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From: Keith Packard <keithp@keithp.com>
To: Chris Wilson <chris@chris-wilson.co.uk>, intel-gfx@lists.freedesktop.org
Subject: Re: [PATCH] drm/i915: Skip GPU wait for scanout pin while wedged
Date: Tue, 19 Jul 2011 17:22:49 -0700	[thread overview]
Message-ID: <yunei1lol5y.fsf@aiko.keithp.com> (raw)
In-Reply-To: <aefc95$s7qt6@orsmga001.jf.intel.com>


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On Wed, 20 Jul 2011 01:03:17 +0100, Chris Wilson <chris@chris-wilson.co.uk> wrote:

> This doesn't prevent us returning an error should the wait-rendering abort
> due to a GPU hang occurring in the middle of the wait.

Yeah, should probably check the return value and ignore the error instead.

> i915_gem_object_pin_to_display_plane is used for more than just the
> scanout, cursors and overlay are also included, otherwise we could just
> ignore any errors. So,

Given that the GPU is wedged, I don't see any problem pinning any of
these instead of failing.

> /* Update the display engine regardless of any GPU hangs */
> if (ret == -ERESTARTSYS)
> 	return ret;

Yeah, that seems simpler in all ways. Much nicer.

-- 
keith.packard@intel.com

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  reply	other threads:[~2011-07-20  0:22 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-07-19 23:26 [PATCH] drm/i915: Skip GPU wait for scanout pin while wedged Keith Packard
2011-07-20  0:03 ` Chris Wilson
2011-07-20  0:22   ` Keith Packard [this message]
2011-07-29 21:47     ` [PATCH] drm/i915: Ignored GPU wedged errors while pinning scanout buffers Keith Packard
  -- strict thread matches above, loose matches on Subject: below --
2011-07-20  0:28 [PATCH] drm/i915: Skip GPU wait for scanout pin while wedged Keith Packard
2011-07-20 22:28 ` Chris Wilson

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