From: Olivier Galibert <galibert@pobox.com>
To: intel-gfx@lists.freedesktop.org
Subject: Register "linking"
Date: Tue, 12 Jun 2012 12:35:37 +0200 [thread overview]
Message-ID: <20120612103537.GC39612@dspnet.fr> (raw)
Hi guys,
I'm playing with my gm45, and trying to understand the inter-shader
register allocation and referencing aspects. From what I see, the vs
and clipper follow the brw_vue_map to know where data is. The
fragment shader, though, does its own input register allocation in the
urb_setup array. How is the link done between the two? I've been
unable to find it...
Best,
OG.
next reply other threads:[~2012-06-12 10:42 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2012-06-12 10:35 Olivier Galibert [this message]
2012-06-12 15:47 ` Register "linking" Eric Anholt
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