From: Jonas Jelten <jelten@in.tum.de>
To: intel-gfx@lists.freedesktop.org
Subject: [BUG] Minecraft graphics issues
Date: Wed, 07 Dec 2011 19:15:25 +0100 [thread overview]
Message-ID: <4EDFAD3D.90106@in.tum.de> (raw)
In-Reply-To: <CAC7LmntVUpk3qc1p3T7=z49mcd=-0qrjx2wcXU_Wfs=OW9sw3Q@mail.gmail.com>
[-- Attachment #1.1: Type: text/plain, Size: 2182 bytes --]
Hi!
What about adding Minecraft to the officially tested games list for the
released graphics package?
It's one of the most played games on Linux i think, and a lot of users
are experiencing graphical problems that don't occur in windows or mac.
Two screenshots of my Minecraft graphics issue:
http://img7.imagebanana.com/img/5900nd4k/20111206_08.34.06.png
http://img6.imagebanana.com/img/2pl3w1ky/20111206_08.39.38.png
The color of the error equals the skybox color.
After taking the screenshot, the errors are gone for ~10 seconds and FPS
increase noticeably. Then it comes back and looks awful again.
The error occures in fullscreen and windowed mode.
Maybe this is the relevant bug in launchpad:
https://bugs.launchpad.net/mesa/+bug/829086
Another thing is that my Minecraft on view distance short has about
20-30 fps, a friend's Macbook Pro (core i5-2420M) renders Minecraft at
40-50 fps with view distance far. (We have both the exactly same
graphics chip (HD3000) and my CPU is even better)
My system:
core i5-2520M with HD3000 IGP
8GB RAM (how much graphics memory is shared then?)
1366x786 LVDS IPS display
Software:
linux 3.1.4-1
mesa 7.11.2-1
xf86-video-intel 2.17.0-2
libdrm 2.4.27-1
libva 1.0.15-1
libva-driver-intel 1.0.15-1
Minecraft 1.0.0
Jonas Jelten
On 12/06/2011 02:03 AM, Eugeni Dodonov wrote:
> Hi,
>
> We'd like to announce Intel 2011Q4 graphics package, focused on
> performance and stability improvements in the Intel Linux Graphics stack.
>
> Please check http://intellinuxgraphics.org/2011Q4.html for the
> recommended stack, list of new features and known issues.
>
> I'd also like to thank all the developers, community, our users and
> testers for helping us to improve the drivers. Thanks a lot for all
> your work, help and support!
>
> And as usual, if you find any new issues, please let as know by filing
> bugs following the
> http://intellinuxgraphics.org/how_to_report_bug.html guidelines.
>
> Thanks,
> Eugeni Dodonov
> Intel Open Source Technology Center
>
>
> _______________________________________________
> Intel-gfx mailing list
> Intel-gfx@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/intel-gfx
[-- Attachment #1.2: Type: text/html, Size: 3728 bytes --]
[-- Attachment #2: Type: text/plain, Size: 159 bytes --]
_______________________________________________
Intel-gfx mailing list
Intel-gfx@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/intel-gfx
next prev parent reply other threads:[~2011-12-07 18:21 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-12-06 1:03 Intel 2011Q4 graphics package Eugeni Dodonov
2011-12-06 3:29 ` Alan W. Irwin
2011-12-06 7:55 ` Jin, Gordon
2011-12-06 11:14 ` Eugeni Dodonov
2011-12-06 19:58 ` Alan W. Irwin
2011-12-07 18:15 ` Jonas Jelten [this message]
2011-12-07 20:57 ` [BUG] Minecraft graphics issues Eugeni Dodonov
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=4EDFAD3D.90106@in.tum.de \
--to=jelten@in.tum.de \
--cc=intel-gfx@lists.freedesktop.org \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox