From: Matthew Auld <matthew.auld@intel.com>
To: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>,
christian.koenig@amd.com, dri-devel@lists.freedesktop.org,
intel-gfx@lists.freedesktop.org, intel-xe@lists.freedesktop.org,
amd-gfx@lists.freedesktop.org
Cc: alexander.deucher@amd.com
Subject: Re: [PATCH v7 1/2] gpu/buddy: replace dual-tree/force_merge with decoupled dirty tracker
Date: Wed, 5 Aug 2026 18:51:01 +0100 [thread overview]
Message-ID: <c63399c5-8507-4f4e-9ef1-241efac4d024@intel.com> (raw)
In-Reply-To: <20260731070741.2654251-1-Arunpravin.PaneerSelvam@amd.com>
On 31/07/2026 08:07, Arunpravin Paneer Selvam wrote:
> The current buddy allocator maintains separate clear_tree[] and
> dirty_tree[] rbtrees per order, preventing coalescing between cleared
> and dirty buddies. Under mixed workloads, this creates a merge barrier:
> adjacent buddies frequently end up split across trees, forcing reliance
> on __force_merge() during allocation.
>
> __force_merge() performs an O(N x max_order) scan under the VRAM manager
> lock, leading to allocation stalls and failures for large contiguous
> requests even when sufficient total free memory is available.
>
> Solution
>
> Replace the dual-tree design with:
> - A single free_tree[order] rbtree for dirty and mixed free blocks
> (fully cleared free blocks float outside this tree)
> - A lightweight out-of-band dirty tracker (gpu_dirty_tracker)
>
> Fully cleared free blocks are tracked outside the buddy trees using an
> augmented interval rbtree, enabling O(log E) lookup of the largest
> cleared extents.
>
> Buddy coalescing is now unconditional in __gpu_buddy_free(), regardless
> of clear/dirty state. This removes the merge barrier and eliminates the
> need for __force_merge().
>
> Benefits
>
> - Correct high-order allocations after mixed clear/dirty workloads
> - Elimination of O(N x max_order) merge cost from the allocation path
> - O(log E) cleared-extent lookup replacing O(N) scans
> - Predictable allocation latency under fragmentation
> - Reduced complexity with a single tree per order
>
> Test:
> dEQP-VK.memory.allocation.basic.size_8KiB.reverse.count_4000
>
> Below data is from /sys/kernel/debug/dri/1/amdgpu_vram_mm:
>
> Base (dual-tree), before VKCTS test:
> order- 6 free: 6 MiB, blocks: 26
> order- 5 free: 1 MiB, blocks: 15
> order- 4 free: 960 KiB, blocks: 15
> order- 3 free: 5 MiB, blocks: 171
> order- 2 free: 2 MiB, blocks: 176
> order- 1 free: 1 MiB, blocks: 165
> order- 0 free: 16 KiB, blocks: 4
>
> Base (dual-tree), after VKCTS test:
> order- 6 free: 768 KiB, blocks: 3
> order- 5 free: 499 MiB, blocks: 3999
> order- 4 free: 250 MiB, blocks: 4001
> order- 3 free: 129 MiB, blocks: 4157
> order- 2 free: 65 MiB, blocks: 4161
> order- 1 free: 63 MiB, blocks: 8138
> order- 0 free: 20 KiB, blocks: 5
>
> Dirty tracker, before VKCTS test:
> order- 6 free: 4 MiB, blocks: 19
> order- 5 free: 2 MiB, blocks: 18
> order- 4 free: 704 KiB, blocks: 11
> order- 3 free: 5 MiB, blocks: 168
> order- 2 free: 2 MiB, blocks: 174
> order- 1 free: 1 MiB, blocks: 167
> order- 0 free: 32 KiB, blocks: 8
>
> Dirty tracker, after VKCTS test:
> order- 6 free: 4 MiB, blocks: 19
> order- 5 free: 2 MiB, blocks: 18
> order- 4 free: 704 KiB, blocks: 11
> order- 3 free: 5 MiB, blocks: 168
> order- 2 free: 2 MiB, blocks: 174
> order- 1 free: 1 MiB, blocks: 167
> order- 0 free: 28 KiB, blocks: 7
>
> v2:
> - Code-style cleanup and minor refactoring
> - Renamed locals for clarity
>
> v3:
> - Keep cleared blocks inside free_tree[] instead of floating them.
> - Add subtree_has_dirty rbtree augment for O(log N) dirty-first walk.
>
> v4:
> - Fixed checkpatch warnings.
> - Optimized gpu_buddy_reset_clear() to a single post-order walk that
> flips block headers and recomputes the rbtree augment in one pass.
> - Propagate subtree_max_size top-down in insert_extent() so ancestors
> are not left with stale values on no-rotation inserts. (sashiko)
> - Drop the whole extent in gpu_dirty_tracker_mark_dirty() when the
> inside-split allocation fails, avoiding a stale clear claim. (sashiko)
> - Make gpu_dirty_tracker_find() alignment-aware and fall back to the
> dirty tree on steered failure to avoid spurious -ENOSPC. (sashiko)
>
> v5:
> - Track dirty extents instead of cleared ones: steer dirty allocs onto
> tracked dirty windows and pick clear allocs via a free-tree augment,
> avoiding clear-memory wastage by keeping cleared free blocks untouched
> during dirty allocation.
>
> v6:
> - Make __alloc_range_bias() return the highest/right-most address by
> default, establishing top-down as the intended placement for
> range-biased allocations.
> - Honour GPU_BUDDY_CLEAR_ALLOCATION in __alloc_range_bias() by steering
> the descent towards clear subtrees for non-top-down clear
> requests. (sashiko)
> - Skip dirty-tracker steering for offset-aligned requests so they keep
> their min_block_size alignment. (sashiko)
> - sashiko reported that the __GFP_NOFAIL dirty-extent allocations on
> the free path could deadlock during memory reclaim, since that is a
> GFP_KERNEL allocation on the free path; move to a per-tracker
> mempool so extent nodes are guaranteed without __GFP_NOFAIL.
> (sashiko)
> - Derive each free block's clear/dirty class from the blocks already
> in hand on split, free, alloc, trim and init instead of querying the
> dirty tracker, removing the tracker lookups from the hot paths.
>
> v7:
> - Preserve mixed-block clear state in __gpu_buddy_free() when a mixed
> split child is re-merged after an undone split. (sashiko)
> - Prefer a fully-clear block over a mixed one of the same order via a
> single ordered clear-state max augment on free_tree[].
>
> Assisted-by: Claude:claude-opus-4-8
> Cc: Matthew Auld <matthew.auld@intel.com>
> Cc: Christian König <christian.koenig@amd.com>
> Signed-off-by: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>
> ---
> drivers/gpu/buddy.c | 1318 ++++++++++++++++++++--------
> drivers/gpu/tests/gpu_buddy_test.c | 32 +-
> include/linux/gpu_buddy.h | 97 +-
> 3 files changed, 1034 insertions(+), 413 deletions(-)
>
> diff --git a/drivers/gpu/buddy.c b/drivers/gpu/buddy.c
> index dc81fe0301ce..a5d68cd8b78d 100644
> --- a/drivers/gpu/buddy.c
> +++ b/drivers/gpu/buddy.c
> @@ -8,6 +8,7 @@
> #include <linux/kmemleak.h>
> #include <linux/module.h>
> #include <linux/sizes.h>
> +#include <linux/slab.h>
>
> #include <linux/gpu_buddy.h>
>
> @@ -34,6 +35,441 @@
> #endif
>
> static struct kmem_cache *slab_blocks;
> +static struct kmem_cache *slab_extents;
> +
> +/*
> + * A single reserved extent suffices. Every allocation uses GFP_KERNEL
> + * from sleepable context, so the underlying slab alloc almost always
> + * succeeds via reclaim; the reserve only backstops the rare case where
> + * it still returns NULL (e.g. the current task is an OOM victim),
> + * guaranteeing a non-NULL extent without __GFP_NOFAIL. Because each
> + * alloc can independently wait for reclaim, the reserve need not scale
> + * with the number of extents added in one locked section (e.g. by
> + * gpu_buddy_reset_clear()).
> + */
> +#define GPU_DIRTY_EXTENT_POOL_MIN 1
If we need to do 100 different fragmented extents on one free_list, are
we sure this can't go down in flames?
We can't error out, but could we just skip the extent tracking and log a
message? In practice it should never really happen?
> +
> +/*
> + * Dirty tracker
> + * -------------
> + *
> + * The dirty tracker maintains an augmented interval rbtree of contiguous
> + * dirty address ranges, decoupled from the buddy free trees.
> + * Each node covers a maximal coalesced run; adjacent extents are merged
> + * on insertion so the tree always holds the smallest possible number of
> + * extents. The augmentation field @subtree_max_size lets the allocator
> + * locate the largest dirty extent in O(log E).
> + *
> + * Free trees (mm->free_tree[])
> + * ----------------------------
> + *
> + * Per-order augmented rbtrees of FREE buddy blocks, keyed by offset.
> + * Every node carries:
> + * - subtree_max_alignment: largest natural alignment in the subtree,
> + * used by aligned/range allocations to skip unsuitable subtrees in
> + * O(log N).
> + * - subtree_block_state: the highest clear class (DIRTY < MIXED < CLEAR)
> + * of any block in the subtree, maintained as a max augment. A value of
> + * >= MIXED means a clear-or-mixed block exists; == CLEAR means a
> + * fully-clear block exists.
> + *
> + * Block classes
> + * -------------
> + *
> + * Each FREE block falls into one of three classes, determined in
> + * mark_free() by querying the dirty tracker for the block's range:
> + *
> + * clear -- HEADER_CLEAR set; no dirty extent overlaps the range.
> + * mixed -- HEADER_CLEAR unset; range has both dirty and clear bytes.
> + * dirty -- HEADER_CLEAR unset; range is fully dirty.
> + *
> + * Clear allocation
> + * ----------------
> + *
> + * A clear (CLEAR_ALLOCATION) request prefers clear -> mixed -> dirty.
> + * Climbing from the requested order up to max_order, rbtree_last_clear_free_block()
> + * returns, in one O(log N) descent per order, the right-most clear-or-mixed block
> + * (fully-clear preferred over mixed) at the lowest order that has one. Only if no
> + * clear-or-mixed block exists at any order >= the requested one does it fall back
> + * to a dirty block.
> + *
> + * Clear state is reported to the driver per whole block via HEADER_CLEAR, so a
> + * fully-clear block of the requested order lets the driver skip the clear pass.
> + *
> + * The effective selection order therefore depends on the driver's
> + * free policy:
> + *
> + * 1) If the driver never clears freed blocks, no free block ever holds
> + * clear bytes, so a clear request always falls back to a dirty block.
> + * 2) If the driver clears every freed block, cleared ranges accumulate at
> + * the high end of the address space, so picking the right-most block
> + * yields clear -> mixed -> dirty.
