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* [PATCH] Fix Connected status when PS3 BD remote connects
@ 2010-09-02 15:59 Bastien Nocera
  2010-09-02 16:09 ` Johan Hedberg
  0 siblings, 1 reply; 2+ messages in thread
From: Bastien Nocera @ 2010-09-02 15:59 UTC (permalink / raw)
  To: BlueZ development

[-- Attachment #1: Type: text/plain, Size: 102 bytes --]

Hey,

This fixes a problem where the BD remote didn't appear as connected even
though it was.

Cheers

[-- Attachment #2: 0001-Fix-Connected-status-when-PS3-BD-remote-connects.patch --]
[-- Type: text/x-patch, Size: 1009 bytes --]

>From 5e636f5633c1af92880a249b50bf60f78a4350bb Mon Sep 17 00:00:00 2001
From: Bastien Nocera <hadess@hadess.net>
Date: Thu, 2 Sep 2010 16:55:30 +0100
Subject: [PATCH] Fix Connected status when PS3 BD remote connects

The PS3 BD remote isn't connectable from the outside,
so the only way to use it with BlueZ is to make it connect. But
the code to create a new connection was never setting the
connected flags on the fake connection, so the remote wrongly
appeared as disconnected even though it was present.
---
 input/device.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/input/device.c b/input/device.c
index 5187f41..0bcbbdb 100644
--- a/input/device.c
+++ b/input/device.c
@@ -640,6 +640,8 @@ static int hidp_add_connection(const struct input_device *idev,
 		fake->disconnect = fake_hid_disconnect;
 		fake->priv = fake_hid;
 		err = fake_hid_connadd(fake, iconn->intr_io, fake_hid);
+		if (err == 0)
+			fake->flags |= FI_FLAG_CONNECTED;
 		goto cleanup;
 	}
 
-- 
1.7.0.1


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2010-09-02 15:59 [PATCH] Fix Connected status when PS3 BD remote connects Bastien Nocera
2010-09-02 16:09 ` Johan Hedberg

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