From: Johan Hedberg <johan.hedberg@gmail.com>
To: BlueZ development <bluez-devel@lists.sourceforge.net>
Subject: Re: [Bluez-devel] Why always disconnect the headset?
Date: Mon, 28 Jul 2008 14:15:52 +0300 [thread overview]
Message-ID: <19396E3B-AC04-4896-9435-F4BB61DA1075@gmail.com> (raw)
In-Reply-To: <488CDD7C.40708@sssup.it>
Hi Ludovico,
On Jul 27, 2008, at 23:41, Ludovico Cavedon wrote:
> I noticed that every time an application closes a SCO audio device, my
> headset gets disconnected (HEADSET_STATE_DISCONNECTED). This means
> that
> when the application reopens the device, it requires some seconds to
> get
> the audio working.
>
> So, why is the headset disconnected and not just left in the state
> HEADSET_STATE_CONNECTED? (i.e. the same stat that the headset enters
> when I turn it on and pairs with my pc).
You didn't mention which version of BlueZ you use, but in recent
versions the logic is such that only implicitly created connections
are automatically disconnected (after a 3 second timeout) but
explicitly created connections stay up until you manually disconnect
them. An implicitly created connection would be one caused by an ALSA
application when it opens the audio device. Connections that fall into
the explicitly created category are those that happen when you turn
the headset on and it connects to the PC or when you call the
Headset.Connect() D-Bus method and the PC connects to the headset.
Johan
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next prev parent reply other threads:[~2008-07-28 11:15 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2008-07-27 20:41 [Bluez-devel] Why always disconnect the headset? Ludovico Cavedon
2008-07-28 11:15 ` Johan Hedberg [this message]
2008-08-24 9:34 ` Ludovico Cavedon
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