> + * 3) If the driver clears freed blocks selectively, fully-clear blocks are
> + * still preferred over mixed ones at the same order, and the right-most
> + * candidate wins, giving a clear -> mixed -> dirty order.
> + */
> +
> +static u64 extent_size(struct gpu_dirty_extent *dirty_extent)
> +{
> + return dirty_extent->end - dirty_extent->start;
> +}
> +
> +RB_DECLARE_CALLBACKS_MAX(static, gpu_dirty_augment_cb,
> + struct gpu_dirty_extent, rb,
> + u64, subtree_max_size,
> + extent_size)
> +
> +static struct gpu_dirty_extent *extent_alloc(struct gpu_dirty_tracker *dirty_tracker)
> +{
> + /*
> + * The void free/reset paths must record an extent and cannot handle
> + * failure, so the mempool reserve guarantees a non-NULL return
> + * without __GFP_NOFAIL. GFP_KERNEL is safe under the buddy lock: no
> + * driver frees buddy blocks from a shrinker, so reclaim cannot
> + * recurse into the lock we hold.
> + */
> + return mempool_alloc(dirty_tracker->extent_pool, GFP_KERNEL);
> +}
> +
> +static void extent_free(struct gpu_dirty_tracker *dirty_tracker,
> + struct gpu_dirty_extent *dirty_extent)
> +{
> + mempool_free(dirty_extent, dirty_tracker->extent_pool);
> +}
> +
> +/* Return the rightmost extent whose start is strictly below @offset. */
> +static struct gpu_dirty_extent *
> +prev_extent(struct gpu_dirty_tracker *dirty_tracker, u64 offset)
> +{
> + struct rb_node *rb = dirty_tracker->root.rb_node;
> + struct gpu_dirty_extent *dirty_extent = NULL;
> +
> + while (rb) {
> + struct gpu_dirty_extent *tmp_extent =
> + rb_entry(rb, struct gpu_dirty_extent, rb);
> +
> + if (tmp_extent->start < offset) {
> + dirty_extent = tmp_extent;
> + rb = rb->rb_right;
> + } else {
> + rb = rb->rb_left;
> + }
> + }
> +
> + return dirty_extent;
> +}
> +
> +/* Return the leftmost extent whose start is at or above @offset. */
> +static struct gpu_dirty_extent *
> +next_extent(struct gpu_dirty_tracker *dirty_tracker, u64 offset)
> +{
> + struct rb_node *rb = dirty_tracker->root.rb_node;
> + struct gpu_dirty_extent *dirty_extent = NULL;
> +
> + while (rb) {
> + struct gpu_dirty_extent *tmp_extent =
> + rb_entry(rb, struct gpu_dirty_extent, rb);
> +
> + if (tmp_extent->start >= offset) {
> + dirty_extent = tmp_extent;
> + rb = rb->rb_left;
> + } else {
> + rb = rb->rb_right;
> + }
> + }
> +
> + return dirty_extent;
> +}
> +
> +static void insert_extent(struct gpu_dirty_tracker *dirty_tracker,
> + struct gpu_dirty_extent *dirty_extent)
> +{
> + struct rb_node **link = &dirty_tracker->root.rb_node;
> + struct rb_node *parent = NULL;
> + u64 size = extent_size(dirty_extent);
> +
> + while (*link) {
> + struct gpu_dirty_extent *tmp_extent;
> +
> + parent = *link;
> + tmp_extent = rb_entry(parent, struct gpu_dirty_extent, rb);
> +
> + if (tmp_extent->subtree_max_size < size)
> + tmp_extent->subtree_max_size = size;
> +
> + if (dirty_extent->start < tmp_extent->start)
> + link = &parent->rb_left;
> + else
> + link = &parent->rb_right;
> + }
> +
> + dirty_extent->subtree_max_size = size;
> + rb_link_node(&dirty_extent->rb, parent, link);
> + rb_insert_augmented(&dirty_extent->rb, &dirty_tracker->root, &gpu_dirty_augment_cb);
> +}
> +
> +static void remove_extent(struct gpu_dirty_tracker *dirty_tracker,
> + struct gpu_dirty_extent *dirty_extent)
> +{
> + rb_erase_augmented(&dirty_extent->rb, &dirty_tracker->root, &gpu_dirty_augment_cb);
> + RB_CLEAR_NODE(&dirty_extent->rb);
> +}
> +
> +static int gpu_dirty_tracker_init(struct gpu_dirty_tracker *dirty_tracker)
> +{
> + dirty_tracker->root = RB_ROOT;
> + dirty_tracker->total_dirty = 0;
> +
> + dirty_tracker->extent_pool =
> + mempool_create_slab_pool(GPU_DIRTY_EXTENT_POOL_MIN, slab_extents);
> + if (!dirty_tracker->extent_pool)
> + return -ENOMEM;
> +
> + return 0;
> +}
> +
> +static void gpu_dirty_tracker_empty(struct gpu_dirty_tracker *dirty_tracker)
> +{
> + struct rb_node *rb;
> +
> + while ((rb = rb_first(&dirty_tracker->root))) {
> + struct gpu_dirty_extent *dirty_extent =
> + rb_entry(rb, struct gpu_dirty_extent, rb);
> +
> + remove_extent(dirty_tracker, dirty_extent);
> + extent_free(dirty_tracker, dirty_extent);
> + }
> +
> + dirty_tracker->total_dirty = 0;
> +}
> +
> +static void gpu_dirty_tracker_fini(struct gpu_dirty_tracker *dirty_tracker)
> +{
> + gpu_dirty_tracker_empty(dirty_tracker);
> + mempool_destroy(dirty_tracker->extent_pool);
> + dirty_tracker->extent_pool = NULL;
> +}
> +
> +/*
> + * Mark the range [start, start + size] as dirty. Merge with the neighbour on
> + * each side if they are contiguous, so the tree never holds two adjacent ranges.
> + */
> +static void gpu_dirty_tracker_mark_dirty(struct gpu_dirty_tracker *dirty_tracker,
> + u64 start, u64 size)
> +{
> + struct gpu_dirty_extent *left, *right, *dirty_extent;
> + u64 end = start + size;
> +
> + if (!size)
> + return;
> +
> + /* Find contiguous neighbours, if any. */
> + left = prev_extent(dirty_tracker, start);
> + if (left && left->end != start)
> + left = NULL;
> +
> + right = next_extent(dirty_tracker, end);
> + if (right && right->start != end)
> + right = NULL;
> +
> + if (left && right) {
> + /* Merge left + new + right into a single extent. */
> + remove_extent(dirty_tracker, left);
> + remove_extent(dirty_tracker, right);
> + left->end = right->end;
> + extent_free(dirty_tracker, right);
> + insert_extent(dirty_tracker, left);
> + } else if (left) {
> + /* Extend left neighbour rightwards. */
> + remove_extent(dirty_tracker, left);
> + left->end = end;
> + insert_extent(dirty_tracker, left);
> + } else if (right) {
> + /* Extend right neighbour leftwards. */
> + remove_extent(dirty_tracker, right);
> + right->start = start;
> + insert_extent(dirty_tracker, right);
> + } else {
> + /* Standalone extent. */
> + dirty_extent = extent_alloc(dirty_tracker);
> + dirty_extent->start = start;
> + dirty_extent->end = end;
> + insert_extent(dirty_tracker, dirty_extent);
> + }
> +
> + dirty_tracker->total_dirty += size;
> +}
> +
> +/*
> + * Remove the range [start, start + size] from the dirty tracker. Punch the
> + * range out of every overlapping dirty extent, splitting one extent in two if
> + * the removed range falls strictly inside it.
> + */
> +static void gpu_dirty_tracker_remove_range(struct gpu_dirty_tracker *dirty_tracker,
> + u64 start, u64 size)
> +{
> + struct gpu_dirty_extent *dirty_extent, *next;
> + u64 end = start + size;
> +
> + if (!size)
> + return;
I don't think any caller passes in a zero size? Maybe we just treat this
as programmer error and use gpu_buddy_assert(size)? Same question for
mark_dirty().
> +
> + dirty_extent = prev_extent(dirty_tracker, start + 1);
> + if (!dirty_extent)
> + dirty_extent = next_extent(dirty_tracker, start);
> +
> + while (dirty_extent && dirty_extent->start < end) {
> + struct rb_node *next_node = rb_next(&dirty_extent->rb);
> + u64 extent_start = dirty_extent->start;
> + u64 extent_end = dirty_extent->end;
> +
> + if (next_node)
> + next = rb_entry(next_node, struct gpu_dirty_extent, rb);
> + else
> + next = NULL;
> +
> + /* Skip a non-overlapping neighbour returned by prev_extent(). */
> + if (extent_end <= start) {
> + dirty_extent = next;
> + continue;
> + }
> +
> + if (extent_start < start && extent_end > end) {
> + /*
> + * Removed range lies strictly inside this dirty extent:
> + * split it into the dirty left and right halves.
