From: "Ville Syrjälä" <ville.syrjala@linux.intel.com>
To: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Simon Ser <contact@emersion.fr>, intel-gfx@lists.freedesktop.org
Subject: Re: [PATCH v3] drm/i915: add immutable zpos plane properties
Date: Tue, 16 Apr 2019 22:04:45 +0300 [thread overview]
Message-ID: <20190416190445.GM24299@intel.com> (raw)
In-Reply-To: <e4a0cd8a-c555-be96-073f-61be8e604207@linux.intel.com>
On Tue, Apr 16, 2019 at 08:13:12PM +0200, Maarten Lankhorst wrote:
> Op 16-04-2019 om 15:42 schreef Ville Syrjälä:
> > On Tue, Apr 16, 2019 at 03:28:15PM +0200, Maarten Lankhorst wrote:
> >> Op 16-04-2019 om 15:20 schreef Ville Syrjälä:
> >>> On Sat, Apr 13, 2019 at 11:13:27AM +0000, Simon Ser wrote:
> >>>> From: Ville Syrjälä <ville.syrjala@linux.intel.com>
> >>>>
> >>>> This adds basic immutable support for the zpos property. The zpos increases
> >>>> from bottom to top: primary, sprites, cursor.
> >>> I was thinking a bit about how we might go about testing this.
> >>>
> >>> We probably want a basic test that just checks that if any
> >>> plane has a zpos prop then all planes should have it.
> >> This would be a good test for BAT.
> >>> A functional test would stack the planes up in some way and
> >>> compare against a software rendered reference. IIRC there was
> >>> a zpos test case floating around but that depended on alpha
> >>> blending which we don't necessarily have.
> >> But with semi-overlapping planes you would accomplish the same, without alpha dependency.
> >>
> >> Something like this?
> >>
> >> [BG] [Sprite 1] [Cursor]
> >> [Primary] [Sprite 2]
> > Should probably be good enough. Though I was pondering is there a
> > way to position an arbitraty number of planes such that the
> > resulting picture has a visible region for every possible
> > combination of planes?
>
> n planes, width = width / (n + 1)
>
> position = n * 3/4 * plane_width ? or something
>
> If each plane has its own color, then it would work..
That's not going to hit all the combinations.
Three is easy, you just position the planes in a triangular sort
of shape. But four already seems hard. Or maybe I'm just not smart
enough. Probably needs some graph theory math proof or something.
I suppose you could do thatr staircase type approach you suggested,
and them swap the planes around a bit. I think that should cover
everything eventually. But I was hoping for a cool way to check
everything from a single frame :)
>
> >> Perhaps primary fullscreen to prevent issues with hw that doesn't support partial planes?
> > I guess. And maybe a second test that disables the primary
> > so that we can also get the bg color into the picture?
>
> I don't think we finalized the bg color api yet, else it would be good to have..
--
Ville Syrjälä
Intel
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next prev parent reply other threads:[~2019-04-16 19:04 UTC|newest]
Thread overview: 25+ messages / expand[flat|nested] mbox.gz Atom feed top
2019-03-29 22:19 [PATCH] drm/i915: add immutable zpos plane properties Simon Ser
2019-03-30 0:11 ` ✗ Fi.CI.CHECKPATCH: warning for " Patchwork
2019-03-30 0:37 ` ✗ Fi.CI.BAT: failure " Patchwork
2019-04-02 7:49 ` ✓ Fi.CI.BAT: success " Patchwork
2019-04-02 11:34 ` ✓ Fi.CI.IGT: " Patchwork
2019-04-02 12:35 ` [PATCH] " Joonas Lahtinen
2019-04-02 14:36 ` Simon Ser
2019-04-03 8:28 ` Joonas Lahtinen
2019-04-03 16:21 ` [PATCH v2] " Simon Ser
2019-04-09 18:49 ` Simon Ser
2019-04-13 11:13 ` [PATCH v3] " Simon Ser
2019-04-15 20:33 ` Maarten Lankhorst
2019-04-16 13:20 ` Ville Syrjälä
2019-04-16 13:28 ` Maarten Lankhorst
2019-04-16 13:42 ` Ville Syrjälä
2019-04-16 18:13 ` Maarten Lankhorst
2019-04-16 19:04 ` Ville Syrjälä [this message]
2019-04-17 20:35 ` Simon Ser
2019-04-18 5:20 ` Simon Ser
2019-04-19 17:10 ` Simon Ser
2019-04-03 18:08 ` ✓ Fi.CI.BAT: success for drm/i915: add immutable zpos plane properties (rev2) Patchwork
2019-04-04 12:39 ` ✓ Fi.CI.IGT: " Patchwork
2019-04-04 12:44 ` Patchwork
2019-04-13 11:57 ` ✓ Fi.CI.BAT: success for drm/i915: add immutable zpos plane properties (rev3) Patchwork
2019-04-13 13:52 ` ✓ Fi.CI.IGT: " Patchwork
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