup_glamor to
unbind
the bo from the new DRI2 pixmap and then bind it to the old pure glamor
pixmap
and call intel_create_textured_pixmap to create a coherent glamor-drm
pixmap, the old pixmap's pointer will not change, only the type will be
changed
to a glamor-drm and has a valid bo attached to it.
Does this way work? And will it bring too much overhead.
Base on my current testing, change to use pure glamor pixmap for non-dri2
pixmap really get much better performance then use coherent glamor-drm
pixmap.
Any comments?
> -Chris
>
> --
> Chris Wilson, Intel Open Source Technology Centre
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prev parent reply other threads:[~2011-12-29 8:44 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-12-27 9:09 [PATCH 0/4] uxa/glamor: performance tuning zhigang.gong
2011-12-27 9:09 ` [PATCH 1/4] uxa/glamor: Remove dead code zhigang.gong
2011-12-27 9:09 ` [PATCH 2/4] uxa/glamor: Remove extraneous flush zhigang.gong
2011-12-27 9:09 ` [PATCH 3/4] uxa/glamor: Let glamor do the GC validation zhigang.gong
2011-12-27 9:09 ` [PATCH 4/4] uxa/glamor: Create glamor pixmap by default zhigang.gong
2011-12-28 14:26 ` Chris Wilson
2011-12-29 8:44 ` Zhigang Gong [this message]
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