> + */
> + struct gpu_dirty_extent *right = extent_alloc(dirty_tracker);
> +
> + remove_extent(dirty_tracker, dirty_extent);
> +
> + dirty_extent->end = start;
> + right->start = end;
> + right->end = extent_end;
> +
> + insert_extent(dirty_tracker, dirty_extent);
> + insert_extent(dirty_tracker, right);
> +
> + dirty_tracker->total_dirty -= size;
> + } else if (extent_start >= start && extent_end <= end) {
> + /* Extent fully covered: drop it. */
> + remove_extent(dirty_tracker, dirty_extent);
> + extent_free(dirty_tracker, dirty_extent);
> +
> + dirty_tracker->total_dirty -= (extent_end - extent_start);
> + } else if (extent_start < start) {
> + /* Extent overlaps from the left: trim its right end. */
> + remove_extent(dirty_tracker, dirty_extent);
> + dirty_extent->end = start;
> + insert_extent(dirty_tracker, dirty_extent);
> +
> + dirty_tracker->total_dirty -= (extent_end - start);
> + } else {
> + /* Extent overlaps from the right: trim its left end. */
> + remove_extent(dirty_tracker, dirty_extent);
> + dirty_extent->start = end;
> + insert_extent(dirty_tracker, dirty_extent);
> +
> + dirty_tracker->total_dirty -= (end - extent_start);
> + }
> +
> + dirty_extent = next;
> + }
> +}
> +
> +static enum gpu_block_state
> +gpu_dirty_range_state(struct gpu_dirty_tracker *dirty_tracker,
> + u64 start, u64 size)
> +{
> + struct gpu_dirty_extent *dirty_extent;
> + u64 end = start + size;
> +
> + dirty_extent = prev_extent(dirty_tracker, start + 1);
> + if (dirty_extent) {
> + if (dirty_extent->start <= start && dirty_extent->end >= end)
> + return GPU_BLOCK_DIRTY;
> + if (dirty_extent->start < end && dirty_extent->end > start)
> + return GPU_BLOCK_MIXED;
> + }
> +
> + dirty_extent = next_extent(dirty_tracker, start);
> + if (dirty_extent && dirty_extent->start < end)
> + return GPU_BLOCK_MIXED;
> +
> + return GPU_BLOCK_CLEAR;
> +}
> +
> +static struct rb_node *
> +dirty_tracker_descend_right(struct rb_node *node, u64 min_size)
> +{
> + while (node->rb_right) {
> + struct gpu_dirty_extent *tmp_extent;
> +
> + tmp_extent = rb_entry(node->rb_right, struct gpu_dirty_extent, rb);
> +
> + if (tmp_extent->subtree_max_size < min_size)
> + break;
> + node = node->rb_right;
> + }
> +
> + return node;
> +}
> +
> +static struct gpu_dirty_extent *
> +gpu_dirty_tracker_find(struct gpu_dirty_tracker *dirty_tracker,
> + u64 min_size, u64 *aligned_start_out)
> +{
> + struct rb_node *rb = dirty_tracker->root.rb_node;
> + struct gpu_dirty_extent *root_extent;
> + struct rb_node *parent;
> +
> + if (!min_size || !is_power_of_2(min_size))
> + return NULL;
> +
> + if (!rb)
> + return NULL;
> +
> + root_extent = rb_entry(rb, struct gpu_dirty_extent, rb);
> + if (root_extent->subtree_max_size < min_size)
> + return NULL;
> +
> + rb = dirty_tracker_descend_right(rb, min_size);
> +
> + while (rb) {
> + struct gpu_dirty_extent *dirty_extent;
> + u64 aligned_start;
> +
> + dirty_extent = rb_entry(rb, struct gpu_dirty_extent, rb);
> + aligned_start = ALIGN(dirty_extent->start, min_size);
> +
> + /* Check if a min_size block fits after the alignment skip. */
> + if (aligned_start <= dirty_extent->end &&
> + dirty_extent->end - aligned_start >= min_size) {
> + *aligned_start_out = aligned_start;
> + return dirty_extent;
> + }
> +
> + if (rb->rb_left) {
> + struct gpu_dirty_extent *tmp_extent;
> +
> + tmp_extent = rb_entry(rb->rb_left, struct gpu_dirty_extent, rb);
> + if (tmp_extent->subtree_max_size >= min_size) {
> + rb = dirty_tracker_descend_right(rb->rb_left, min_size);
> + continue;
> + }
> + }
> +
> + /* Walk up until we exit a node via its right child. */
> + parent = rb_parent(rb);
> + while (parent && parent->rb_right != rb) {
> + rb = parent;
> + parent = rb_parent(rb);
> + }
> + rb = parent;
> + }
> +
> + return NULL;
> +}
>
> static unsigned int
> gpu_buddy_block_state(struct gpu_buddy_block *block)
> @@ -67,10 +503,97 @@ static unsigned int gpu_buddy_block_offset_alignment(struct gpu_buddy_block *blo
> return __ffs64(offset);
> }
>
> -RB_DECLARE_CALLBACKS_MAX(static, gpu_buddy_augment_cb,
> - struct gpu_buddy_block, rb,
> - unsigned int, subtree_max_alignment,
> - gpu_buddy_block_offset_alignment);
> +static inline enum gpu_block_state
> +gpu_block_cached_state(struct gpu_buddy_block *block)
> +{
> + if (gpu_buddy_block_is_clear(block))
> + return GPU_BLOCK_CLEAR;
> + if (block->has_clear)
> + return GPU_BLOCK_MIXED;
> + return GPU_BLOCK_DIRTY;
> +}
> +
> +static inline void gpu_buddy_augment_compute(struct gpu_buddy_block *block)
> +{
> + enum gpu_block_state block_state;
> + struct gpu_buddy_block *right;
> + struct gpu_buddy_block *left;
> + unsigned int max_align;
> +
> + max_align = gpu_buddy_block_offset_alignment(block);
> + block_state = gpu_block_cached_state(block);
> +
> + left = rb_entry_safe(block->rb.rb_left, struct gpu_buddy_block, rb);
> + if (left) {
> + if (left->subtree_max_alignment > max_align)
> + max_align = left->subtree_max_alignment;
> +
> + block_state = max(block_state, left->subtree_block_state);
> + }
> +
> + right = rb_entry_safe(block->rb.rb_right, struct gpu_buddy_block, rb);
> + if (right) {
> + if (right->subtree_max_alignment > max_align)
> + max_align = right->subtree_max_alignment;
> +
> + block_state = max(block_state, right->subtree_block_state);
> + }
> +
> + block->subtree_max_alignment = max_align;
> + block->subtree_block_state = block_state;
> +}
> +
> +static void gpu_buddy_augment_propagate(struct rb_node *rb, struct rb_node *stop)
> +{
> + while (rb != stop) {
> + struct gpu_buddy_block *block;
> + unsigned int old_align;
> + enum gpu_block_state old_block_state;
> +
> + block = rb_entry(rb, struct gpu_buddy_block, rb);
> + old_align = block->subtree_max_alignment;
> + old_block_state = block->subtree_block_state;
> +
> + gpu_buddy_augment_compute(block);
> + if (block->subtree_max_alignment == old_align &&
> + block->subtree_block_state == old_block_state)
> + break;
> +
> + rb = rb_parent(&block->rb);
> + }
> +}
> +
> +static void gpu_buddy_augment_copy(struct rb_node *rb_old, struct rb_node *rb_new)
> +{
> + struct gpu_buddy_block *old;
> + struct gpu_buddy_block *new;
> +
> + old = rb_entry(rb_old, struct gpu_buddy_block, rb);
> + new = rb_entry(rb_new, struct gpu_buddy_block, rb);
> +
> + new->subtree_max_alignment = old->subtree_max_alignment;
> + new->subtree_block_state = old->subtree_block_state;
> +}
> +
> +static void gpu_buddy_augment_rotate(struct rb_node *rb_old, struct rb_node *rb_new)
> +{
> + struct gpu_buddy_block *old;
> + struct gpu_buddy_block *new;
> +
> + old = rb_entry(rb_old, struct gpu_buddy_block, rb);
> + new = rb_entry(rb_new, struct gpu_buddy_block, rb);
> +
> + new->subtree_max_alignment = old->subtree_max_alignment;
> + new->subtree_block_state = old->subtree_block_state;
> +
> + gpu_buddy_augment_compute(old);
> +}
> +
> +static const struct rb_augment_callbacks gpu_buddy_augment_cb = {
> + .propagate = gpu_buddy_augment_propagate,
> + .copy = gpu_buddy_augment_copy,
> + .rotate = gpu_buddy_augment_rotate,
> +};
>
> static struct gpu_buddy_block *gpu_block_alloc(struct gpu_buddy *mm,
> struct gpu_buddy_block *parent,
> @@ -81,6 +604,10 @@ static struct gpu_buddy_block *gpu_block_alloc(struct gpu_buddy *mm,
>
> BUG_ON(order > GPU_BUDDY_MAX_ORDER);
>
> + /*
> + * GFP_KERNEL is safe under the buddy lock: no consumer runs a
> + * shrinker that re-enters it during direct reclaim.
> + */
> block = kmem_cache_zalloc(slab_blocks, GFP_KERNEL);
> if (!block)
> return NULL;
> @@ -101,13 +628,6 @@ static void gpu_block_free(struct gpu_buddy *mm,
> kmem_cache_free(slab_blocks, block);
> }
>
> -static enum gpu_buddy_free_tree
> -get_block_tree(struct gpu_buddy_block *block)
> -{
> - return gpu_buddy_block_is_clear(block) ?
> - GPU_BUDDY_CLEAR_TREE : GPU_BUDDY_DIRTY_TREE;
> -}
> -
> static struct gpu_buddy_block *
> rbtree_get_free_block(const struct rb_node *node)
> {
> @@ -120,24 +640,64 @@ rbtree_last_free_block(struct rb_root *root)
> return rbtree_get_free_block(rb_last(root));
> }
>
> -static bool rbtree_is_empty(struct rb_root *root)
> +static struct gpu_buddy_block *
> +rbtree_last_clear_free_block(struct rb_root *root,
> + enum gpu_block_state min_block_state)
> {
> - return RB_EMPTY_ROOT(root);
> + struct rb_node *node = root->rb_node;
> + struct gpu_buddy_block *block = NULL;
> + struct gpu_buddy_block *root_block;
> + enum gpu_block_state target_state;
> +
> + root_block = rbtree_get_free_block(node);
> + if (!root_block || root_block->subtree_block_state < min_block_state)
> + return NULL;
> +
> + target_state = root_block->subtree_block_state;
> +
> + while (node) {
> + struct gpu_buddy_block *right_block;
> + struct gpu_buddy_block *node_block;
> +
> + node_block = rbtree_get_free_block(node);
> + right_block = rbtree_get_free_block(node->rb_right);
> +
> + if (right_block && right_block->subtree_block_state >= target_state) {
> + node = node->rb_right;
> + continue;
> + }
> +
> + if (gpu_block_cached_state(node_block) == target_state) {
> + block = node_block;
> + break;
> + }
> +
> + node = node->rb_left;
> + }
> +
> + return block;
> +}
> +
> +static inline void gpu_buddy_sync_clear_avail(struct gpu_buddy *mm)
> +{
> + mm->clear_avail = mm->avail - mm->dirty.total_dirty;
Should we just compute this when needed? So ditch the member
clear_avail, and just have a helper clear_avail()? Just thinking it's
easier than having to remember to call sync_clear_avail in the right
places, and computing it when needed is maybe not a big deal anymore?
> }
>
> static void rbtree_insert(struct gpu_buddy *mm,
> - struct gpu_buddy_block *block,
> - enum gpu_buddy_free_tree tree)
> + struct gpu_buddy_block *block)
> {
> struct rb_node **link, *parent = NULL;
> - unsigned int block_alignment, order;
> + enum gpu_block_state block_state;
> struct gpu_buddy_block *node;
> + unsigned int block_alignment;
> struct rb_root *root;
> + unsigned int order;
>
> order = gpu_buddy_block_order(block);
> block_alignment = gpu_buddy_block_offset_alignment(block);
> + block_state = gpu_block_cached_state(block);
>
> - root = &mm->free_trees[tree][order];
> + root = &mm->free_tree[order];
> link = &root->rb_node;
>
> while (*link) {
> @@ -147,10 +707,12 @@ static void rbtree_insert(struct gpu_buddy *mm,
> * Manual augmentation update during insertion traversal. Required
> * because rb_insert_augmented() only calls rotate callback during
> * rotations. This ensures all ancestors on the insertion path have
> - * correct subtree_max_alignment values.
> + * correct subtree_max_alignment / subtree_block_state values.
