From: Ludovico Cavedon <cavedon@sssup.it>
To: BlueZ development <bluez-devel@lists.sourceforge.net>
Subject: Re: [Bluez-devel] Why always disconnect the headset?
Date: Sun, 24 Aug 2008 11:34:29 +0200 [thread overview]
Message-ID: <48B12B25.2080700@sssup.it> (raw)
In-Reply-To: <19396E3B-AC04-4896-9435-F4BB61DA1075@gmail.com>
Hi Johan,
Johan Hedberg wrote:
> On Jul 27, 2008, at 23:41, Ludovico Cavedon wrote:
>> I noticed that every time an application closes a SCO audio device, my
>> headset gets disconnected (HEADSET_STATE_DISCONNECTED). This means
>> that
>> when the application reopens the device, it requires some seconds to
>> get
>> the audio working.
>>
>> So, why is the headset disconnected and not just left in the state
>> HEADSET_STATE_CONNECTED? (i.e. the same stat that the headset enters
>> when I turn it on and pairs with my pc).
>
> You didn't mention which version of BlueZ you use, but in recent
> versions the logic is such that only implicitly created connections
> are automatically disconnected (after a 3 second timeout) but
> explicitly created connections stay up until you manually disconnect
> them. An implicitly created connection would be one caused by an ALSA
> application when it opens the audio device. Connections that fall into
> the explicitly created category are those that happen when you turn
> the headset on and it connects to the PC or when you call the
> Headset.Connect() D-Bus method and the PC connects to the headset.
Sorry I forgot: I am using 3.26 provided with Ubuntu hardy.
Good news, I'll update my bluez version!
Thank you for your answer,
Ludovico
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prev parent reply other threads:[~2008-08-24 9:34 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2008-07-27 20:41 [Bluez-devel] Why always disconnect the headset? Ludovico Cavedon
2008-07-28 11:15 ` Johan Hedberg
2008-08-24 9:34 ` Ludovico Cavedon [this message]
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