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From: Jani Nikula <jani.nikula@linux.intel.com>
To: Matt Roper <matthew.d.roper@intel.com>
Cc: intel-gfx@lists.freedesktop.org
Subject: Re: [Intel-gfx] [PATCH] drm/i915/selftests: Fix uninitialized variable
Date: Wed, 04 Mar 2020 12:07:31 +0200	[thread overview]
Message-ID: <875zfkph5o.fsf@intel.com> (raw)
In-Reply-To: <20200303203030.GA470950@mdroper-desk1.amr.corp.intel.com>

On Tue, 03 Mar 2020, Matt Roper <matthew.d.roper@intel.com> wrote:
> On Tue, Mar 03, 2020 at 05:25:21PM +0200, Jani Nikula wrote:
>> On Tue, 03 Mar 2020, Aditya Swarup <aditya.swarup@intel.com> wrote:
>> > -	struct lrc_timestamp data;
>> > +	struct lrc_timestamp data = { 0 };
>> 
>> {} is preferred over {0}.
>
> Is there a reference for this (e.g., in the kernel coding style)?  I
> thought this came up a couple years ago and the consensus was the other
> way, although I could be misremembering.  Unless it's changed in a
> recent standard, I think {} is only legal in C++, so using it in C code
> is a gcc-ism?

Both are widely used in the kernel. I think we've mostly converged to {}
in i915. Yes, it's a gcc-ism in C code, but the kernel is gcc, not
standard C.

I can't find a reference right now, but ISTR there are some warnings
issued in some cases with the {0} initializer, depending on the struct
and perhaps on the compiler.

Anyway, we're 71 to 9 in favor of {} in i915, so please go with that.

BR,
Jani.


-- 
Jani Nikula, Intel Open Source Graphics Center
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  reply	other threads:[~2020-03-04 10:07 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-03-03 14:23 [Intel-gfx] [PATCH] drm/i915/selftests: Fix uninitialized variable Aditya Swarup
2020-03-03 15:25 ` Jani Nikula
2020-03-03 20:30   ` Matt Roper
2020-03-04 10:07     ` Jani Nikula [this message]
2020-03-04 20:50       ` Jani Nikula
2020-03-03 18:45 ` [Intel-gfx] ✗ Fi.CI.BUILD: failure for drm/i915/selftests: Fix uninitialized variable (rev2) Patchwork
2020-03-03 20:25 ` [Intel-gfx] [PATCH] drm/i915/selftests: Fix uninitialized variable Matt Roper

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