> */
> if (node->subtree_max_alignment < block_alignment)
> node->subtree_max_alignment = block_alignment;
> + if (node->subtree_block_state < block_state)
> + node->subtree_block_state = block_state;
>
> if (gpu_buddy_block_offset(block) < gpu_buddy_block_offset(node))
> link = &parent->rb_left;
> @@ -159,6 +721,7 @@ static void rbtree_insert(struct gpu_buddy *mm,
> }
>
> block->subtree_max_alignment = block_alignment;
> + block->subtree_block_state = block_state;
> rb_link_node(&block->rb, parent, link);
> rb_insert_augmented(&block->rb, root, &gpu_buddy_augment_cb);
> }
> @@ -167,26 +730,11 @@ static void rbtree_remove(struct gpu_buddy *mm,
> struct gpu_buddy_block *block)
> {
> unsigned int order = gpu_buddy_block_order(block);
> - enum gpu_buddy_free_tree tree;
> - struct rb_root *root;
>
> - tree = get_block_tree(block);
> - root = &mm->free_trees[tree][order];
> -
> - rb_erase_augmented(&block->rb, root, &gpu_buddy_augment_cb);
> + rb_erase_augmented(&block->rb, &mm->free_tree[order], &gpu_buddy_augment_cb);
> RB_CLEAR_NODE(&block->rb);
> }
>
> -static void clear_reset(struct gpu_buddy_block *block)
> -{
> - block->header &= ~GPU_BUDDY_HEADER_CLEAR;
> -}
> -
> -static void mark_cleared(struct gpu_buddy_block *block)
> -{
> - block->header |= GPU_BUDDY_HEADER_CLEAR;
> -}
> -
> static void mark_allocated(struct gpu_buddy *mm,
> struct gpu_buddy_block *block)
> {
> @@ -199,21 +747,36 @@ static void mark_allocated(struct gpu_buddy *mm,
> rbtree_remove(mm, block);
> }
>
> -static void mark_free(struct gpu_buddy *mm,
> - struct gpu_buddy_block *block)
> +static void __mark_free(struct gpu_buddy *mm,
> + struct gpu_buddy_block *block,
> + enum gpu_block_state block_state)
> {
> - enum gpu_buddy_free_tree tree;
> -
> if (gpu_buddy_block_is_allocated(block))
> mm->used_scoreboard[gpu_buddy_block_order(block)]--;
>
> block->header &= ~GPU_BUDDY_HEADER_STATE;
> block->header |= GPU_BUDDY_FREE;
>
> + block->header &= ~GPU_BUDDY_HEADER_CLEAR;
> +
> + block->has_clear = (block_state != GPU_BLOCK_DIRTY);
> + if (block_state == GPU_BLOCK_CLEAR)
> + block->header |= GPU_BUDDY_HEADER_CLEAR;
> +
> mm->free_scoreboard[gpu_buddy_block_order(block)]++;
>
> - tree = get_block_tree(block);
> - rbtree_insert(mm, block, tree);
> + rbtree_insert(mm, block);
> +}
> +
> +static void mark_free(struct gpu_buddy *mm,
> + struct gpu_buddy_block *block)
> +{
> + enum gpu_block_state block_state;
> +
> + block_state = gpu_dirty_range_state(&mm->dirty,
> + gpu_buddy_block_offset(block),
> + gpu_buddy_block_size(mm, block));
> + __mark_free(mm, block, block_state);
> }
>
> static void mark_split(struct gpu_buddy *mm,
> @@ -253,37 +816,31 @@ __get_buddy(struct gpu_buddy_block *block)
> }
>
> static unsigned int __gpu_buddy_free(struct gpu_buddy *mm,
> - struct gpu_buddy_block *block,
> - bool force_merge)
> + struct gpu_buddy_block *block)
> {
> + enum gpu_block_state block_state;
> struct gpu_buddy_block *parent;
> unsigned int order;
>
> - while ((parent = block->parent)) {
> - struct gpu_buddy_block *buddy;
> + block_state = gpu_block_cached_state(block);
>
> - buddy = __get_buddy(block);
> + while ((parent = block->parent)) {
> + struct gpu_buddy_block *buddy = __get_buddy(block);
>
> if (!gpu_buddy_block_is_free(buddy))
> break;
>
> - if (!force_merge) {
> - /*
> - * Check the block and its buddy clear state and exit
> - * the loop if they both have the dissimilar state.
> - */
> - if (gpu_buddy_block_is_clear(block) !=
> - gpu_buddy_block_is_clear(buddy))
> - break;
> + if (block_state != GPU_BLOCK_MIXED) {
> + enum gpu_block_state buddy_state;
>
> - if (gpu_buddy_block_is_clear(block))
> - mark_cleared(parent);
> + buddy_state = gpu_block_cached_state(buddy);
> +
> + if (buddy_state != block_state)
> + block_state = GPU_BLOCK_MIXED;
> }
>
> rbtree_remove(mm, buddy);
> mm->free_scoreboard[gpu_buddy_block_order(buddy)]--;
> - if (force_merge && gpu_buddy_block_is_clear(buddy))
> - mm->clear_avail -= gpu_buddy_block_size(mm, buddy);
>
> if (gpu_buddy_block_is_allocated(block))
> mm->used_scoreboard[gpu_buddy_block_order(block)]--;
> @@ -295,74 +852,11 @@ static unsigned int __gpu_buddy_free(struct gpu_buddy *mm,
> }
>
> order = gpu_buddy_block_order(block);
> - mark_free(mm, block);
> + __mark_free(mm, block, block_state);
>
> return order;
> }
>
> -static int __force_merge(struct gpu_buddy *mm,
> - u64 start,
> - u64 end,
> - unsigned int min_order)
> -{
> - unsigned int tree, order;
> - int i;
> -
> - if (!min_order)
> - return -ENOMEM;
> -
> - if (min_order > mm->max_order)
> - return -EINVAL;
> -
> - for_each_free_tree(tree) {
> - for (i = min_order - 1; i >= 0; i--) {
> - struct rb_node *iter = rb_last(&mm->free_trees[tree][i]);
> -
> - while (iter) {
> - struct gpu_buddy_block *block, *buddy;
> - u64 block_start, block_end;
> -
> - block = rbtree_get_free_block(iter);
> - iter = rb_prev(iter);
> -
> - if (!block || !block->parent)
> - continue;
> -
> - block_start = gpu_buddy_block_offset(block);
> - block_end = block_start + gpu_buddy_block_size(mm, block) - 1;
> -
> - if (!contains(start, end, block_start, block_end))
> - continue;
> -
> - buddy = __get_buddy(block);
> - if (!gpu_buddy_block_is_free(buddy))
> - continue;
> -
> - gpu_buddy_assert(gpu_buddy_block_is_clear(block) !=
> - gpu_buddy_block_is_clear(buddy));
> -
> - /*
> - * Advance to the next node when the current node is the buddy,
> - * as freeing the block will also remove its buddy from the tree.
> - */
> - if (iter == &buddy->rb)
> - iter = rb_prev(iter);
> -
> - rbtree_remove(mm, block);
> - mm->free_scoreboard[gpu_buddy_block_order(block)]--;
> - if (gpu_buddy_block_is_clear(block))
> - mm->clear_avail -= gpu_buddy_block_size(mm, block);
> -
> - order = __gpu_buddy_free(mm, block, true);
> - if (order >= min_order)
> - return 0;
> - }
> - }
> - }
> -
> - return -ENOMEM;
> -}
> -
> /**
> * gpu_buddy_init - init memory manager
> *
> @@ -377,7 +871,7 @@ static int __force_merge(struct gpu_buddy *mm,
> */
> int gpu_buddy_init(struct gpu_buddy *mm, u64 size, u64 chunk_size)
> {
> - unsigned int i, j, root_count = 0;
> + unsigned int root_count = 0;
> u64 offset = 0;
>
> if (size < chunk_size)
> @@ -411,22 +905,14 @@ int gpu_buddy_init(struct gpu_buddy *mm, u64 size, u64 chunk_size)
> if (!mm->used_scoreboard)
> goto out_free_free_scoreboard;
>
> - mm->free_trees = kmalloc_array(GPU_BUDDY_MAX_FREE_TREES,
> - sizeof(*mm->free_trees),
> - GFP_KERNEL);
> - if (!mm->free_trees)
> + mm->free_tree = kcalloc(mm->max_order + 1,
> + sizeof(struct rb_root),
> + GFP_KERNEL);
> + if (!mm->free_tree)
> goto out_free_used_scoreboard;
>
> - for_each_free_tree(i) {
> - mm->free_trees[i] = kmalloc_array(mm->max_order + 1,
> - sizeof(struct rb_root),
> - GFP_KERNEL);
> - if (!mm->free_trees[i])
> - goto out_free_tree;
> -
> - for (j = 0; j <= mm->max_order; ++j)
> - mm->free_trees[i][j] = RB_ROOT;
> - }
> + if (gpu_dirty_tracker_init(&mm->dirty))
> + goto out_free_tree;
>
> mm->n_roots = hweight64(size);
>
> @@ -452,7 +938,8 @@ int gpu_buddy_init(struct gpu_buddy *mm, u64 size, u64 chunk_size)
> if (!root)
> goto out_free_roots;
>
> - mark_free(mm, root);
> + gpu_dirty_tracker_mark_dirty(&mm->dirty, offset, root_size);
> + __mark_free(mm, root, GPU_BLOCK_DIRTY);
>
> BUG_ON(root_count > mm->max_order);
> BUG_ON(gpu_buddy_block_size(mm, root) < chunk_size);
> @@ -474,9 +961,8 @@ int gpu_buddy_init(struct gpu_buddy *mm, u64 size, u64 chunk_size)
> gpu_block_free(mm, mm->roots[root_count]);
> kfree(mm->roots);
> out_free_tree:
> - while (i--)
> - kfree(mm->free_trees[i]);
> - kfree(mm->free_trees);
> + gpu_dirty_tracker_fini(&mm->dirty);
> + kfree(mm->free_tree);
> out_free_used_scoreboard:
> kfree(mm->used_scoreboard);
> out_free_free_scoreboard:
> @@ -494,7 +980,7 @@ EXPORT_SYMBOL(gpu_buddy_init);
> */
> void gpu_buddy_fini(struct gpu_buddy *mm)
> {
> - u64 root_size, size, start;
> + u64 root_size, size;
> unsigned int order;
> int i;
>
> @@ -502,14 +988,10 @@ void gpu_buddy_fini(struct gpu_buddy *mm)
>
> for (i = 0; i < mm->n_roots; ++i) {
> order = ilog2(size) - ilog2(mm->chunk_size);
> - start = gpu_buddy_block_offset(mm->roots[i]);
> - __force_merge(mm, start, start + size, order);
> + root_size = mm->chunk_size << order;
>
> gpu_buddy_assert(gpu_buddy_block_is_free(mm->roots[i]));
> -
> gpu_block_free(mm, mm->roots[i]);
> -
> - root_size = mm->chunk_size << order;
> size -= root_size;
> }
>
> @@ -518,9 +1000,8 @@ void gpu_buddy_fini(struct gpu_buddy *mm)
> for (i = 0; i <= mm->max_order; ++i)
> gpu_buddy_assert(!mm->used_scoreboard[i]);
>
> - for_each_free_tree(i)
> - kfree(mm->free_trees[i]);
> - kfree(mm->free_trees);
> + gpu_dirty_tracker_fini(&mm->dirty);
> + kfree(mm->free_tree);
> kfree(mm->roots);
> kfree(mm->free_scoreboard);
> kfree(mm->used_scoreboard);
> @@ -532,6 +1013,7 @@ static int split_block(struct gpu_buddy *mm,
> {
> unsigned int block_order = gpu_buddy_block_order(block) - 1;
> u64 offset = gpu_buddy_block_offset(block);
> + enum gpu_block_state parent_state;
>
> BUG_ON(!gpu_buddy_block_is_free(block));
> BUG_ON(!gpu_buddy_block_order(block));
> @@ -547,17 +1029,18 @@ static int split_block(struct gpu_buddy *mm,
> return -ENOMEM;
> }
>
> + parent_state = gpu_block_cached_state(block);
> +
> mark_split(mm, block);
>
> - if (gpu_buddy_block_is_clear(block)) {
> - mark_cleared(block->left);
> - mark_cleared(block->right);
> - clear_reset(block);
> + if (parent_state == GPU_BLOCK_MIXED) {
> + mark_free(mm, block->left);
> + mark_free(mm, block->right);
> + } else {
> + __mark_free(mm, block->left, parent_state);
> + __mark_free(mm, block->right, parent_state);
> }
>
> - mark_free(mm, block->left);
> - mark_free(mm, block->right);
> -
> return 0;
> }
>
> @@ -572,42 +1055,39 @@ static int split_block(struct gpu_buddy *mm,
> */
> void gpu_buddy_reset_clear(struct gpu_buddy *mm, bool is_clear)
> {
> - enum gpu_buddy_free_tree src_tree, dst_tree;
> - u64 root_size, size, start;
> - unsigned int order;
> - int i;
> + unsigned int i;
>
> gpu_buddy_driver_lock_held(mm);
> - size = mm->size;
> - for (i = 0; i < mm->n_roots; ++i) {
> - order = ilog2(size) - ilog2(mm->chunk_size);
> - start = gpu_buddy_block_offset(mm->roots[i]);
> - __force_merge(mm, start, start + size, order);
>
> - root_size = mm->chunk_size << order;
> - size -= root_size;
> - }
> -
> - src_tree = is_clear ? GPU_BUDDY_DIRTY_TREE : GPU_BUDDY_CLEAR_TREE;
> - dst_tree = is_clear ? GPU_BUDDY_CLEAR_TREE : GPU_BUDDY_DIRTY_TREE;
> + gpu_dirty_tracker_empty(&mm->dirty);
>
> for (i = 0; i <= mm->max_order; ++i) {
> - struct rb_root *root = &mm->free_trees[src_tree][i];
> struct gpu_buddy_block *block, *tmp;
>
> - rbtree_postorder_for_each_entry_safe(block, tmp, root, rb) {
> - rbtree_remove(mm, block);
> + rbtree_postorder_for_each_entry_safe(block, tmp,
> + &mm->free_tree[i], rb) {
> if (is_clear) {
> - mark_cleared(block);
> - mm->clear_avail += gpu_buddy_block_size(mm, block);
> + if (!gpu_buddy_block_is_clear(block))
> + block->header |= GPU_BUDDY_HEADER_CLEAR;
> + block->has_clear = true;
> + } else if (gpu_buddy_block_is_clear(block)) {
> + block->header &= ~GPU_BUDDY_HEADER_CLEAR;
> + block->has_clear = false;
> + gpu_dirty_tracker_mark_dirty(&mm->dirty,
> + gpu_buddy_block_offset(block),
> + gpu_buddy_block_size(mm, block));
> } else {
> - clear_reset(block);
> - mm->clear_avail -= gpu_buddy_block_size(mm, block);
> + block->has_clear = false;
> + gpu_dirty_tracker_mark_dirty(&mm->dirty,
> + gpu_buddy_block_offset(block),
> + gpu_buddy_block_size(mm, block));
> }
Could maybe combine these two? Should be fine to unconditionally do
block->header &= ~GPU_BUDDY_HEADER_CLEAR here?
>
> - rbtree_insert(mm, block, dst_tree);
> + gpu_buddy_augment_compute(block);
> }
> }
> +
> + gpu_buddy_sync_clear_avail(mm);
> }
> EXPORT_SYMBOL(gpu_buddy_reset_clear);
>
> @@ -620,13 +1100,18 @@ EXPORT_SYMBOL(gpu_buddy_reset_clear);
> void gpu_buddy_free_block(struct gpu_buddy *mm,
> struct gpu_buddy_block *block)
> {
> + u64 size = gpu_buddy_block_size(mm, block);
> + u64 offset = gpu_buddy_block_offset(block);
> +
> gpu_buddy_driver_lock_held(mm);
> BUG_ON(!gpu_buddy_block_is_allocated(block));
> - mm->avail += gpu_buddy_block_size(mm, block);
> - if (gpu_buddy_block_is_clear(block))
> - mm->clear_avail += gpu_buddy_block_size(mm, block);
>
> - __gpu_buddy_free(mm, block, false);
> + mm->avail += size;
> + if (!gpu_buddy_block_is_clear(block))
> + gpu_dirty_tracker_mark_dirty(&mm->dirty, offset, size);
> +
> + gpu_buddy_sync_clear_avail(mm);
> + __gpu_buddy_free(mm, block);
> }
> EXPORT_SYMBOL(gpu_buddy_free_block);
>
> @@ -641,9 +1126,9 @@ static void __gpu_buddy_free_list(struct gpu_buddy *mm,
>
> list_for_each_entry_safe(block, on, objects, link) {
> if (mark_clear)
> - mark_cleared(block);
> + block->header |= GPU_BUDDY_HEADER_CLEAR;
> else if (mark_dirty)
> - clear_reset(block);
> + block->header &= ~GPU_BUDDY_HEADER_CLEAR;
> gpu_buddy_free_block(mm, block);
> cond_resched();
> }
> @@ -679,13 +1164,6 @@ void gpu_buddy_free_list(struct gpu_buddy *mm,
> }
> EXPORT_SYMBOL(gpu_buddy_free_list);
>
> -static bool block_incompatible(struct gpu_buddy_block *block, unsigned int flags)
> -{
> - bool needs_clear = flags & GPU_BUDDY_CLEAR_ALLOCATION;
> -
> - return needs_clear != gpu_buddy_block_is_clear(block);
> -}
> -
> static void __gpu_buddy_undo_splits(struct gpu_buddy *mm,
> struct gpu_buddy_block *block)
> {
> @@ -696,7 +1174,7 @@ static void __gpu_buddy_undo_splits(struct gpu_buddy *mm,
> gpu_buddy_block_is_free(buddy))) {
> rbtree_remove(mm, block);
> mm->free_scoreboard[gpu_buddy_block_order(block)]--;
> - __gpu_buddy_free(mm, block, false);
> + __gpu_buddy_free(mm, block);
> }
> }
>
> @@ -704,8 +1182,7 @@ static struct gpu_buddy_block *
> __alloc_range_bias(struct gpu_buddy *mm,
> u64 start, u64 end,
> unsigned int order,
> - unsigned long flags,
> - bool fallback)
> + unsigned long flags)
> {
> u64 req_size = mm->chunk_size << order;
> struct gpu_buddy_block *block;
> @@ -715,7 +1192,15 @@ __alloc_range_bias(struct gpu_buddy *mm,
>
> end = end - 1;
>
> - for (i = 0; i < mm->n_roots; ++i)
> + /*
> + * This range-constrained search hands back the highest/right-most
> + * address that satisfies the request: the roots are seeded high-to-low
> + * and the right (higher-address) child is descended first, making
> + * top-down the default placement here. A non-top-down clear request is
> + * the only exception, where the descent is biased towards clear or
> + * clear-containing subtrees to satisfy the clear preference.
> + */
> + for (i = mm->n_roots - 1; i >= 0; --i)
> list_add_tail(&mm->roots[i]->tmp_link, &dfs);
>
> do {
> @@ -751,9 +1236,6 @@ __alloc_range_bias(struct gpu_buddy *mm,
> continue;
> }
>
> - if (!fallback && block_incompatible(block, flags))
> - continue;
> -
> if (contains(start, end, block_start, block_end) &&
> order == gpu_buddy_block_order(block)) {
> /*
> @@ -771,8 +1253,38 @@ __alloc_range_bias(struct gpu_buddy *mm,
> goto err_undo;
> }
>
> - list_add(&block->right->tmp_link, &dfs);
> - list_add(&block->left->tmp_link, &dfs);
> + /*
> + * Top-down is a strict address-placement policy, so when it is
> + * requested we ignore clear steering and simply descend the
> + * right (higher-address) child first. Only a non-top-down clear
> + * request biases the descent towards clear/has_clear subtrees.
> + */
> + if ((flags & GPU_BUDDY_CLEAR_ALLOCATION) &&
> + !(flags & GPU_BUDDY_TOPDOWN_ALLOCATION)) {
> + struct gpu_buddy_block *prefer;
> +
> + if (gpu_buddy_block_is_clear(block->right))
> + prefer = block->right;
> + else if (gpu_buddy_block_is_clear(block->left))
> + prefer = block->left;
> + else if (block->right->has_clear)
> + prefer = block->right;
> + else if (block->left->has_clear)
> + prefer = block->left;
> + else
> + prefer = block->right;
> +
> + if (prefer == block->right) {
> + list_add(&block->left->tmp_link, &dfs);
> + list_add(&block->right->tmp_link, &dfs);
> + } else {
> + list_add(&block->right->tmp_link, &dfs);
> + list_add(&block->left->tmp_link, &dfs);
> + }
> + } else {
> + list_add(&block->left->tmp_link, &dfs);
> + list_add(&block->right->tmp_link, &dfs);
> + }
> } while (1);
>
> return ERR_PTR(-ENOSPC);
> @@ -787,48 +1299,32 @@ __alloc_range_bias(struct gpu_buddy *mm,
> return ERR_PTR(err);
> }
>
> -static struct gpu_buddy_block *
> -__gpu_buddy_alloc_range_bias(struct gpu_buddy *mm,
> - u64 start, u64 end,
> - unsigned int order,
> - unsigned long flags)
> -{
> - struct gpu_buddy_block *block;
> - bool fallback = false;
> -
> - block = __alloc_range_bias(mm, start, end, order,
> - flags, fallback);
> - if (IS_ERR(block))
> - return __alloc_range_bias(mm, start, end, order,
> - flags, !fallback);
> -
> - return block;
> -}
> -
> +/* Return the highest-address free block of at least @order. */
> static struct gpu_buddy_block *
> get_maxblock(struct gpu_buddy *mm,
> - unsigned int order,
> - enum gpu_buddy_free_tree tree)
> + unsigned int order)
> {
> - struct gpu_buddy_block *max_block = NULL, *block = NULL;
> - struct rb_root *root;
> + struct gpu_buddy_block *max_block;
> + struct gpu_buddy_block *block;
> unsigned int i;
>
> + /*
> + * Top-down allocation is a strict address-placement policy: the block
> + * is chosen purely by offset, regardless of its clear/dirty state.
> + * Clear state is re-derived from the dirty tracker once the allocation
> + * completes, and the driver is responsible for issuing the clear pass
> + * if a clear region is required.
> + */
> + max_block = NULL;
> +
> for (i = order; i <= mm->max_order; ++i) {
> - root = &mm->free_trees[tree][i];
> - block = rbtree_last_free_block(root);
> + block = rbtree_last_free_block(&mm->free_tree[i]);
> if (!block)
> continue;
>
> - if (!max_block) {
> - max_block = block;
> - continue;
> - }
> -
> - if (gpu_buddy_block_offset(block) >
> - gpu_buddy_block_offset(max_block)) {
> + if (!max_block ||
> + gpu_buddy_block_offset(block) > gpu_buddy_block_offset(max_block))
> max_block = block;
> - }
> }
>
> return max_block;
> @@ -840,45 +1336,34 @@ alloc_from_freetree(struct gpu_buddy *mm,
> unsigned long flags)
> {
> struct gpu_buddy_block *block = NULL;
> - struct rb_root *root;
> - enum gpu_buddy_free_tree tree;
> unsigned int tmp;
> int err;
>
> - tree = (flags & GPU_BUDDY_CLEAR_ALLOCATION) ?
> - GPU_BUDDY_CLEAR_TREE : GPU_BUDDY_DIRTY_TREE;
> -
> if (flags & GPU_BUDDY_TOPDOWN_ALLOCATION) {
> - block = get_maxblock(mm, order, tree);
> + block = get_maxblock(mm, order);
> if (block)
> - /* Store the obtained block order */
> tmp = gpu_buddy_block_order(block);
> } else {
> - for (tmp = order; tmp <= mm->max_order; ++tmp) {
> - /* Get RB tree root for this order and tree */
> - root = &mm->free_trees[tree][tmp];
> - block = rbtree_last_free_block(root);
> - if (block)
> - break;
> + if (flags & GPU_BUDDY_CLEAR_ALLOCATION) {
> + for (tmp = order; tmp <= mm->max_order; ++tmp) {
> + block = rbtree_last_clear_free_block(&mm->free_tree[tmp],
> + GPU_BLOCK_MIXED);
> + if (block)
> + break;
> + }
> }
> - }
> -
> - if (!block) {
> - /* Try allocating from the other tree */
> - tree = (tree == GPU_BUDDY_CLEAR_TREE) ?
> - GPU_BUDDY_DIRTY_TREE : GPU_BUDDY_CLEAR_TREE;
> -
> - for (tmp = order; tmp <= mm->max_order; ++tmp) {
> - root = &mm->free_trees[tree][tmp];
> - block = rbtree_last_free_block(root);
> - if (block)
> - break;
> + if (!block) {
> + for (tmp = order; tmp <= mm->max_order; ++tmp) {
> + block = rbtree_last_free_block(&mm->free_tree[tmp]);
> + if (block)
> + break;
> + }
> }
> -
> - if (!block)
> - return ERR_PTR(-ENOSPC);
> }
>
> + if (!block)
> + return ERR_PTR(-ENOSPC);
> +
> BUG_ON(!gpu_buddy_block_is_free(block));
>
> while (tmp != order) {
> @@ -886,7 +1371,26 @@ alloc_from_freetree(struct gpu_buddy *mm,
> if (unlikely(err))
> goto err_undo;
>
> - block = block->right;
> + if ((flags & GPU_BUDDY_CLEAR_ALLOCATION) &&
> + !(flags & GPU_BUDDY_TOPDOWN_ALLOCATION)) {
> + bool right_clear, left_clear;
> +
> + right_clear = gpu_buddy_block_is_clear(block->right);
> + left_clear = gpu_buddy_block_is_clear(block->left);
> +
> + if (right_clear)
> + block = block->right;
> + else if (left_clear)
> + block = block->left;
> + else if (block->right->has_clear)
> + block = block->right;
> + else if (block->left->has_clear)
> + block = block->left;
> + else
> + block = block->right;
> + } else {
> + block = block->right;
> + }
> tmp--;
> }
> return block;
> @@ -913,12 +1417,10 @@ static bool gpu_buddy_subtree_can_satisfy(struct rb_node *node,
>
> static struct gpu_buddy_block *
> gpu_buddy_find_block_aligned(struct gpu_buddy *mm,
> - enum gpu_buddy_free_tree tree,
> unsigned int order,
> - unsigned int alignment,
> - unsigned long flags)
> + unsigned int alignment)
> {
> - struct rb_root *root = &mm->free_trees[tree][order];
> + struct rb_root *root = &mm->free_tree[order];
> struct rb_node *rb = root->rb_node;
>
> while (rb) {
> @@ -951,12 +1453,10 @@ gpu_buddy_find_block_aligned(struct gpu_buddy *mm,
> static struct gpu_buddy_block *
> gpu_buddy_offset_aligned_allocation(struct gpu_buddy *mm,
> u64 size,
> - u64 min_block_size,
> - unsigned long flags)
> + u64 min_block_size)
> {
> struct gpu_buddy_block *block = NULL;
> unsigned int order, tmp, alignment;
> - enum gpu_buddy_free_tree tree;
> unsigned long pages;
> int err;
>
> @@ -964,19 +1464,15 @@ gpu_buddy_offset_aligned_allocation(struct gpu_buddy *mm,
> pages = size >> ilog2(mm->chunk_size);
> order = fls(pages) - 1;
>
> - tree = (flags & GPU_BUDDY_CLEAR_ALLOCATION) ?
> - GPU_BUDDY_CLEAR_TREE : GPU_BUDDY_DIRTY_TREE;
> -
> + /*
> + * Offset-aligned allocation is a strict address-placement policy: the
> + * block is chosen purely by its offset alignment, regardless of its
> + * clear/dirty state. Clear state is re-derived from the dirty tracker
> + * once the allocation completes, and the driver is responsible for
> + * issuing the clear pass if a clear region is required.
> + */
> for (tmp = order; tmp <= mm->max_order; ++tmp) {
> - block = gpu_buddy_find_block_aligned(mm, tree, tmp,
> - alignment, flags);
> - if (!block) {
> - tree = (tree == GPU_BUDDY_CLEAR_TREE) ?
> - GPU_BUDDY_DIRTY_TREE : GPU_BUDDY_CLEAR_TREE;
> - block = gpu_buddy_find_block_aligned(mm, tree, tmp,
> - alignment, flags);
> - }
> -
> + block = gpu_buddy_find_block_aligned(mm, tmp, alignment);
> if (block)
> break;
> }
> @@ -1015,6 +1511,7 @@ gpu_buddy_offset_aligned_allocation(struct gpu_buddy *mm,
> static int __alloc_range(struct gpu_buddy *mm,
> struct list_head *dfs,
> u64 start, u64 size,
> + unsigned long flags,
> struct list_head *blocks,
> u64 *total_allocated_on_err)
> {
> @@ -1051,16 +1548,33 @@ static int __alloc_range(struct gpu_buddy *mm,
>
> if (contains(start, end, block_start, block_end)) {
> if (gpu_buddy_block_is_free(block)) {
> + bool block_clear = false;
> + u64 block_offset;
> + u64 block_size;
> +
> + block_size = gpu_buddy_block_size(mm, block);
> + block_offset = gpu_buddy_block_offset(block);
> +
> + if (flags & GPU_BUDDY_CLEAR_ALLOCATION)
> + block_clear = gpu_buddy_block_is_clear(block);
> +
> + if (!gpu_buddy_block_is_clear(block))
> + gpu_dirty_tracker_remove_range(&mm->dirty,
> + block_offset,
> + block_size);
> +
> mark_allocated(mm, block);
> - total_allocated += gpu_buddy_block_size(mm, block);
> - mm->avail -= gpu_buddy_block_size(mm, block);
> - if (gpu_buddy_block_is_clear(block))
> - mm->clear_avail -= gpu_buddy_block_size(mm, block);
> + total_allocated += block_size;
> + mm->avail -= block_size;
> +
> + block->header &= ~GPU_BUDDY_HEADER_CLEAR;
> + if (block_clear)
> + block->header |= GPU_BUDDY_HEADER_CLEAR;
What is the idea with this bit? Shouldn't we leave the clear state in
tact? There is also the error path here which uses is_clear.
> +
> + gpu_buddy_sync_clear_avail(mm);
> +
> list_add_tail(&block->link, &allocated);
> continue;
> - } else if (!mm->clear_avail) {
> - err = -ENOSPC;
> - goto err_free;
> }
> }
>
> @@ -1105,6 +1619,7 @@ static int __alloc_range(struct gpu_buddy *mm,
> static int __gpu_buddy_alloc_range(struct gpu_buddy *mm,
> u64 start,
> u64 size,
> + unsigned long flags,
> u64 *total_allocated_on_err,
> struct list_head *blocks)
> {
> @@ -1114,20 +1629,23 @@ static int __gpu_buddy_alloc_range(struct gpu_buddy *mm,
> for (i = 0; i < mm->n_roots; ++i)
> list_add_tail(&mm->roots[i]->tmp_link, &dfs);
>
> - return __alloc_range(mm, &dfs, start, size,
> + return __alloc_range(mm, &dfs, start, size, flags,
> blocks, total_allocated_on_err);
> }
>
> static int __alloc_contig_try_harder(struct gpu_buddy *mm,
> u64 size,
> u64 min_block_size,
> + unsigned long flags,
> struct list_head *blocks)
> {
> u64 rhs_offset, lhs_offset, lhs_size, filled;
> struct gpu_buddy_block *block;
> - unsigned int tree, order;
> LIST_HEAD(blocks_lhs);
> + struct rb_root *root;
> + struct rb_node *iter;
> unsigned long pages;
> + unsigned int order;
> u64 modify_size;
> int err;
>
> @@ -1137,45 +1655,40 @@ static int __alloc_contig_try_harder(struct gpu_buddy *mm,
> if (order == 0)
> return -ENOSPC;
>
> - for_each_free_tree(tree) {
> - struct rb_root *root;
> - struct rb_node *iter;
> -
> - root = &mm->free_trees[tree][order];
> - if (rbtree_is_empty(root))
> - continue;
> + root = &mm->free_tree[order];
> + if (RB_EMPTY_ROOT(root))
> + return -ENOSPC;
>
> - iter = rb_last(root);
> - while (iter) {
> - block = rbtree_get_free_block(iter);
> -
> - /* Allocate blocks traversing RHS */
> - rhs_offset = gpu_buddy_block_offset(block);
> - err = __gpu_buddy_alloc_range(mm, rhs_offset, size,
> - &filled, blocks);
> - if (!err || err != -ENOSPC)
> - return err;
> -
> - lhs_size = max((size - filled), min_block_size);
> - if (!IS_ALIGNED(lhs_size, min_block_size))
> - lhs_size = round_up(lhs_size, min_block_size);
> -
> - /* Allocate blocks traversing LHS */
> - lhs_offset = gpu_buddy_block_offset(block) - lhs_size;
> - err = __gpu_buddy_alloc_range(mm, lhs_offset, lhs_size,
> - NULL, &blocks_lhs);
> - if (!err) {
> - list_splice(&blocks_lhs, blocks);
> - return 0;
> - } else if (err != -ENOSPC) {
> - gpu_buddy_free_list_internal(mm, blocks);
> - return err;
> - }
> - /* Free blocks for the next iteration */
> + iter = rb_last(root);
> + while (iter) {
> + block = rbtree_get_free_block(iter);
> +
> + /* Allocate blocks traversing RHS */
> + rhs_offset = gpu_buddy_block_offset(block);
> + err = __gpu_buddy_alloc_range(mm, rhs_offset, size,
> + flags, &filled, blocks);
> + if (!err || err != -ENOSPC)
> + return err;
> +
> + lhs_size = max((size - filled), min_block_size);
> + if (!IS_ALIGNED(lhs_size, min_block_size))
> + lhs_size = round_up(lhs_size, min_block_size);
> +
> + /* Allocate blocks traversing LHS */
> + lhs_offset = gpu_buddy_block_offset(block) - lhs_size;
> + err = __gpu_buddy_alloc_range(mm, lhs_offset, lhs_size,
> + flags, NULL, &blocks_lhs);
> + if (!err) {
> + list_splice(&blocks_lhs, blocks);
> + return 0;
> + } else if (err != -ENOSPC) {
> gpu_buddy_free_list_internal(mm, blocks);
> -
> - iter = rb_prev(iter);
> + return err;
> }
> + /* Free blocks for the next iteration */
> + gpu_buddy_free_list_internal(mm, blocks);
> +
> + iter = rb_prev(iter);
> }
>
> return -ENOSPC;
> @@ -1209,6 +1722,7 @@ int gpu_buddy_block_trim(struct gpu_buddy *mm,
> struct gpu_buddy_block *block;
> u64 block_start, block_end;
> LIST_HEAD(dfs);
> + bool was_clear;
> u64 new_start;
> int err;
>
> @@ -1251,22 +1765,38 @@ int gpu_buddy_block_trim(struct gpu_buddy *mm,
> }
>
> list_del(&block->link);
> - mark_free(mm, block);
> +
> + was_clear = gpu_buddy_block_is_clear(block);
> + block->header &= ~GPU_BUDDY_HEADER_CLEAR;
Same here, why do we do this to the header?
