From: "Ville Syrjälä" <ville.syrjala@linux.intel.com>
To: Chris Wilson <chris@chris-wilson.co.uk>
Cc: intel-gfx@lists.freedesktop.org, Daniel Vetter <daniel.vetter@ffwll.com>
Subject: Re: [PATCH] drm/i915: Use pixel size for computing linear offsets into a sprite
Date: Wed, 19 Dec 2012 14:22:56 +0200 [thread overview]
Message-ID: <20121219122256.GX29018@intel.com> (raw)
In-Reply-To: <1355919262-16483-1-git-send-email-chris@chris-wilson.co.uk>
On Wed, Dec 19, 2012 at 12:14:22PM +0000, Chris Wilson wrote:
> This fixes an original bug in the sprite code that miscomputed the
> source offset into a linear YUV packed framebuffer, that was magnified
> into an oops with
>
> commit 5a35e99e8162d6820013a56ad15ea8bf937af5a6
> Author: Damien Lespiau <damien.lespiau@intel.com>
> Date: Fri Oct 26 18:20:12 2012 +0100
>
> drm/i915: adjust sprite base address
>
> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
> Cc: Daniel Vetter <daniel.vetter@ffwll.com>
> Cc: Damien Lespiau <damien.lespiau@intel.com>
> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
--
Ville Syrjälä
Intel OTC
next prev parent reply other threads:[~2012-12-20 8:58 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2012-12-19 12:14 [PATCH] drm/i915: Use pixel size for computing linear offsets into a sprite Chris Wilson
2012-12-19 12:22 ` Ville Syrjälä [this message]
2012-12-19 17:48 ` Ville Syrjälä
2013-01-09 13:20 ` Daniel Vetter
2013-01-08 10:59 ` Daniel Vetter
2013-01-08 11:46 ` Ville Syrjälä
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