> +
> + if (!was_clear)
> + gpu_dirty_tracker_mark_dirty(&mm->dirty,
> + gpu_buddy_block_offset(block),
> + gpu_buddy_block_size(mm, block));
> +
> + __mark_free(mm, block, was_clear ? GPU_BLOCK_CLEAR : GPU_BLOCK_DIRTY);
> mm->avail += gpu_buddy_block_size(mm, block);
> - if (gpu_buddy_block_is_clear(block))
> - mm->clear_avail += gpu_buddy_block_size(mm, block);
> + gpu_buddy_sync_clear_avail(mm);
>
> /* Prevent recursively freeing this node */
> parent = block->parent;
> block->parent = NULL;
>
> list_add(&block->tmp_link, &dfs);
> - err = __alloc_range(mm, &dfs, new_start, new_size, blocks, NULL);
> + err = __alloc_range(mm, &dfs, new_start, new_size,
> + was_clear ? GPU_BUDDY_CLEAR_ALLOCATION : 0,
> + blocks, NULL);
> if (err) {
> mark_allocated(mm, block);
> mm->avail -= gpu_buddy_block_size(mm, block);
> - if (gpu_buddy_block_is_clear(block))
> - mm->clear_avail -= gpu_buddy_block_size(mm, block);
> + if (!was_clear) {
> + gpu_dirty_tracker_remove_range(&mm->dirty,
> + gpu_buddy_block_offset(block),
> + gpu_buddy_block_size(mm, block));
> + }
> + if (was_clear)
> + block->header |= GPU_BUDDY_HEADER_CLEAR;
> + gpu_buddy_sync_clear_avail(mm);
> list_add(&block->link, blocks);
> }
>
> @@ -1275,6 +1805,22 @@ int gpu_buddy_block_trim(struct gpu_buddy *mm,
> }
> EXPORT_SYMBOL(gpu_buddy_block_trim);
>
> +static bool dirty_steer_window(struct gpu_buddy *mm, u64 req_size,
> + u64 *start, u64 *end, unsigned long *flags)
> +{
> + u64 aligned_start;
> + struct gpu_dirty_extent *ext =
> + gpu_dirty_tracker_find(&mm->dirty, req_size, &aligned_start);
> +
> + if (!ext)
> + return false;
> +
> + *start = aligned_start;
> + *end = ext->end;
> + *flags |= GPU_BUDDY_RANGE_ALLOCATION;
> + return true;
> +}
> +
> static struct gpu_buddy_block *
> __gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
> u64 start, u64 end,
> @@ -1282,18 +1828,36 @@ __gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
> unsigned int order,
> unsigned long flags)
> {
> - if (flags & GPU_BUDDY_RANGE_ALLOCATION)
> + struct gpu_buddy_block *block;
> + bool steered = false;
> +
> + /* Allocate from dirty tracker */
> + if (!(flags & GPU_BUDDY_RANGE_ALLOCATION) &&
> + !(flags & GPU_BUDDY_CLEAR_ALLOCATION) &&
> + size >= min_block_size &&
> + mm->clear_avail && mm->dirty.total_dirty) {
> + u64 block_size = mm->chunk_size << order;
> +
> + steered = dirty_steer_window(mm, block_size,
> + &start, &end, &flags);
> + }
> +
> + if (flags & GPU_BUDDY_RANGE_ALLOCATION) {
> /* Allocate traversing within the range */
> - return __gpu_buddy_alloc_range_bias(mm, start, end,
> - order, flags);
> - else if (size < min_block_size)
> + block = __alloc_range_bias(mm, start, end, order, flags);
> + if (!IS_ERR(block) || !steered)
> + return block;
> +
> + flags &= ~GPU_BUDDY_RANGE_ALLOCATION;
> + }
> +
> + if (size < min_block_size)
> /* Allocate from an offset-aligned region without size rounding */
> return gpu_buddy_offset_aligned_allocation(mm, size,
> - min_block_size,
> - flags);
> - else
> - /* Allocate from freetree */
> - return alloc_from_freetree(mm, order, flags);
> + min_block_size);
> +
> + /* Allocate from freetree */
> + return alloc_from_freetree(mm, order, flags);
> }
>
> /**
> @@ -1354,7 +1918,7 @@ int gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
> if (!IS_ALIGNED(start | end, min_block_size))
> return -EINVAL;
>
> - return __gpu_buddy_alloc_range(mm, start, size, NULL, blocks);
> + return __gpu_buddy_alloc_range(mm, start, size, flags, NULL, blocks);
> }
>
> original_size = size;
> @@ -1380,12 +1944,15 @@ int gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
> if ((flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION) &&
> !(flags & GPU_BUDDY_RANGE_ALLOCATION))
> return __alloc_contig_try_harder(mm, original_size,
> - original_min_size, blocks);
> + original_min_size,
> + flags, blocks);
>
> return -EINVAL;
> }
>
> do {
> + bool block_clear = false;
> +
> order = min(order, (unsigned int)fls(pages) - 1);
> BUG_ON(order > mm->max_order);
> /*
> @@ -1395,8 +1962,6 @@ int gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
> BUG_ON(size >= min_block_size && order < min_order);
>
> do {
> - unsigned int fallback_order;
> -
> block = __gpu_buddy_alloc_blocks(mm, start,
> end,
> size,
> @@ -1406,48 +1971,48 @@ int gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
> if (!IS_ERR(block))
> break;
>
> - if (size < min_block_size) {
> - fallback_order = order;
> - } else if (order == min_order) {
> - fallback_order = min_order;
> - } else {
> + if (size >= min_block_size && order > min_order) {
> order--;
> continue;
> }
>
> - /* Try allocation through force merge method */
> - if (mm->clear_avail &&
> - !__force_merge(mm, start, end, fallback_order)) {
> - block = __gpu_buddy_alloc_blocks(mm, start,
> - end,
> - size,
> - min_block_size,
> - fallback_order,
> - flags);
> - if (!IS_ERR(block)) {
> - order = fallback_order;
> - break;
> - }
> - }
> -
> /*
> * Try contiguous block allocation through
> * try harder method.
> */
> if (flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION &&
> - !(flags & GPU_BUDDY_RANGE_ALLOCATION))
> - return __alloc_contig_try_harder(mm,
> - original_size,
> - original_min_size,
> - blocks);
> + !(flags & GPU_BUDDY_RANGE_ALLOCATION)) {
> + err = __alloc_contig_try_harder(mm,
> + original_size,
> + original_min_size,
> + flags,
> + blocks);
> + if (!err)
> + return 0;
> + if (err != -ENOSPC)
> + return err;
> + goto err_free;
> + }
> err = -ENOSPC;
> goto err_free;
> } while (1);
>
> + if (flags & GPU_BUDDY_CLEAR_ALLOCATION)
> + block_clear = gpu_buddy_block_is_clear(block);
> +
> + if (!gpu_buddy_block_is_clear(block))
> + gpu_dirty_tracker_remove_range(&mm->dirty,
> + gpu_buddy_block_offset(block),
> + gpu_buddy_block_size(mm, block));
> +
> mark_allocated(mm, block);
> mm->avail -= gpu_buddy_block_size(mm, block);
> - if (gpu_buddy_block_is_clear(block))
> - mm->clear_avail -= gpu_buddy_block_size(mm, block);
> +
> + block->header &= ~GPU_BUDDY_HEADER_CLEAR;
> + if (block_clear)
> + block->header |= GPU_BUDDY_HEADER_CLEAR;
Same here.
> +
> + gpu_buddy_sync_clear_avail(mm);
> kmemleak_update_trace(block);
> list_add_tail(&block->link, &allocated);
>
> @@ -1542,6 +2107,7 @@ EXPORT_SYMBOL(gpu_buddy_print);
>
> static void gpu_buddy_module_exit(void)
> {
> + kmem_cache_destroy(slab_extents);
> kmem_cache_destroy(slab_blocks);
> }
>
> @@ -1551,7 +2117,15 @@ static int __init gpu_buddy_module_init(void)
> if (!slab_blocks)
> return -ENOMEM;
>
> + slab_extents = KMEM_CACHE(gpu_dirty_extent, 0);
> + if (!slab_extents)
> + goto err_destroy_blocks;
> +
> return 0;
> +
> +err_destroy_blocks:
> + kmem_cache_destroy(slab_blocks);
> + return -ENOMEM;
> }
>
> module_init(gpu_buddy_module_init);
> diff --git a/drivers/gpu/tests/gpu_buddy_test.c b/drivers/gpu/tests/gpu_buddy_test.c
> index 89698563c61b..f8e56da5058e 100644
> --- a/drivers/gpu/tests/gpu_buddy_test.c
> +++ b/drivers/gpu/tests/gpu_buddy_test.c
> @@ -38,7 +38,7 @@ static void gpu_test_buddy_subtree_offset_alignment_stress(struct kunit *test)
> };
> struct list_head allocated[ARRAY_SIZE(alignments)];
> unsigned int i, max_subtree_align = 0;
> - int ret, tree, order;
> + int ret, order;
> struct gpu_buddy mm;
>
> KUNIT_ASSERT_FALSE_MSG(test, gpu_buddy_init(&mm, mm_size, SZ_4K),
> @@ -78,15 +78,11 @@ static void gpu_test_buddy_subtree_offset_alignment_stress(struct kunit *test)
> }
>
> for (order = mm.max_order; order >= 0 && !root; order--) {
> - for (tree = 0; tree < 2; tree++) {
> - node = mm.free_trees[tree][order].rb_node;
> - if (node) {
> - root = container_of(node,
> - struct gpu_buddy_block,
> - rb);
> - break;
> - }
> - }
> + node = mm.free_tree[order].rb_node;
> + if (node)
> + root = container_of(node,
> + struct gpu_buddy_block,
> + rb);
> }
>
> KUNIT_ASSERT_NOT_NULL(test, root);
> @@ -97,15 +93,13 @@ static void gpu_test_buddy_subtree_offset_alignment_stress(struct kunit *test)
> gpu_buddy_free_list(&mm, &allocated[i], 0);
>
> for (order = 0; order <= mm.max_order; order++) {
> - for (tree = 0; tree < 2; tree++) {
> - node = mm.free_trees[tree][order].rb_node;
> - if (!node)
> - continue;
> -
> - block = container_of(node, struct gpu_buddy_block, rb);
> - max_subtree_align = max(max_subtree_align,
> - block->subtree_max_alignment);
> - }
> + node = mm.free_tree[order].rb_node;
> + if (!node)
> + continue;
> +
> + block = container_of(node, struct gpu_buddy_block, rb);
> + max_subtree_align = max(max_subtree_align,
> + block->subtree_max_alignment);
> }
>
> KUNIT_EXPECT_GE(test, max_subtree_align, ilog2(alignments[i]));
> diff --git a/include/linux/gpu_buddy.h b/include/linux/gpu_buddy.h
> index e037714563d8..899b84298cd8 100644
> --- a/include/linux/gpu_buddy.h
> +++ b/include/linux/gpu_buddy.h
> @@ -8,6 +8,7 @@
>
> #include <linux/bitops.h>
> #include <linux/list.h>
> +#include <linux/mempool.h>
> #include <linux/slab.h>
> #include <linux/sched.h>
> #include <linux/rbtree.h>
> @@ -43,8 +44,8 @@
> /**
> * GPU_BUDDY_CLEAR_ALLOCATION - Prefer pre-cleared (zeroed) memory
> *
> - * Attempt to allocate from the clear tree first. If insufficient clear
> - * memory is available, falls back to dirty memory. Useful when the
> + * Attempt to allocate outside dirty-tracked ranges first. If insufficient
> + * clear memory is available, falls back to dirty memory. Useful when the
> * caller needs zeroed memory and wants to avoid GPU clear operations.
> */
> #define GPU_BUDDY_CLEAR_ALLOCATION BIT(3)
> @@ -53,8 +54,8 @@
> * GPU_BUDDY_CLEARED - Mark returned blocks as cleared
> *
> * Used with gpu_buddy_free_list() to indicate that the memory being
> - * freed has been cleared (zeroed). The blocks will be placed in the
> - * clear tree for future GPU_BUDDY_CLEAR_ALLOCATION requests.
> + * freed has been cleared (zeroed). The blocks will be removed from the
> + * dirty tracker for future GPU_BUDDY_CLEAR_ALLOCATION requests.
> */
> #define GPU_BUDDY_CLEARED BIT(4)
>
> @@ -67,15 +68,6 @@
> */
> #define GPU_BUDDY_TRIM_DISABLE BIT(5)
>
> -enum gpu_buddy_free_tree {
> - GPU_BUDDY_CLEAR_TREE = 0,
> - GPU_BUDDY_DIRTY_TREE,
> - GPU_BUDDY_MAX_FREE_TREES,
> -};
> -
> -#define for_each_free_tree(tree) \
> - for ((tree) = 0; (tree) < GPU_BUDDY_MAX_FREE_TREES; (tree)++)
> -
> /**
> * struct gpu_buddy_block - Block within a buddy allocator
> *
> @@ -88,6 +80,17 @@ enum gpu_buddy_free_tree {
> * @private: Private data owned by the allocator user (e.g., driver-specific data)
> * @link: List node for user ownership while block is allocated
> */
> +/*
> + * Clear/dirty state of a free block. Ordered so a numerically larger value
> + * is "more clear" (DIRTY < MIXED < CLEAR) which lets subtree_block_state be
> + * maintained as a simple max-augment over the per-order free tree.
> + */
> +enum gpu_block_state {
> + GPU_BLOCK_DIRTY = 0,
> + GPU_BLOCK_MIXED = 1,
> + GPU_BLOCK_CLEAR = 2,
> +};
I think this gets inserted into the middle of the kernel-doc for
buddy_block below?
> +
> struct gpu_buddy_block {
> /* private: */
> /*
> @@ -103,6 +106,13 @@ struct gpu_buddy_block {
> #define GPU_BUDDY_ALLOCATED (1 << 10)
> #define GPU_BUDDY_FREE (2 << 10)
> #define GPU_BUDDY_SPLIT (3 << 10)
> +/*
> + * GPU_BUDDY_HEADER_CLEAR has two roles:
> + * - FREE state: set when the block's full range is cleared (dirty
> + * tracker confirmed no overlap).
> + * - ALLOCATED state: set when the block was served from cleared memory,
> + * informing the caller that no GPU clear pass is needed.
> + */
> #define GPU_BUDDY_HEADER_CLEAR GENMASK_ULL(9, 9)
> /* Free to be used, if needed in the future */
> #define GPU_BUDDY_HEADER_UNUSED GENMASK_ULL(8, 6)
> @@ -128,13 +138,51 @@ struct gpu_buddy_block {
> struct list_head link;
> };
> /* private: */
> - struct list_head tmp_link;
> + enum gpu_block_state subtree_block_state;
> unsigned int subtree_max_alignment;
> + struct list_head tmp_link;
> + bool has_clear;
> };
>
> /* Order-zero must be at least SZ_4K */
> #define GPU_BUDDY_MAX_ORDER (63 - 12)
>
> +/**
> + * struct gpu_dirty_extent - a contiguous dirty address range
> + *
> + * Tracks a single contiguous address range whose memory content is known
> + * to be dirty. Extents are non-overlapping and stored in an augmented
> + * red-black tree sorted by @start. The augmented value @subtree_max_size
> + * allows O(log N) search for an extent of at least a given size.
> + */
> +struct gpu_dirty_extent {
> +/* private: */
> + struct rb_node rb;
> + u64 start;
> + u64 end;
> + u64 subtree_max_size;
> +};
> +
> +/**
> + * struct gpu_dirty_tracker - tracks dirty address intervals
> + *
> + * Maintains a set of non-overlapping dirty extents as an augmented
> + * red-black tree.
> + *
> + * @total_dirty: Total bytes of dirty memory currently tracked.
> + * @extent_pool: Mempool backing extent node allocations. sashiko reported
> + * that a __GFP_NOFAIL allocation on the free path could
> + * deadlock during memory reclaim, so a per-tracker mempool is
> + * used to guarantee extent nodes without __GFP_NOFAIL.
> + */
> +struct gpu_dirty_tracker {
> +/* private: */
> + struct rb_root root;
> + mempool_t *extent_pool;
> +/* public: */
> + u64 total_dirty;
Is this meant to be public?
I think just a question for that mempool + extent alloc fail,
Reviewed-by: Matthew Auld <matthew.auld@intel.com>
> +};
> +
> /**
> * struct gpu_buddy - GPU binary buddy allocator
> *
> @@ -152,20 +200,25 @@ struct gpu_buddy_block {
> * @chunk_size: Minimum allocation granularity in bytes. Must be at least SZ_4K.
> * @size: Total size of the address space managed by this allocator in bytes.
> * @avail: Total free space currently available for allocation in bytes.
> - * @clear_avail: Free space available in the clear tree (zeroed memory) in bytes.
> - * This is a subset of @avail.
> + * @clear_avail: Free space that is clear (zeroed) in bytes. A subset of @avail.
> + * Maintained as @avail - dirty.total_dirty, since the tracker
> + * records the dirty extents. Zero at init, as a fresh pool is
> + * fully dirty.
> * @lock_dep_map: Annotates gpu_buddy API with a driver provided lock.
> */
> struct gpu_buddy {
> /* private: */
> + /* Tracker of dirty address ranges (decoupled from free_tree). */
> + struct gpu_dirty_tracker dirty;
> /*
> - * Array of red-black trees for free block management.
> - * Indexed as free_trees[clear/dirty][order] where:
> - * - Index 0 (GPU_BUDDY_CLEAR_TREE): blocks with zeroed content
> - * - Index 1 (GPU_BUDDY_DIRTY_TREE): blocks with unknown content
> - * Each tree holds free blocks of the corresponding order.
> + * One RB-tree per order containing all free blocks (clear and
> + * dirty alike). The augment field subtree_block_state (a max over
> + * the subtree of each block's state) lets clear allocations
> + * find the right-most fully-clear or mixed block in O(log N).
> + * Dirty free blocks coexist here but are also indexed by the
> + * @dirty tracker for fast dirty allocation lookups.
> */
> - struct rb_root **free_trees;
> + struct rb_root *free_tree;
> /*
> * Array of root blocks representing the top-level blocks of the
> * binary tree(s). Multiple roots exist when the total size is not
>
> base-commit: 9c950822f0fa923ccd344d7a143872d25efe89a3
next prev parent reply other threads:[~2026-08-05 17:51 UTC|newest]
Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-07-31 7:07 [PATCH v7 1/2] gpu/buddy: replace dual-tree/force_merge with decoupled dirty tracker Arunpravin Paneer Selvam
2026-07-31 7:07 ` [PATCH v7 2/2] gpu/tests/buddy: add dirty tracker performance KUnit test Arunpravin Paneer Selvam
2026-08-06 15:39 ` Matthew Auld
2026-07-31 7:28 ` ✗ Fi.CI.BUILD: failure for series starting with [v7,1/2] gpu/buddy: replace dual-tree/force_merge with decoupled dirty tracker Patchwork
2026-08-03 8:24 ` [PATCH v7 1/2] " Arunpravin Paneer Selvam
2026-08-06 4:50 ` Arunpravin Paneer Selvam
2026-08-05 17:51 ` Matthew Auld [this message]
2026-08-06 16:45 ` Matthew Auld
2026-08-06 17:24 ` Matthew Auld
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